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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.75 by root, Sat Dec 30 21:17:48 2006 UTC vs.
Revision 1.76 by root, Sat Dec 30 21:18:29 2006 UTC

306 || (type == SPELL_EFFECT 306 || (type == SPELL_EFFECT
307 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 307 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
308 308
309 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 309 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; }
310 310
311 // temporary: wether the objetc can be saved in a map file 311 // temporary: wether the object can be saved in a map file
312 // contr => is a player 312 // contr => is a player
313 // head => only save head of a multitile object 313 // head => only save head of a multitile object
314 // owner => can not reference owner yet 314 // owner => can not reference owner yet
315 MTH bool can_map_save () const { return !contr && !head && !owner; } 315 MTH bool can_map_save () const { return !contr && !head && !owner; }
316 316

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