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Comparing deliantra/server/include/object.h (file contents):
Revision 1.73 by root, Sat Dec 30 10:16:10 2006 UTC vs.
Revision 1.79 by root, Wed Jan 3 20:08:04 2007 UTC

240 */ 240 */
241 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 241 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
242 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 242 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
243 client_container *seen_by; // seen by which player/container currently? 243 client_container *seen_by; // seen by which player/container currently?
244 244
245 static vector active; // active objects, not yet used 245 //static vector active_list; // active objects, not yet used
246 static vector objects; // not used yet, use first->next->... 246 //static vector object_list; // not used yet, use first->next->...
247 static object *first; // will be replaced by "objects" 247 static object *first; // will be replaced by "objects"
248 248
249 MTH static object *create (); 249 MTH static object *create ();
250 MTH void copy_to (object *dst); 250 MTH void copy_to (object *dst);
251 MTH object *clone (); // create + copy_to 251 MTH object *clone (); // create + copy_to
290 MTH void change_luck (int value); 290 MTH void change_luck (int value);
291 291
292 // info must hold 256 * 3 bytes currently 292 // info must hold 256 * 3 bytes currently
293 const char *debug_desc (char *info) const; 293 const char *debug_desc (char *info) const;
294 MTH const char *debug_desc () const; 294 MTH const char *debug_desc () const;
295 const char *flag_desc (char *desc, int len) const;
295 296
296 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 297 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
297 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 298 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
298 || type == CLOAK || type == BOOTS || type == GLOVES 299 || type == CLOAK || type == BOOTS || type == GLOVES
299 || type == BRACERS || type == GIRDLE; } 300 || type == BRACERS || type == GIRDLE; }
303 && !flag [FLAG_IS_A_TEMPLATE]; } 304 && !flag [FLAG_IS_A_TEMPLATE]; }
304 MTH bool is_arrow () const { return type == ARROW 305 MTH bool is_arrow () const { return type == ARROW
305 || (type == SPELL_EFFECT 306 || (type == SPELL_EFFECT
306 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 307 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
307 308
309 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; }
310
308 // temporary: wether the objetc can be saved in a map file 311 // temporary: wether the object can be saved in a map file
309 // contr => is a player 312 // contr => is a player
310 // head => only save head of a multitile object 313 // head => only save head of a multitile object
311 // owner => can not reference owner yet 314 // owner => can not reference owner yet
312 MTH bool can_map_save () const { return !contr && !head && !owner; } 315 MTH bool can_map_save () const { return !contr && !head && !owner; }
313 316
334 337
335 // insert object at same map position as 'where' 338 // insert object at same map position as 'where'
336 // handles both inventory and map "positions" 339 // handles both inventory and map "positions"
337 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 340 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
338 341
342 MTH bool active () const;
343 MTH void activate ();
344 MTH void deactivate ();
339 MTH void activate (bool recursive = true); 345 MTH void activate_recursive ();
340 MTH void deactivate (bool recursive = true); 346 MTH void deactivate_recursive ();
347
348 // set the givne flag on all objects in the inventory recursively
349 MTH void set_flag_inv (int flag, int value = 1);
341 350
342 void enter_exit (object *exit);//PERL 351 void enter_exit (object *exit);//PERL
343 MTH void enter_map (maptile *newmap, int x, int y); 352 MTH void enter_map (maptile *newmap, int x, int y);
344 353
345 // returns the mapspace this object is in 354 // returns the mapspace this object is in
358 operator object *() const { return item; } 367 operator object *() const { return item; }
359 368
360 object *operator ->() const { return item; } 369 object *operator ->() const { return item; }
361 object &operator * () const { return *item; } 370 object &operator * () const { return *item; }
362 }; 371 };
372
373 MTH unsigned int random_seed () const
374 {
375 return (unsigned int)uuid.seq;
376 }
363 377
364 // depth-first recursive iterator 378 // depth-first recursive iterator
365 struct depth_iterator : iterator_base 379 struct depth_iterator : iterator_base
366 { 380 {
367 depth_iterator (object *container); 381 depth_iterator (object *container);

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