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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.60 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.63 by elmex, Fri Dec 22 16:54:56 2006 UTC

145 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 145 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
146 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 146 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
147 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 147 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
148 object_ptr ACC (RW, spell); /* Spell that was being cast */ 148 object_ptr ACC (RW, spell); /* Spell that was being cast */
149 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ 149 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */
150 arch_ptr ACC (RW, arch); /* Pointer to archetype */
151 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
150}; 152};
151 153
152// these are being copied and also cleared 154// these are being copied and also cleared
153struct object_pod 155struct object_pod
154{ 156{
157 typedef bitset<NUM_FLAGS> flags_t;
158
155 New_Face *ACC (RW, face); /* Face with colors */ 159 New_Face *ACC (RW, face); /* Face with colors */
156 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 160 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
157 float ACC (RW, speed); /* The overall speed of this object */ 161 float ACC (RW, speed); /* The overall speed of this object */
158 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 162 float ACC (RW, speed_left); /* How much speed is left to spend this round */
159 uint32 ACC (RW, nrof); /* How many of the objects */ 163 uint32 ACC (RW, nrof); /* How many of the objects */
221 char *ACC (RW, spellarg); 225 char *ACC (RW, spellarg);
222 226
223 /* Following are values used by any object */ 227 /* Following are values used by any object */
224 /* this objects turns into or what this object creates */ 228 /* this objects turns into or what this object creates */
225 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 229 treasurelist *ACC (RW, randomitems); /* Items to be generated */
226 arch_ptr ACC (RW, arch); /* Pointer to archetype */
227 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
228 key_value *key_values; /* Fields not explictly known by the loader. */ 230 key_value *key_values; /* Fields not explictly known by the loader. */
229 std::bitset<NUM_FLAGS> flags; /* various flags */ 231 object_pod::flags_t flags; /* various flags */
230 uint16 ACC (RW, animation_id);/* An index into the animation array */ 232 uint16 ACC (RW, animation_id);/* An index into the animation array */
231 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ 233 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
232 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 234 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
233 sint32 ACC (RW, elevation); /* elevation of this terrain - not currently used */ 235 sint32 ACC (RW, elevation); /* elevation of this terrain - not currently used */
234 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 236 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
243 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 245 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
244}; 246};
245 247
246struct object : zero_initialised, object_keep, object_copy, object_pod 248struct object : zero_initialised, object_keep, object_copy, object_pod
247{ 249{
250 typedef object_pod::flags_t flags_t;
248 typedef unordered_vector<object *> vector; 251 typedef unordered_vector<object *> vector;
249 252
250 static vector mortals; 253 static vector mortals;
251 static vector active; // active objects, not yet used 254 static vector active; // active objects, not yet used
252 static vector objects; // not used yet, use first->next->... 255 static vector objects; // not used yet, use first->next->...
268 return op1->value == op2->value 271 return op1->value == op2->value
269 && op1->name == op2->name 272 && op1->name == op2->name
270 && can_merge_slow (op1, op2); 273 && can_merge_slow (op1, op2);
271 } 274 }
272 275
273 void clear ();
274
275 bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } 276 bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); }
276 277
277 void set_owner (object *owner); 278 void set_owner (object *owner);
278 279
279 void instantiate () 280 void instantiate ()
281 if (!uuid.seq) // HACK 282 if (!uuid.seq) // HACK
282 uuid = gen_uuid (); 283 uuid = gen_uuid ();
283 284
284 attachable<object>::instantiate (); 285 attachable<object>::instantiate ();
285 } 286 }
287
288 // recalculate all stats
289 void update_stats ();
290 void roll_stats ();
291 void swap_stats (int a, int b);
292 void add_statbonus ();
293 void remove_statbonus ();
294 void drain_stat ();
295 void drain_specific_stat (int deplete_stats);
296 void change_luck (int value);
286 297
287 // info must hold 256 * 3 bytes currently 298 // info must hold 256 * 3 bytes currently
288 const char *debug_desc (char *info) const; 299 const char *debug_desc (char *info) const;
289 const char *debug_desc () const; 300 const char *debug_desc () const;
290 301
312 if (op->type == PLAYER) 323 if (op->type == PLAYER)
313 return op; 324 return op;
314 325
315 return 0; 326 return 0;
316 } 327 }
328
329 // returns the mapspace this object is in
330 mapspace &ms () const;
317 331
318 // fully recursive iterator 332 // fully recursive iterator
319 struct iterator_base 333 struct iterator_base
320 { 334 {
321 object *item; 335 object *item;

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