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Comparing deliantra/server/include/object.h (file contents):
Revision 1.78 by root, Sun Dec 31 17:17:23 2006 UTC vs.
Revision 1.80 by pippijn, Sat Jan 6 14:42:30 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
343 MTH void activate (); 344 MTH void activate ();
344 MTH void deactivate (); 345 MTH void deactivate ();
345 MTH void activate_recursive (); 346 MTH void activate_recursive ();
346 MTH void deactivate_recursive (); 347 MTH void deactivate_recursive ();
347 348
349 // set the givne flag on all objects in the inventory recursively
350 MTH void set_flag_inv (int flag, int value = 1);
351
348 void enter_exit (object *exit);//PERL 352 void enter_exit (object *exit);//PERL
349 MTH void enter_map (maptile *newmap, int x, int y); 353 MTH void enter_map (maptile *newmap, int x, int y);
350 354
351 // returns the mapspace this object is in 355 // returns the mapspace this object is in
352 mapspace &ms () const; 356 mapspace &ms () const;

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