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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.69 by root, Tue Dec 26 05:44:15 2006 UTC vs.
Revision 1.75 by root, Sat Dec 30 21:17:48 2006 UTC

267 && op1->name == op2->name 267 && op1->name == op2->name
268 && can_merge_slow (op1, op2); 268 && can_merge_slow (op1, op2);
269 } 269 }
270 270
271 MTH void set_owner (object *owner); 271 MTH void set_owner (object *owner);
272 MTH void set_speed (float speed);
272 273
273 MTH void instantiate () 274 MTH void instantiate ()
274 { 275 {
275 if (!uuid.seq) // HACK 276 if (!uuid.seq) // HACK
276 uuid = gen_uuid (); 277 uuid = gen_uuid ();
287 MTH void drain_stat (); 288 MTH void drain_stat ();
288 MTH void drain_specific_stat (int deplete_stats); 289 MTH void drain_specific_stat (int deplete_stats);
289 MTH void change_luck (int value); 290 MTH void change_luck (int value);
290 291
291 // info must hold 256 * 3 bytes currently 292 // info must hold 256 * 3 bytes currently
292 MTH const char *debug_desc (char *info) const; 293 const char *debug_desc (char *info) const;
293 MTH const char *debug_desc () const; 294 MTH const char *debug_desc () const;
295 const char *flag_desc (char *desc, int len) const;
294 296
295 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 297 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
296 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 298 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
297 || type == CLOAK || type == BOOTS || type == GLOVES 299 || type == CLOAK || type == BOOTS || type == GLOVES
298 || type == BRACERS || type == GIRDLE; } 300 || type == BRACERS || type == GIRDLE; }
302 && !flag [FLAG_IS_A_TEMPLATE]; } 304 && !flag [FLAG_IS_A_TEMPLATE]; }
303 MTH bool is_arrow () const { return type == ARROW 305 MTH bool is_arrow () const { return type == ARROW
304 || (type == SPELL_EFFECT 306 || (type == SPELL_EFFECT
305 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 307 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
306 308
309 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; }
310
311 // temporary: wether the objetc can be saved in a map file
312 // contr => is a player
313 // head => only save head of a multitile object
314 // owner => can not reference owner yet
315 MTH bool can_map_save () const { return !contr && !head && !owner; }
316
307 /* This return true if object has still randomitems which 317 /* This return true if object has still randomitems which
308 * could be expanded. 318 * could be expanded.
309 */ 319 */
310 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 320 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
311 321
316 if (op->type == PLAYER) 326 if (op->type == PLAYER)
317 return op; 327 return op;
318 328
319 return 0; 329 return 0;
320 } 330 }
331
332 // "temporary" helper function
333 MTH object *head_ ()
334 {
335 return head ? head : this;
336 }
337
338 // insert object at same map position as 'where'
339 // handles both inventory and map "positions"
340 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
341
342 MTH void activate (bool recursive = true);
343 MTH void deactivate (bool recursive = true);
344
345 void enter_exit (object *exit);//PERL
346 MTH void enter_map (maptile *newmap, int x, int y);
321 347
322 // returns the mapspace this object is in 348 // returns the mapspace this object is in
323 mapspace &ms () const; 349 mapspace &ms () const;
324 350
325 // fully recursive iterator 351 // fully recursive iterator

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