… | |
… | |
16 | |
16 | |
17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
|
|
26 | |
|
|
27 | #include <bitset> |
26 | |
28 | |
27 | #include "cfperl.h" |
29 | #include "cfperl.h" |
28 | #include "shstr.h" |
30 | #include "shstr.h" |
29 | |
31 | |
30 | typedef uint32 tag_t; |
32 | typedef uint32 tag_t; |
… | |
… | |
59 | }; |
61 | }; |
60 | |
62 | |
61 | struct UUID |
63 | struct UUID |
62 | { |
64 | { |
63 | uint64 seq; |
65 | uint64 seq; |
|
|
66 | |
|
|
67 | UUID () { } |
|
|
68 | UUID (uint64 seq) : seq(seq) { } |
|
|
69 | operator uint64() { return seq; } |
|
|
70 | void operator =(uint64 seq) { this->seq = seq; } |
64 | }; |
71 | }; |
65 | |
72 | |
66 | extern void init_uuid (); |
73 | extern void init_uuid (); |
67 | extern UUID gen_uuid (); |
74 | extern UUID gen_uuid (); |
68 | extern const uint64 UUID_SKIP; |
75 | extern const uint64 UUID_SKIP; |
… | |
… | |
78 | #define WILL_APPLY_DOOR 0x08 |
85 | #define WILL_APPLY_DOOR 0x08 |
79 | #define WILL_APPLY_FOOD 0x10 |
86 | #define WILL_APPLY_FOOD 0x10 |
80 | |
87 | |
81 | /* However, if you're keeping a pointer of some sort, you probably |
88 | /* However, if you're keeping a pointer of some sort, you probably |
82 | * don't just want it copied, so you'll need to add to common/object.C, |
89 | * don't just want it copied, so you'll need to add to common/object.C, |
83 | * e.g. copy_object. |
90 | * e.g. ->copy_to () |
84 | */ |
91 | */ |
85 | |
92 | |
86 | typedef refptr<object> object_ptr; |
93 | typedef refptr<object> object_ptr; |
87 | typedef refptr<archetype> arch_ptr; |
94 | typedef refptr<archetype> arch_ptr; |
88 | |
95 | |
89 | // these are not being copied |
96 | // these are not being copied |
90 | ACC_CLASS (object) |
97 | ACC_CLASS (object) |
91 | struct object_keep : refcounted |
98 | struct object_keep : refcounted |
92 | { |
99 | { |
|
|
100 | /* These variables are not changed by ->copy_to */ |
|
|
101 | |
93 | tag_t ACC (RW, count); /* Generation count for this object */ |
102 | tag_t ACC (RW, count); /* Generation count for this object */ |
94 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
103 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
95 | |
104 | |
96 | /* These variables are not changed by copy_object() */ |
|
|
97 | player *ACC (RW, contr); /* Pointer to the player which control this object */ |
105 | player *ACC (RW, contr); /* Pointer to the player which control this object */ |
98 | object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
106 | object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
99 | object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
107 | object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
100 | object *ACC (RW, active_next);/* Next & previous object in the 'active' */ |
108 | object *ACC (RW, active_next);/* Next & previous object in the 'active' */ |
101 | object *ACC (RW, active_prev);/* List. This is used in process_events */ |
109 | object *ACC (RW, active_prev);/* List. This is used in process_events */ |
102 | /* so that the entire object list does not */ |
110 | /* so that the entire object list does not */ |
103 | /* need to be gone through. */ |
111 | /* need to be gone through. */ |
104 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
112 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
105 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
113 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
106 | /* Note: stacked in the *same* environment */ |
114 | /* Note: stacked in the *same* environment */ |
107 | object *inv; /* Pointer to the first object in the inventory */ |
115 | object *inv; /* Pointer to the first object in the inventory */ |
108 | object *ACC (RW, container); /* Current container being used. I think this |
116 | object *ACC (RW, container); /* Current container being used. I think this |
109 | * is only used by the player right now. |
117 | * is only used by the player right now. |
110 | */ |
118 | */ |
111 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
119 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
112 | * This is typically the container that the object is in. |
120 | * This is typically the container that the object is in. |
113 | */ |
121 | */ |
114 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
122 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
115 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
123 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
116 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
124 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
|
|
125 | client_container *seen_by; // seen by which player/container currently? |
117 | }; |
126 | }; |
118 | |
127 | |
119 | // these are being copied |
128 | // these are being copied |
120 | struct object_copy : attachable<object> |
129 | struct object_copy : attachable<object> |
121 | { |
130 | { |
… | |
… | |
136 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
145 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
137 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
146 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
138 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
147 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
139 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
148 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
140 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
149 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
|
|
150 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
|
|
151 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
141 | }; |
152 | }; |
142 | |
153 | |
143 | // these are being copied and also cleared |
154 | // these are being copied and also cleared |
144 | struct object_pod |
155 | struct object_pod |
145 | { |
156 | { |
… | |
… | |
210 | sint8 ACC (RW, range); /* Range of the spell */ |
221 | sint8 ACC (RW, range); /* Range of the spell */ |
211 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
222 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
212 | char *ACC (RW, spellarg); |
223 | char *ACC (RW, spellarg); |
213 | |
224 | |
214 | /* Following are values used by any object */ |
225 | /* Following are values used by any object */ |
|
|
226 | /* this objects turns into or what this object creates */ |
215 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
227 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
216 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
|
|
217 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
|
|
218 | key_value *key_values; /* Fields not explictly known by the loader. */ |
228 | key_value *key_values; /* Fields not explictly known by the loader. */ |
219 | /* this objects turns into or what this object creates */ |
229 | std::bitset<NUM_FLAGS> flags; /* various flags */ |
220 | uint32 flags[4]; /* various flags */ |
|
|
221 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
230 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
222 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
231 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
223 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
232 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
224 | sint32 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
233 | sint32 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
225 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
234 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
… | |
… | |
242 | static vector active; // active objects, not yet used |
251 | static vector active; // active objects, not yet used |
243 | static vector objects; // not used yet, use first->next->... |
252 | static vector objects; // not used yet, use first->next->... |
244 | static object *first; // will be replaced by "objects" |
253 | static object *first; // will be replaced by "objects" |
245 | |
254 | |
246 | static object *create (); |
255 | static object *create (); |
|
|
256 | void copy_to (object *dst); |
|
|
257 | object *clone (); // create + copy_to |
247 | void destroy (bool destroy_inventory = false); |
258 | void destroy (bool destroy_inventory = false); |
248 | void remove (); |
259 | void remove (); |
249 | object *insert (object *item); // insert into inventory |
260 | object *insert (object *item); // insert into inventory |
250 | |
261 | |
251 | static void free_mortals (); |
262 | static void free_mortals (); |
|
|
263 | static bool can_merge_slow (object *op1, object *op2); |
|
|
264 | |
|
|
265 | // this is often used in time-critical code, so optimise |
252 | static bool can_merge (object *op1, object *op2); |
266 | static bool can_merge (object *op1, object *op2) |
253 | |
267 | { |
254 | void clear (); |
268 | return op1->value == op2->value |
255 | void clone (object *destination); |
269 | && op1->name == op2->name |
|
|
270 | && can_merge_slow (op1, op2); |
|
|
271 | } |
256 | |
272 | |
257 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
273 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
|
|
274 | |
|
|
275 | void set_owner (object *owner); |
258 | |
276 | |
259 | void instantiate () |
277 | void instantiate () |
260 | { |
278 | { |
261 | if (!uuid.seq) // HACK |
279 | if (!uuid.seq) // HACK |
262 | uuid = gen_uuid (); |
280 | uuid = gen_uuid (); |
263 | |
281 | |
264 | attachable<object>::instantiate (); |
282 | attachable<object>::instantiate (); |
265 | } |
283 | } |
266 | |
284 | |
267 | void set_owner (object *owner); |
285 | // recalculate all stats |
|
|
286 | void update_stats (); |
|
|
287 | void roll_stats (); |
|
|
288 | void swap_stats (int a, int b); |
|
|
289 | void add_statbonus (); |
|
|
290 | void remove_statbonus (); |
|
|
291 | void drain_stat (); |
|
|
292 | void drain_specific_stat (int deplete_stats); |
|
|
293 | void change_luck (int value); |
268 | |
294 | |
269 | // info must hold 256 * 3 bytes currently |
295 | // info must hold 256 * 3 bytes currently |
270 | const char *debug_desc (char *info) const; |
296 | const char *debug_desc (char *info) const; |
271 | const char *debug_desc () const; |
297 | const char *debug_desc () const; |
|
|
298 | |
|
|
299 | bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
|
|
300 | bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
|
|
301 | || type == CLOAK || type == BOOTS || type == GLOVES |
|
|
302 | || type == BRACERS || type == GIRDLE; } |
|
|
303 | bool is_alive () const { return (type == PLAYER |
|
|
304 | || flags [FLAG_MONSTER] |
|
|
305 | || (flags [FLAG_ALIVE] && !flags [FLAG_GENERATOR] && type != DOOR)) |
|
|
306 | && !flags [FLAG_IS_A_TEMPLATE]; } |
|
|
307 | bool is_arrow () const { return type == ARROW |
|
|
308 | || (type == SPELL_EFFECT |
|
|
309 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
|
|
310 | |
|
|
311 | /* This return true if object has still randomitems which |
|
|
312 | * could be expanded. |
|
|
313 | */ |
|
|
314 | bool has_random_items () const { return randomitems && !flags [FLAG_IS_A_TEMPLATE]; } |
|
|
315 | |
|
|
316 | // returns the player that has this object in his inventory, or 0 |
|
|
317 | object *in_player () const |
|
|
318 | { |
|
|
319 | for (object *op = env; op; op = op->env) |
|
|
320 | if (op->type == PLAYER) |
|
|
321 | return op; |
|
|
322 | |
|
|
323 | return 0; |
|
|
324 | } |
|
|
325 | |
|
|
326 | // returns the mapspace this object is in |
|
|
327 | mapspace &ms () const; |
272 | |
328 | |
273 | // fully recursive iterator |
329 | // fully recursive iterator |
274 | struct iterator_base |
330 | struct iterator_base |
275 | { |
331 | { |
276 | object *item; |
332 | object *item; |
… | |
… | |
312 | void unlink (); |
368 | void unlink (); |
313 | |
369 | |
314 | object (); |
370 | object (); |
315 | ~object (); |
371 | ~object (); |
316 | }; |
372 | }; |
317 | |
|
|
318 | // compatibility functions/macros |
|
|
319 | #define get_object() object::create () |
|
|
320 | #define free_object(op) (op)->destroy (0) |
|
|
321 | #define free_object2(op, free_inv) (op)->destroy (free_inv) |
|
|
322 | #define clear_owner(op) (op)->owner = 0 |
|
|
323 | #define copy_owner(op,other) (op)->owner = (other)->owner |
|
|
324 | #define get_owner(op) (op)->owner |
|
|
325 | #define clear_object(op) (op)->clear () |
|
|
326 | |
|
|
327 | static inline void |
|
|
328 | set_owner (object *op, object *owner) |
|
|
329 | { |
|
|
330 | op->set_owner (owner); |
|
|
331 | } |
|
|
332 | |
|
|
333 | static inline void |
|
|
334 | remove_ob (object *op) |
|
|
335 | { |
|
|
336 | op->remove (); |
|
|
337 | } |
|
|
338 | |
|
|
339 | #define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2))) |
|
|
340 | |
373 | |
341 | typedef struct oblnk |
374 | typedef struct oblnk |
342 | { /* Used to link together several objects */ |
375 | { /* Used to link together several objects */ |
343 | object_ptr ob; |
376 | object_ptr ob; |
344 | struct oblnk *next; |
377 | struct oblnk *next; |
… | |
… | |
373 | |
406 | |
374 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
407 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
375 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
408 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
376 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
409 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
377 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
410 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
378 | object ACC (RO, clone); /* An object from which to do copy_object() */ |
411 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
379 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
412 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
380 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
413 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
381 | * in comparison to the head. |
414 | * in comparison to the head. |
382 | */ |
415 | */ |
383 | }; |
416 | }; |
… | |
… | |
388 | extern int nrofallocobjects; |
421 | extern int nrofallocobjects; |
389 | |
422 | |
390 | /* This returns TRUE if the object is something that |
423 | /* This returns TRUE if the object is something that |
391 | * should be displayed in the look window |
424 | * should be displayed in the look window |
392 | */ |
425 | */ |
393 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type!=PLAYER && ob->type!=EVENT_CONNECTOR) |
426 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR) |
394 | |
427 | |
395 | /* Used by update_object to know if the object being passed is |
428 | /* Used by update_object to know if the object being passed is |
396 | * being added or removed. |
429 | * being added or removed. |
397 | */ |
430 | */ |
398 | #define UP_OBJ_INSERT 1 |
431 | #define UP_OBJ_INSERT 1 |