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145 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
145 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
146 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
146 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
147 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
147 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
148 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
148 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
149 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
149 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
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150 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
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151 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
150 | }; |
152 | }; |
151 | |
153 | |
152 | // these are being copied and also cleared |
154 | // these are being copied and also cleared |
153 | struct object_pod |
155 | struct object_pod |
154 | { |
156 | { |
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221 | char *ACC (RW, spellarg); |
223 | char *ACC (RW, spellarg); |
222 | |
224 | |
223 | /* Following are values used by any object */ |
225 | /* Following are values used by any object */ |
224 | /* this objects turns into or what this object creates */ |
226 | /* this objects turns into or what this object creates */ |
225 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
227 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
226 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
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227 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
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228 | key_value *key_values; /* Fields not explictly known by the loader. */ |
228 | key_value *key_values; /* Fields not explictly known by the loader. */ |
229 | std::bitset<NUM_FLAGS> flags; /* various flags */ |
229 | std::bitset<NUM_FLAGS> flags; /* various flags */ |
230 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
230 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
231 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
231 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
232 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
232 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
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268 | return op1->value == op2->value |
268 | return op1->value == op2->value |
269 | && op1->name == op2->name |
269 | && op1->name == op2->name |
270 | && can_merge_slow (op1, op2); |
270 | && can_merge_slow (op1, op2); |
271 | } |
271 | } |
272 | |
272 | |
273 | void clear (); |
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274 | |
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275 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
273 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
276 | |
274 | |
277 | void set_owner (object *owner); |
275 | void set_owner (object *owner); |
278 | |
276 | |
279 | void instantiate () |
277 | void instantiate () |
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281 | if (!uuid.seq) // HACK |
279 | if (!uuid.seq) // HACK |
282 | uuid = gen_uuid (); |
280 | uuid = gen_uuid (); |
283 | |
281 | |
284 | attachable<object>::instantiate (); |
282 | attachable<object>::instantiate (); |
285 | } |
283 | } |
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284 | |
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285 | // recalculate all stats |
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286 | void update_stats (); |
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287 | void roll_stats (); |
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288 | void swap_stats (int a, int b); |
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289 | void add_statbonus (); |
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290 | void remove_statbonus (); |
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291 | void drain_stat (); |
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292 | void drain_specific_stat (int deplete_stats); |
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293 | void change_luck (int value); |
286 | |
294 | |
287 | // info must hold 256 * 3 bytes currently |
295 | // info must hold 256 * 3 bytes currently |
288 | const char *debug_desc (char *info) const; |
296 | const char *debug_desc (char *info) const; |
289 | const char *debug_desc () const; |
297 | const char *debug_desc () const; |
290 | |
298 | |