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21 | The authors can be reached via e-mail at crossfire@schmorp.de |
21 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
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26 | |
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27 | #include <bitset> |
26 | |
28 | |
27 | #include "cfperl.h" |
29 | #include "cfperl.h" |
28 | #include "shstr.h" |
30 | #include "shstr.h" |
29 | |
31 | |
30 | typedef uint32 tag_t; |
32 | typedef uint32 tag_t; |
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118 | * This is typically the container that the object is in. |
120 | * This is typically the container that the object is in. |
119 | */ |
121 | */ |
120 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
122 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
121 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
123 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
122 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
124 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
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125 | client_container *seen_by; // seen by which player/container currently? |
123 | }; |
126 | }; |
124 | |
127 | |
125 | // these are being copied |
128 | // these are being copied |
126 | struct object_copy : attachable<object> |
129 | struct object_copy : attachable<object> |
127 | { |
130 | { |
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142 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
145 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
143 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
146 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
144 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
147 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
145 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
148 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
146 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
149 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
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150 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
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151 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
147 | }; |
152 | }; |
148 | |
153 | |
149 | // these are being copied and also cleared |
154 | // these are being copied and also cleared |
150 | struct object_pod |
155 | struct object_pod |
151 | { |
156 | { |
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216 | sint8 ACC (RW, range); /* Range of the spell */ |
221 | sint8 ACC (RW, range); /* Range of the spell */ |
217 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
222 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
218 | char *ACC (RW, spellarg); |
223 | char *ACC (RW, spellarg); |
219 | |
224 | |
220 | /* Following are values used by any object */ |
225 | /* Following are values used by any object */ |
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226 | /* this objects turns into or what this object creates */ |
221 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
227 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
222 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
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223 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
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224 | key_value *key_values; /* Fields not explictly known by the loader. */ |
228 | key_value *key_values; /* Fields not explictly known by the loader. */ |
225 | /* this objects turns into or what this object creates */ |
229 | std::bitset<NUM_FLAGS> flags; /* various flags */ |
226 | uint32 flags[4]; /* various flags */ |
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227 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
230 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
228 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
231 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
229 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
232 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
230 | sint32 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
233 | sint32 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
231 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
234 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
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265 | return op1->value == op2->value |
268 | return op1->value == op2->value |
266 | && op1->name == op2->name |
269 | && op1->name == op2->name |
267 | && can_merge_slow (op1, op2); |
270 | && can_merge_slow (op1, op2); |
268 | } |
271 | } |
269 | |
272 | |
270 | void clear (); |
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271 | |
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272 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
273 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
273 | |
274 | |
274 | void set_owner (object *owner); |
275 | void set_owner (object *owner); |
275 | |
276 | |
276 | void instantiate () |
277 | void instantiate () |
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278 | if (!uuid.seq) // HACK |
279 | if (!uuid.seq) // HACK |
279 | uuid = gen_uuid (); |
280 | uuid = gen_uuid (); |
280 | |
281 | |
281 | attachable<object>::instantiate (); |
282 | attachable<object>::instantiate (); |
282 | } |
283 | } |
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284 | |
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285 | // recalculate all stats |
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286 | void update_stats (); |
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287 | void roll_stats (); |
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288 | void swap_stats (int a, int b); |
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289 | void add_statbonus (); |
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290 | void remove_statbonus (); |
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291 | void drain_stat (); |
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292 | void drain_specific_stat (int deplete_stats); |
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293 | void change_luck (int value); |
283 | |
294 | |
284 | // info must hold 256 * 3 bytes currently |
295 | // info must hold 256 * 3 bytes currently |
285 | const char *debug_desc (char *info) const; |
296 | const char *debug_desc (char *info) const; |
286 | const char *debug_desc () const; |
297 | const char *debug_desc () const; |
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298 | |
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299 | bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
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300 | bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
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301 | || type == CLOAK || type == BOOTS || type == GLOVES |
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302 | || type == BRACERS || type == GIRDLE; } |
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303 | bool is_alive () const { return (type == PLAYER |
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304 | || flags [FLAG_MONSTER] |
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305 | || (flags [FLAG_ALIVE] && !flags [FLAG_GENERATOR] && type != DOOR)) |
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306 | && !flags [FLAG_IS_A_TEMPLATE]; } |
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307 | bool is_arrow () const { return type == ARROW |
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308 | || (type == SPELL_EFFECT |
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309 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
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310 | |
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311 | /* This return true if object has still randomitems which |
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312 | * could be expanded. |
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313 | */ |
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314 | bool has_random_items () const { return randomitems && !flags [FLAG_IS_A_TEMPLATE]; } |
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315 | |
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316 | // returns the player that has this object in his inventory, or 0 |
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317 | object *in_player () const |
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318 | { |
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319 | for (object *op = env; op; op = op->env) |
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320 | if (op->type == PLAYER) |
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321 | return op; |
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322 | |
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323 | return 0; |
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324 | } |
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325 | |
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326 | // returns the mapspace this object is in |
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327 | mapspace &ms () const; |
287 | |
328 | |
288 | // fully recursive iterator |
329 | // fully recursive iterator |
289 | struct iterator_base |
330 | struct iterator_base |
290 | { |
331 | { |
291 | object *item; |
332 | object *item; |
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380 | extern int nrofallocobjects; |
421 | extern int nrofallocobjects; |
381 | |
422 | |
382 | /* This returns TRUE if the object is something that |
423 | /* This returns TRUE if the object is something that |
383 | * should be displayed in the look window |
424 | * should be displayed in the look window |
384 | */ |
425 | */ |
385 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type!=PLAYER && ob->type!=EVENT_CONNECTOR) |
426 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR) |
386 | |
427 | |
387 | /* Used by update_object to know if the object being passed is |
428 | /* Used by update_object to know if the object being passed is |
388 | * being added or removed. |
429 | * being added or removed. |
389 | */ |
430 | */ |
390 | #define UP_OBJ_INSERT 1 |
431 | #define UP_OBJ_INSERT 1 |