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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.82 by root, Mon Jan 8 14:11:05 2007 UTC vs.
Revision 1.83 by root, Mon Jan 8 22:32:10 2007 UTC

226 226
227 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 227 object *ACC (RW, below); /* Pointer to the object stacked below this one */
228 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 228 object *ACC (RW, above); /* Pointer to the object stacked above this one */
229 /* Note: stacked in the *same* environment */ 229 /* Note: stacked in the *same* environment */
230 object *inv; /* Pointer to the first object in the inventory */ 230 object *inv; /* Pointer to the first object in the inventory */
231
232 //TODO: container must move into client
231 object *ACC (RW, container); /* Current container being used. I think this 233 object *ACC (RW, container); /* Current container being used. I think this
232 * is only used by the player right now. 234 * is only used by the player right now.
233 */ 235 */
234 object *ACC (RW, env); /* Pointer to the object which is the environment. 236 object *ACC (RW, env); /* Pointer to the object which is the environment.
235 * This is typically the container that the object is in. 237 * This is typically the container that the object is in.

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