1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | (at your option) any later version. |
11 | * option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
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31 | //+GPL |
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32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | #define NUM_BODY_LOCATIONS 12 |
34 | |
35 | #define BODY_ARMS 1 |
35 | // also see common/item.C |
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36 | enum |
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37 | { |
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38 | # define def(name, use, nonuse) body_ ## name, |
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39 | # include "slotinc.h" |
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40 | # undef def |
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41 | NUM_BODY_LOCATIONS |
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42 | }; |
36 | |
43 | |
37 | /* See common/item.c */ |
44 | /* See common/item.c */ |
38 | |
45 | |
39 | typedef struct Body_Locations |
46 | struct Body_Locations |
40 | { |
47 | { |
41 | const char *save_name; /* Name used to load/save it to disk */ |
48 | const char *name; /* Short name/identifier */ |
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49 | keyword kw; /* Name used to load/save it to disk */ |
42 | const char *use_name; /* Name used when describing an item we can use */ |
50 | const char *use_name; /* Name used when describing an item we can use */ |
43 | const char *nonuse_name; /* Name to describe objects we can't use */ |
51 | const char *nonuse_name; /* Name to describe objects we can't use */ |
44 | } Body_Locations; |
52 | }; |
45 | |
53 | |
46 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
54 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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55 | |
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56 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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57 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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58 | extern const char *wall_suffix[16]; |
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59 | |
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60 | #define NUM_COINS 4 /* number of coin types */ |
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61 | extern const char *const coins[NUM_COINS + 1]; |
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62 | |
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63 | // restart server when object_count reaches this value |
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64 | #define RESTART_COUNT 0xe0000000 |
47 | |
65 | |
48 | /* |
66 | /* |
49 | * Each object (this also means archetypes!) could have a few of these |
67 | * Each object (this also means archetypes!) could have a few of these |
50 | * "dangling" from it; this could also end up containing 'parse errors'. |
68 | * "dangling" from it; this could also end up containing 'parse errors'. |
51 | * |
69 | * |
52 | * key and value are shared-strings. |
70 | * key and value are shared-strings. |
53 | * |
71 | * |
54 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
72 | * Please use kv_get/kv_set/kv_del from object rather than |
55 | * accessing the list directly. |
73 | * accessing the list directly. |
56 | * Exception is if you want to walk this list for some reason. |
74 | * Exception is if you want to walk this list for some reason. |
57 | */ |
75 | */ |
58 | struct key_value |
76 | struct key_value : slice_allocated |
59 | { |
77 | { |
60 | key_value *next; |
78 | key_value *next; // must be first element |
61 | shstr key, value; |
79 | shstr key, value; |
62 | }; |
80 | }; |
63 | |
81 | |
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82 | // "crossfires version of a perl hash." |
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83 | struct key_values |
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84 | { |
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85 | key_value *first; // must be first element |
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86 | |
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87 | bool empty() const |
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88 | { |
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89 | return !first; |
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90 | } |
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91 | |
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92 | void clear (); |
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93 | shstr_tmp get (shstr_tmp key) const; |
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94 | void del (shstr_tmp key); |
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95 | void set (shstr_tmp key, shstr_tmp value); |
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96 | |
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97 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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98 | void reverse (); // reverses the ordering, to be used after loading an object |
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99 | key_values &operator =(const key_values &kv); |
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100 | |
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101 | // custom extra fields management |
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102 | struct access_proxy |
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103 | { |
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104 | key_values &kv; |
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105 | shstr_tmp key; |
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106 | |
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107 | access_proxy (key_values &kv, shstr_tmp key) |
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108 | : kv (kv), key (key) |
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109 | { |
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110 | } |
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111 | |
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112 | const access_proxy &operator =(shstr_tmp value) const |
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113 | { |
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114 | kv.set (key, value); |
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115 | return *this; |
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116 | } |
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117 | |
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118 | operator const shstr_tmp () const { return kv.get (key); } |
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119 | operator const char *() const { return kv.get (key); } |
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120 | |
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121 | private: |
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122 | void operator =(int); |
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123 | }; |
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124 | |
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125 | const access_proxy operator [](shstr_tmp key) |
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126 | { |
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127 | return access_proxy (*this, key); |
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128 | } |
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129 | }; |
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130 | |
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131 | //-GPL |
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132 | |
64 | struct UUID |
133 | struct UUID |
65 | { |
134 | { |
66 | uint64 seq; |
135 | uint64 seq; |
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136 | |
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137 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
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138 | |
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139 | static UUID cur; // last uuid generated |
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140 | static void init (); |
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141 | static UUID gen (); |
67 | |
142 | |
68 | UUID () { } |
143 | UUID () { } |
69 | UUID (uint64 seq) : seq(seq) { } |
144 | UUID (uint64 seq) : seq(seq) { } |
70 | operator uint64() { return seq; } |
145 | operator uint64() { return seq; } |
71 | void operator =(uint64 seq) { this->seq = seq; } |
146 | void operator =(uint64 seq) { this->seq = seq; } |
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147 | |
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148 | bool parse (const char *s); |
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149 | char *append (char *buf) const; |
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150 | char *c_str () const; |
72 | }; |
151 | }; |
73 | |
152 | |
74 | extern void init_uuid (); |
153 | //+GPL |
75 | extern UUID gen_uuid (); |
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76 | extern const uint64 UUID_SKIP; |
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77 | |
154 | |
78 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
155 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
79 | * sprinkled in the code. Note that some of these also replace fields |
156 | * sprinkled in the code. Note that some of these also replace fields |
80 | * that were in the can_apply area. What is the point of having both |
157 | * that were in the can_apply area. What is the point of having both |
81 | * can_apply and will_apply? |
158 | * can_apply and will_apply? |
… | |
… | |
84 | #define WILL_APPLY_TREASURE 0x02 |
161 | #define WILL_APPLY_TREASURE 0x02 |
85 | #define WILL_APPLY_EARTHWALL 0x04 |
162 | #define WILL_APPLY_EARTHWALL 0x04 |
86 | #define WILL_APPLY_DOOR 0x08 |
163 | #define WILL_APPLY_DOOR 0x08 |
87 | #define WILL_APPLY_FOOD 0x10 |
164 | #define WILL_APPLY_FOOD 0x10 |
88 | |
165 | |
89 | /* However, if you're keeping a pointer of some sort, you probably |
166 | struct body_slot |
90 | * don't just want it copied, so you'll need to add to common/object.C, |
167 | { |
91 | * e.g. ->copy_to () |
168 | signed char used:4; /* Calculated value based on items equipped */ |
92 | */ |
169 | signed char info:4; /* body info as loaded from the file */ |
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170 | }; |
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171 | |
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172 | typedef struct oblnk |
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173 | { /* Used to link together several objects */ |
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174 | object_ptr ob; |
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175 | struct oblnk *next; |
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176 | } objectlink; |
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177 | |
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178 | typedef struct oblinkpt |
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179 | { /* Used to link together several object links */ |
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180 | struct oblnk *link; |
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181 | struct oblinkpt *next; |
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182 | shstr id; /* Used as connected value in buttons/gates */ |
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183 | } oblinkpt; |
93 | |
184 | |
94 | INTERFACE_CLASS (object) |
185 | INTERFACE_CLASS (object) |
95 | // these are being copied |
186 | // these are being copied |
96 | struct object_copy : attachable |
187 | struct object_copy : attachable |
97 | { |
188 | { |
98 | typedef bitset<NUM_FLAGS> flags_t; |
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99 | |
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100 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
189 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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190 | |
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191 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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192 | uint8 ACC (RW, subtype); /* subtype of object */ |
101 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
193 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
102 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
194 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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195 | |
103 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
196 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
104 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
197 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
105 | shstr ACC (RW, title); /* Of foo, etc */ |
198 | shstr ACC (RW, title); /* Of foo, etc */ |
106 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
199 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
107 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
200 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
108 | /* If this is an exit, this is the filename */ |
201 | /* If this is an exit, this is the filename */ |
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202 | |
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203 | typedef bitset<NUM_FLAGS> flags_t; |
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204 | flags_t flag; /* various flags */ |
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205 | #if FOR_PERL |
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206 | bool ACC (RW, flag[NUM_FLAGS]); |
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207 | #endif |
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208 | |
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209 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
109 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
210 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
110 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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111 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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112 | /* To get put into books and the like. */ |
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113 | shstr ACC (RW, materialname); /* specific material name */ |
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114 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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115 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
211 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
116 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
212 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
117 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
213 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
118 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
214 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
119 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
215 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
120 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
216 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
121 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
217 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
122 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
218 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
123 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
219 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
124 | |
220 | |
125 | New_Face *ACC (RW, face); /* Face with colors */ |
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126 | float ACC (RW, speed); /* The overall speed of this object */ |
221 | float ACC (RW, speed); /* The overall speed of this object */ |
127 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
222 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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223 | |
128 | uint32 ACC (RW, nrof); /* How many of the objects */ |
224 | sint32 ACC (RW, nrof); /* How many of the objects */ |
129 | |
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130 | /* This next big block are basically used for monsters and equipment */ |
225 | /* This next big block is basically used for monsters and equipment */ |
131 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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132 | uint8 ACC (RW, subtype); /* subtype of object */ |
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133 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
226 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
134 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
227 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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228 | |
135 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
229 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
136 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
230 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
137 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
231 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
138 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
232 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
139 | uint16 ACC (RW, material); /* What materials this object consist of */ |
233 | |
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234 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
140 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
235 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
141 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
236 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
142 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
237 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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238 | |
143 | /* Note that the last_.. values are sometimes used for non obvious |
239 | /* Note that the last_.. values are sometimes used for non obvious |
144 | * meanings by some objects, eg, sp penalty, permanent exp. |
240 | * meanings by some objects, eg, sp penalty, permanent exp. |
145 | */ |
241 | */ |
146 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
242 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
147 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
243 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
148 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
244 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
149 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
245 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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246 | |
150 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
247 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
151 | sint16 ACC (RW, level); /* Level of creature or object */ |
248 | sint16 ACC (RW, level); /* Level of creature or object */ |
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249 | |
152 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
250 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
153 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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154 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
251 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
155 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
252 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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253 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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254 | |
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255 | body_slot slot [NUM_BODY_LOCATIONS]; |
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256 | |
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257 | faceidx ACC (RW, face); /* the graphical face */ |
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258 | |
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259 | faceidx ACC (RW, sound); /* the sound face */ |
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260 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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261 | |
156 | sint32 ACC (RW, weight); /* Attributes of the object */ |
262 | sint32 ACC (RW, weight); /* Attributes of the object */ |
157 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
263 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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264 | |
158 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
265 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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266 | |
159 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
267 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
160 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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161 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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162 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
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163 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
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164 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
268 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
165 | /* See the pod/objects.pod for more info about body locations */ |
269 | /* See the pod/objects.pod for more info about body locations */ |
166 | |
270 | |
167 | /* Following mostly refers to fields only used for monsters */ |
271 | /* Following mostly refers to fields only used for monsters */ |
168 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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169 | |
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170 | /* allows different movement patterns for attackers */ |
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171 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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172 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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173 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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174 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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175 | /* races/classes can need less/more exp to gain levels */ |
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176 | |
272 | |
177 | /* Spell related information, may be useful elsewhere |
273 | /* Spell related information, may be useful elsewhere |
178 | * Note that other fields are used - these files are basically |
274 | * Note that other fields are used - these files are basically |
179 | * only used in spells. |
275 | * only used in spells. |
180 | */ |
276 | */ |
181 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
277 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
182 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
278 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
183 | uint16 ACC (RW, start_holding); |
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184 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
279 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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280 | |
185 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
281 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
186 | sint8 ACC (RW, range); /* Range of the spell */ |
282 | sint8 ACC (RW, range); /* Range of the spell */ |
187 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
283 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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284 | sint8 ACC (RW, item_power); /* power rating of the object */ |
188 | |
285 | |
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286 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
189 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
287 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
190 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
288 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
191 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
289 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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290 | |
192 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
291 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
193 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
292 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
194 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
293 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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294 | |
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295 | // 8 free bits |
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296 | |
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297 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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298 | // /* races/classes can need less/more exp to gain levels */ |
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299 | static const float expmul = 1.0;//D |
195 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
300 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
196 | |
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197 | char *ACC (RW, spellarg); |
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198 | |
301 | |
199 | /* Following are values used by any object */ |
302 | /* Following are values used by any object */ |
200 | /* this objects turns into or what this object creates */ |
303 | /* this objects turns into or what this object creates */ |
201 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
304 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
202 | key_value *key_values; /* Fields not explictly known by the loader. */ |
305 | |
203 | flags_t flag; /* various flags */ |
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204 | #if FOR_PERL |
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205 | bool ACC (RW, flag[NUM_FLAGS]); |
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206 | #endif |
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207 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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208 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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209 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
306 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
210 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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211 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
307 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
212 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
308 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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309 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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310 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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311 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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312 | |
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313 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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314 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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315 | /* allows different movement patterns for attackers */ |
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316 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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317 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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318 | |
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319 | //16+ free bits |
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320 | |
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321 | // rarely-accessed members should be at the end |
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322 | shstr ACC (RW, tag); // a tag used to tracking this object |
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323 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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324 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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325 | /* To get put into books and the like. */ |
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326 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
213 | }; |
327 | }; |
214 | |
328 | |
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329 | const_utf8_string query_weight (const object *op); |
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330 | const_utf8_string query_short_name (const object *op); |
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331 | const_utf8_string query_name (const object *op); |
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332 | const_utf8_string query_base_name (const object *op, int plural); |
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333 | sint64 query_cost (const object *tmp, object *who, int flag); |
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334 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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335 | |
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336 | int change_ability_duration (object *spell, object *caster); |
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337 | int min_casting_level (object *caster, object *spell); |
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338 | int casting_level (object *caster, object *spell); |
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339 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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340 | int SP_level_dam_adjust (object *caster, object *spob); |
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341 | int SP_level_duration_adjust (object *caster, object *spob); |
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342 | int SP_level_range_adjust (object *caster, object *spob); |
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343 | |
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344 | struct freelist_item |
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345 | { |
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346 | freelist_item *next; |
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347 | uint32_t count; |
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348 | }; |
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349 | |
215 | struct object : zero_initialised, object_copy |
350 | struct object : object_copy |
216 | { |
351 | { |
217 | // These variables are not changed by ->copy_to |
352 | // These variables are not changed by ->copy_to |
218 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
353 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
219 | |
354 | |
220 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
355 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
221 | int ACC (RO, count); |
356 | uint32_t ACC (RO, count); |
222 | int ACC (RO, index); // index into objects |
357 | object_vector_index ACC (RO, index); // index into objects |
223 | int ACC (RO, active); // index into actives |
358 | object_vector_index ACC (RO, active); // index into actives |
224 | |
359 | |
225 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
360 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
226 | |
361 | |
227 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
362 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
228 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
363 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
229 | /* Note: stacked in the *same* environment */ |
364 | /* Note: stacked in the *same* environment */ |
230 | object *inv; /* Pointer to the first object in the inventory */ |
365 | object *inv; /* Pointer to the first object in the inventory */ |
231 | |
366 | |
232 | //TODO: container must move into client |
367 | //TODO: container must move into client |
233 | object *ACC (RW, container); /* Current container being used. I think this |
368 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
234 | * is only used by the player right now. |
369 | * is only used by the player right now. |
235 | */ |
370 | */ |
236 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
371 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
237 | * This is typically the container that the object is in. |
372 | * This is typically the container that the object is in. |
238 | */ |
373 | */ |
239 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
374 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
240 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
375 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
241 | client_container *seen_by; // seen by which player/container currently? |
376 | |
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377 | MTH void set_flag (int flagnum) |
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378 | { |
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379 | flag [flagnum] = true; |
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380 | } |
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381 | |
|
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382 | MTH void clr_flag (int flagnum) |
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383 | { |
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384 | flag [flagnum] = false; |
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385 | } |
|
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386 | |
|
|
387 | // extra key value pairs |
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388 | key_values kv; |
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389 | |
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390 | //-GPL |
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391 | |
|
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392 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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393 | MTH void post_load_check (); // do some adjustments after parsing |
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394 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
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395 | bool write (object_freezer &f); |
242 | |
396 | |
243 | MTH static object *create (); |
397 | MTH static object *create (); |
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398 | const mapxy &operator =(const mapxy &pos); |
244 | MTH void copy_to (object *dst); |
399 | MTH void copy_to (object *dst); |
245 | MTH object *clone (); // create + copy_to |
400 | MTH object *clone (); // create + copy_to a single object |
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401 | MTH object *deep_clone (); // copy whole more chain and inventory |
246 | void do_destroy (); |
402 | void do_destroy (); |
247 | void gather_callbacks (AV *&callbacks, event_type event) const; |
403 | void gather_callbacks (AV *&callbacks, event_type event) const; |
248 | MTH void destroy (bool destroy_inventory = false); |
404 | MTH void destroy (); |
|
|
405 | MTH void drop_and_destroy () |
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406 | { |
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407 | destroy_inv (true); |
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408 | destroy (); |
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409 | } |
249 | |
410 | |
250 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
411 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
251 | MTH void destroy_inv (bool drop_to_ground = false); |
412 | MTH void destroy_inv (bool drop_to_ground = false); |
252 | MTH void remove (); |
413 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
253 | MTH object *insert (object *item); // insert into inventory |
414 | MTH object *insert (object *item); // insert into inventory |
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415 | MTH void play_sound (faceidx sound) const; |
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416 | MTH void say_msg (const_utf8_string msg) const; |
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417 | |
|
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418 | void do_remove (); |
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419 | MTH void remove () |
|
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420 | { |
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421 | if (!flag [FLAG_REMOVED]) |
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422 | do_remove (); |
|
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423 | } |
|
|
424 | |
|
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425 | MTH bool blocked (maptile *m, int x, int y) const; |
|
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426 | |
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427 | void move_to (const mapxy &pos) |
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428 | { |
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429 | remove (); |
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430 | *this = pos; |
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431 | insert_at (this, this); |
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432 | } |
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433 | |
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434 | // high-level move method. |
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435 | // object op is trying to move in direction dir. |
|
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436 | // originator is typically the same as op, but |
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437 | // can be different if originator is causing op to |
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|
438 | // move (originator is pushing op) |
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439 | // returns 0 if the object is not able to move to the |
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440 | // desired space, 1 otherwise (in which case we also |
|
|
441 | // move the object accordingly. This function is |
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|
442 | // very similiar to move_object. |
|
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443 | int move (int dir, object *originator); |
|
|
444 | |
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445 | int move (int dir) |
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446 | { |
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447 | return move (dir, this); |
|
|
448 | } |
|
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449 | |
|
|
450 | // changes move_type to a new value - handles move_on/move_off effects |
|
|
451 | MTH void change_move_type (MoveType mt); |
254 | |
452 | |
255 | static bool can_merge_slow (object *op1, object *op2); |
453 | static bool can_merge_slow (object *op1, object *op2); |
256 | |
454 | |
257 | // this is often used in time-critical code, so optimise |
455 | // this is often used in time-critical code, so optimise |
258 | MTH static bool can_merge (object *op1, object *op2) |
456 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
262 | && can_merge_slow (op1, op2); |
460 | && can_merge_slow (op1, op2); |
263 | } |
461 | } |
264 | |
462 | |
265 | MTH void set_owner (object *owner); |
463 | MTH void set_owner (object *owner); |
266 | MTH void set_speed (float speed); |
464 | MTH void set_speed (float speed); |
|
|
465 | MTH void set_glow_radius (sint8 rad); |
267 | |
466 | |
|
|
467 | MTH void open_container (object *new_container); |
|
|
468 | MTH void close_container () |
|
|
469 | { |
|
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470 | open_container (0); |
|
|
471 | } |
|
|
472 | |
|
|
473 | // potential future accessor for "container" |
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474 | MTH object *container_ () const |
|
|
475 | { |
|
|
476 | return container; |
|
|
477 | } |
|
|
478 | |
|
|
479 | MTH bool is_open_container () const |
|
|
480 | { |
|
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481 | // strangely enough, using ?: here causes code to inflate |
|
|
482 | return type == CONTAINER |
|
|
483 | && ((env && env->container_ () == this) |
|
|
484 | || (!env && flag [FLAG_APPLIED])); |
|
|
485 | } |
|
|
486 | |
|
|
487 | MTH object *force_find (shstr_tmp name); |
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488 | MTH void force_set_timer (int duration); |
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489 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
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490 | |
|
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491 | oblinkpt *find_link () const; |
|
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492 | MTH void add_link (maptile *map, shstr_tmp id); |
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493 | MTH void remove_link (); |
|
|
494 | |
|
|
495 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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496 | bool should_invoke (event_type event) |
|
|
497 | { |
|
|
498 | return ev_want_event [event] || ev_want_type [type] || cb; |
|
|
499 | } |
|
|
500 | |
268 | MTH void instantiate () |
501 | MTH void instantiate (); |
269 | { |
|
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270 | if (!uuid.seq) // HACK |
|
|
271 | uuid = gen_uuid (); |
|
|
272 | |
|
|
273 | attachable::instantiate (); |
|
|
274 | } |
|
|
275 | |
502 | |
276 | // recalculate all stats |
503 | // recalculate all stats |
277 | MTH void update_stats (); |
504 | MTH void update_stats (); |
278 | MTH void roll_stats (); |
505 | MTH void roll_stats (); |
279 | MTH void swap_stats (int a, int b); |
506 | MTH void swap_stats (int a, int b); |
… | |
… | |
282 | MTH void drain_stat (); |
509 | MTH void drain_stat (); |
283 | MTH void drain_specific_stat (int deplete_stats); |
510 | MTH void drain_specific_stat (int deplete_stats); |
284 | MTH void change_luck (int value); |
511 | MTH void change_luck (int value); |
285 | |
512 | |
286 | // info must hold 256 * 3 bytes currently |
513 | // info must hold 256 * 3 bytes currently |
287 | const char *debug_desc (char *info) const; |
514 | const_utf8_string debug_desc (char *info) const; |
288 | MTH const char *debug_desc () const; |
515 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
289 | const char *flag_desc (char *desc, int len) const; |
516 | const_utf8_string flag_desc (char *desc, int len) const; |
290 | |
517 | |
|
|
518 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
519 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
520 | |
|
|
521 | MTH int number_of () const |
|
|
522 | { |
|
|
523 | return nrof ? nrof : 1; |
|
|
524 | } |
|
|
525 | |
|
|
526 | MTH sint32 total_weight () const |
|
|
527 | { |
|
|
528 | return (weight + carrying) * number_of (); |
|
|
529 | } |
|
|
530 | |
|
|
531 | MTH void update_weight (); |
|
|
532 | |
|
|
533 | // return the dominant material of this item, always return something |
|
|
534 | const materialtype_t *dominant_material () const |
|
|
535 | { |
|
|
536 | return material; |
|
|
537 | } |
|
|
538 | |
|
|
539 | // return the volume of this object in cm³ |
|
|
540 | MTH uint64 volume () const |
|
|
541 | { |
|
|
542 | return (uint64)total_weight () |
|
|
543 | * 1024 // 1000 actually |
|
|
544 | * (type == CONTAINER ? 128 : 1) |
|
|
545 | / dominant_material ()->density; // ugh, division |
|
|
546 | } |
|
|
547 | |
|
|
548 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
|
|
549 | |
|
|
550 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
291 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
551 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
292 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
552 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
293 | || type == CLOAK || type == BOOTS || type == GLOVES |
553 | || type == CLOAK || type == BOOTS || type == GLOVES |
294 | || type == BRACERS || type == GIRDLE; } |
554 | || type == BRACERS || type == GIRDLE; } |
295 | MTH bool is_alive () const { return (type == PLAYER |
555 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
297 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
557 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
298 | && !flag [FLAG_IS_A_TEMPLATE]; } |
558 | && !flag [FLAG_IS_A_TEMPLATE]; } |
299 | MTH bool is_arrow () const { return type == ARROW |
559 | MTH bool is_arrow () const { return type == ARROW |
300 | || (type == SPELL_EFFECT |
560 | || (type == SPELL_EFFECT |
301 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
561 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
|
|
562 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
302 | |
563 | |
|
|
564 | MTH bool is_dragon () const; |
|
|
565 | |
|
|
566 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
567 | |
303 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
568 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
304 | |
569 | |
305 | // temporary: wether the object can be saved in a map file |
570 | // temporary: wether the object can be saved in a map file |
306 | // contr => is a player |
571 | // contr => is a player |
307 | // head => only save head of a multitile object |
572 | // head => only save head of a multitile object |
308 | // owner => can not reference owner yet |
573 | // owner => can not reference owner yet |
309 | MTH bool can_map_save () const { return !contr && !head && !owner; } |
574 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
310 | |
575 | |
311 | /* This return true if object has still randomitems which |
576 | /* This return true if object has still randomitems which |
312 | * could be expanded. |
577 | * could be expanded. |
313 | */ |
578 | */ |
314 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
579 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
315 | |
580 | |
|
|
581 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
582 | |
|
|
583 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
|
|
584 | |
|
|
585 | /* need_identify returns true if the item should be identified. This |
|
|
586 | * function really should not exist - by default, any item not identified |
|
|
587 | * should need it. |
|
|
588 | */ |
|
|
589 | MTH bool need_identify () const; |
|
|
590 | |
|
|
591 | // returns the outermost owner, never returns 0 |
|
|
592 | MTH object *outer_owner () |
|
|
593 | { |
|
|
594 | object *op; |
|
|
595 | |
|
|
596 | for (op = this; op->owner; op = op->owner) |
|
|
597 | ; |
|
|
598 | |
|
|
599 | return op; |
|
|
600 | } |
|
|
601 | |
|
|
602 | // returns the outermost environment, never returns 0 |
|
|
603 | MTH object *outer_env_or_self () const |
|
|
604 | { |
|
|
605 | const object *op; |
|
|
606 | |
|
|
607 | for (op = this; op->env; op = op->env) |
|
|
608 | ; |
|
|
609 | |
|
|
610 | return const_cast<object *>(op); |
|
|
611 | } |
|
|
612 | |
|
|
613 | // returns the outermost environment, may return 0 |
|
|
614 | MTH object *outer_env () const |
|
|
615 | { |
|
|
616 | return env ? outer_env_or_self () : 0; |
|
|
617 | } |
|
|
618 | |
316 | // returns the player that has this object in his inventory, or 0 |
619 | // returns the player that has this object in his inventory, or 0 |
|
|
620 | // we assume the player is always the outer env |
317 | MTH object *in_player () const |
621 | MTH object *in_player () const |
318 | { |
622 | { |
319 | for (object *op = env; op; op = op->env) |
623 | object *op = outer_env_or_self (); |
320 | if (op->type == PLAYER) |
|
|
321 | return op; |
|
|
322 | |
624 | |
323 | return 0; |
625 | return op->type == PLAYER ? op : 0; |
324 | } |
626 | } |
325 | |
627 | |
326 | // "temporary" helper function |
628 | // "temporary" helper function |
327 | MTH object *head_ () |
629 | MTH object *head_ () const |
328 | { |
630 | { |
329 | return head ? head : this; |
631 | return head ? head : const_cast<object *>(this); |
330 | } |
632 | } |
|
|
633 | |
|
|
634 | MTH bool is_head () const |
|
|
635 | { |
|
|
636 | return head_ () == this; |
|
|
637 | } |
|
|
638 | |
|
|
639 | MTH bool is_on_map () const |
|
|
640 | { |
|
|
641 | return !env && !flag [FLAG_REMOVED]; |
|
|
642 | } |
|
|
643 | |
|
|
644 | MTH bool is_inserted () const |
|
|
645 | { |
|
|
646 | return !flag [FLAG_REMOVED]; |
|
|
647 | } |
|
|
648 | |
|
|
649 | MTH bool is_player () const |
|
|
650 | { |
|
|
651 | return !!contr; |
|
|
652 | } |
|
|
653 | |
|
|
654 | /* elmex: this method checks whether the object is in a shop */ |
|
|
655 | MTH bool is_in_shop () const; |
|
|
656 | |
|
|
657 | MTH bool affects_los () const |
|
|
658 | { |
|
|
659 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
660 | } |
|
|
661 | |
|
|
662 | MTH bool has_carried_lights () const |
|
|
663 | { |
|
|
664 | return glow_radius; |
|
|
665 | } |
|
|
666 | |
|
|
667 | // returns the player that can see this object, if any |
|
|
668 | MTH object *visible_to () const; |
|
|
669 | |
|
|
670 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
|
|
671 | MTH std::string describe_monster (object *who = 0); |
|
|
672 | MTH std::string describe_item (object *who = 0); |
|
|
673 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
674 | |
|
|
675 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
|
|
676 | MTH const_utf8_string query_name () { return ::query_name (this); } |
|
|
677 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
|
|
678 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
|
|
679 | |
|
|
680 | // If this object has no extra parts but should have them, |
|
|
681 | // add them, effectively expanding heads into multipart |
|
|
682 | // objects. This method only works on objects not inserted |
|
|
683 | // anywhere. |
|
|
684 | MTH void expand_tail (); |
|
|
685 | |
|
|
686 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
|
|
687 | |
|
|
688 | // makes sure the player has the named skill, |
|
|
689 | // and also makes it innate if can_use is true. |
|
|
690 | // returns the new skill or 0 if no such skill exists. |
|
|
691 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
692 | MTH void become_follower (object *new_god); |
331 | |
693 | |
332 | // insert object at same map position as 'where' |
694 | // insert object at same map position as 'where' |
333 | // handles both inventory and map "positions" |
695 | // handles both inventory and map "positions" |
334 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
696 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
697 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
698 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
|
|
699 | MTH void drop_unpaid_items (); |
335 | |
700 | |
336 | MTH void activate (); |
701 | MTH void activate (); |
337 | MTH void deactivate (); |
702 | MTH void deactivate (); |
338 | MTH void activate_recursive (); |
703 | MTH void activate_recursive (); |
339 | MTH void deactivate_recursive (); |
704 | MTH void deactivate_recursive (); |
340 | |
705 | |
341 | // set the givne flag on all objects in the inventory recursively |
706 | // set the given flag on all objects in the inventory recursively |
342 | MTH void set_flag_inv (int flag, int value = 1); |
707 | MTH void set_flag_inv (int flag, int value = 1); |
343 | |
708 | |
344 | void enter_exit (object *exit);//PERL |
709 | void enter_exit (object *exit); // perl |
345 | MTH void enter_map (maptile *newmap, int x, int y); |
710 | MTH bool enter_map (maptile *newmap, int x, int y); |
|
|
711 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
712 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
|
|
713 | |
|
|
714 | MTH object *mark () const; |
|
|
715 | MTH void splay_marked (); |
346 | |
716 | |
347 | // returns the mapspace this object is in |
717 | // returns the mapspace this object is in |
348 | mapspace &ms () const; |
718 | mapspace &ms () const; |
349 | |
719 | |
350 | // fully recursive iterator |
720 | // fully recursive iterator |
… | |
… | |
386 | { |
756 | { |
387 | return this; |
757 | return this; |
388 | } |
758 | } |
389 | |
759 | |
390 | /* This returns TRUE if the object is something that |
760 | /* This returns TRUE if the object is something that |
391 | * should be displayed in the floorbox/inventory window |
761 | * a client might want to know about. |
392 | */ |
762 | */ |
393 | MTH bool client_visible () const |
763 | MTH bool client_visible () const |
394 | { |
764 | { |
395 | return !invisible && type != PLAYER; |
765 | return !invisible && type != PLAYER; |
396 | } |
766 | } |
397 | |
767 | |
|
|
768 | // the client does nrof * this weight |
|
|
769 | MTH sint32 client_weight () const |
|
|
770 | { |
|
|
771 | return weight + carrying; |
|
|
772 | } |
|
|
773 | |
|
|
774 | MTH struct region *region () const; |
|
|
775 | |
|
|
776 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
|
|
777 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
778 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
|
|
779 | |
|
|
780 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
|
|
781 | |
|
|
782 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
|
783 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
|
|
784 | |
|
|
785 | // make some noise with given item into direction dir, |
|
|
786 | // currently only used for players to make them temporarily visible |
|
|
787 | // when they are invisible. |
|
|
788 | MTH void make_noise (); |
|
|
789 | |
|
|
790 | /* animation */ |
|
|
791 | MTH bool has_anim () const { return animation_id; } |
|
|
792 | const animation &anim () const { return animations [animation_id]; } |
|
|
793 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
794 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
795 | /* anim_frames () returns the number of animations allocated. The last |
|
|
796 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
797 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
798 | * range from 0 through 7. |
|
|
799 | */ |
|
|
800 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
801 | MTH int anim_facings () const { return anim ().facings; } |
|
|
802 | |
|
|
803 | MTH utf8_string as_string (); |
|
|
804 | |
|
|
805 | // low-level management, statistics, ... |
|
|
806 | static uint32_t ACC (RW, object_count); |
|
|
807 | static uint32_t ACC (RW, free_count); |
|
|
808 | static uint32_t ACC (RW, create_count); |
|
|
809 | static uint32_t ACC (RW, destroy_count); |
|
|
810 | static freelist_item *freelist; |
|
|
811 | MTH static void freelist_free (int count); |
|
|
812 | |
398 | protected: |
813 | protected: |
399 | friend struct archetype; |
|
|
400 | |
|
|
401 | void link (); |
814 | void link (); |
402 | void unlink (); |
815 | void unlink (); |
|
|
816 | |
|
|
817 | void do_delete (); |
403 | |
818 | |
404 | object (); |
819 | object (); |
405 | ~object (); |
820 | ~object (); |
|
|
821 | |
|
|
822 | private: |
|
|
823 | object &operator =(const object &); |
|
|
824 | object (const object &); |
406 | }; |
825 | }; |
407 | |
826 | |
408 | typedef object_vector<object, &object::index > objectvec; |
827 | // move this object to the top of its env's inventory to speed up |
409 | typedef object_vector<object, &object::active> activevec; |
828 | // searches for it. |
|
|
829 | static inline object * |
|
|
830 | splay (object *ob) |
|
|
831 | { |
|
|
832 | if (ob->above && ob->env) |
|
|
833 | { |
|
|
834 | if (ob->above) ob->above->below = ob->below; |
|
|
835 | if (ob->below) ob->below->above = ob->above; |
410 | |
836 | |
411 | extern objectvec objects; |
837 | ob->above = 0; |
412 | extern activevec actives; |
838 | ob->below = ob->env->inv; |
|
|
839 | ob->below->above = ob; |
|
|
840 | ob->env->inv = ob; |
|
|
841 | } |
413 | |
842 | |
414 | #define for_all_objects(var) \ |
843 | return ob; |
415 | for (int _i = 0; _i < objects.size (); ++_i) \ |
844 | } |
416 | declvar (object *, var, objects [_i]) |
|
|
417 | |
845 | |
418 | #define for_all_actives(var) \ |
846 | //+GPL |
419 | for (int _i = 0; _i < actives.size (); ++_i) \ |
|
|
420 | declvar (object *, var, actives [_i]) |
|
|
421 | |
847 | |
422 | typedef struct oblnk |
848 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
423 | { /* Used to link together several objects */ |
849 | object *find_skill_by_name (object *who, shstr_cmp sh); |
424 | object_ptr ob; |
850 | object *find_skill_by_number (object *who, int skillno); |
425 | struct oblnk *next; |
|
|
426 | } objectlink; |
|
|
427 | |
|
|
428 | typedef struct oblinkpt |
|
|
429 | { /* Used to link together several object links */ |
|
|
430 | struct oblnk *link; |
|
|
431 | long value; /* Used as connected value in buttons/gates */ |
|
|
432 | struct oblinkpt *next; |
|
|
433 | } oblinkpt; |
|
|
434 | |
851 | |
435 | /* |
852 | /* |
436 | * The archetype structure is a set of rules on how to generate and manipulate |
853 | * The archetype structure is a set of rules on how to generate and manipulate |
437 | * objects which point to archetypes. |
854 | * objects which point to archetypes. |
438 | * This probably belongs in arch.h, but there really doesn't appear to |
855 | * This probably belongs in arch.h, but there really doesn't appear to |
439 | * be much left in the archetype - all it really is is a holder for the |
856 | * be much left in the archetype - all it really is is a holder for the |
440 | * object and pointers. This structure should get removed, and just replaced |
857 | * object and pointers. This structure should get removed, and just replaced |
441 | * by the object structure |
858 | * by the object structure |
442 | */ |
859 | */ |
443 | |
860 | |
|
|
861 | //-GPL |
|
|
862 | |
444 | INTERFACE_CLASS (archetype) |
863 | INTERFACE_CLASS (archetype) |
445 | struct archetype : zero_initialised, attachable |
864 | struct archetype : object, zero_initialised |
446 | { |
865 | { |
447 | archetype (); |
866 | static arch_ptr empty; // the empty_archetype |
|
|
867 | MTH static void gc (); |
|
|
868 | |
|
|
869 | archetype (const_utf8_string name); |
448 | ~archetype (); |
870 | ~archetype (); |
449 | void gather_callbacks (AV *&callbacks, event_type event) const; |
871 | void gather_callbacks (AV *&callbacks, event_type event) const; |
450 | |
872 | |
451 | static archetype *find (const char *arch); |
873 | MTH static archetype *find (const_utf8_string name); |
452 | |
874 | |
453 | void hash_add (); // add to hashtable |
875 | MTH void link (); |
454 | void hash_del (); // remove from hashtable |
876 | MTH void unlink (); |
455 | |
877 | |
|
|
878 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
|
|
879 | MTH object *instance (); |
|
|
880 | |
|
|
881 | MTH void post_load_check (); // do some adjustments after parsing |
|
|
882 | |
|
|
883 | object_vector_index ACC (RW, archid); // index in archvector |
456 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
884 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
457 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
885 | |
458 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
886 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
459 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
887 | |
460 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
888 | // support for archetype loading |
461 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
889 | static archetype *read (object_thawer &f); |
462 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
890 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
463 | * in comparison to the head. |
891 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
464 | */ |
892 | |
|
|
893 | protected: |
|
|
894 | void do_delete (); |
465 | }; |
895 | }; |
|
|
896 | |
|
|
897 | // returns whether the object is a dragon player, which are often specialcased |
|
|
898 | inline bool |
|
|
899 | object::is_dragon () const |
|
|
900 | { |
|
|
901 | return arch->race == shstr_dragon && is_player (); |
|
|
902 | } |
|
|
903 | |
|
|
904 | inline void |
|
|
905 | object_freezer::put (const keyword_string k, archetype *v) |
|
|
906 | { |
|
|
907 | if (expect_true (v)) |
|
|
908 | put (k, v->archname); |
|
|
909 | else |
|
|
910 | put (k); |
|
|
911 | } |
|
|
912 | |
|
|
913 | typedef object_vector<object, &object::index > objectvec; |
|
|
914 | typedef object_vector<object, &object::active> activevec; |
|
|
915 | typedef object_vector<archetype, &archetype::archid> archvec; |
|
|
916 | |
|
|
917 | extern objectvec objects; |
|
|
918 | extern activevec actives; |
|
|
919 | extern archvec archetypes; |
|
|
920 | |
|
|
921 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
922 | // quite horrible, that's why its hidden in some macro |
|
|
923 | #define for_inv_removable(op,var) \ |
|
|
924 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
925 | |
|
|
926 | #define for_all_objects(var) \ |
|
|
927 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
|
|
928 | statementvar (object *, var, objects [_i]) |
|
|
929 | |
|
|
930 | #define for_all_actives(var) \ |
|
|
931 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
932 | statementvar (object *, var, actives [_i]) |
|
|
933 | |
|
|
934 | #define for_all_archetypes(var) \ |
|
|
935 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
|
|
936 | statementvar (archetype *, var, archetypes [_i]) |
|
|
937 | |
|
|
938 | //+GPL |
466 | |
939 | |
467 | /* Used by update_object to know if the object being passed is |
940 | /* Used by update_object to know if the object being passed is |
468 | * being added or removed. |
941 | * being added or removed. |
469 | */ |
942 | */ |
470 | #define UP_OBJ_INSERT 1 |
943 | #define UP_OBJ_INSERT 1 |
… | |
… | |
487 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
960 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
488 | * Use for treasure chests so the new object is the highest thing |
961 | * Use for treasure chests so the new object is the highest thing |
489 | * beneath the player, but not actually above it. Note - the |
962 | * beneath the player, but not actually above it. Note - the |
490 | * map and x,y coordinates for the object to be inserted must |
963 | * map and x,y coordinates for the object to be inserted must |
491 | * match the originator. |
964 | * match the originator. |
492 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
493 | * speed up map loading process, as we assume the ordering in |
|
|
494 | * loaded map is correct. |
|
|
495 | * |
965 | * |
496 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
966 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
497 | * are mutually exclusive. The behaviour for passing more than one |
967 | * are mutually exclusive. The behaviour for passing more than one |
498 | * should be considered undefined - while you may notice what happens |
968 | * should be considered undefined - while you may notice what happens |
499 | * right now if you pass more than one, that could very well change |
969 | * right now if you pass more than one, that could very well change |
… | |
… | |
502 | #define INS_NO_MERGE 0x0001 |
972 | #define INS_NO_MERGE 0x0001 |
503 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
973 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
504 | #define INS_NO_WALK_ON 0x0004 |
974 | #define INS_NO_WALK_ON 0x0004 |
505 | #define INS_ON_TOP 0x0008 |
975 | #define INS_ON_TOP 0x0008 |
506 | #define INS_BELOW_ORIGINATOR 0x0010 |
976 | #define INS_BELOW_ORIGINATOR 0x0010 |
507 | #define INS_MAP_LOAD 0x0020 |
977 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
508 | |
978 | |
509 | #define ARCH_SINGULARITY "singularity" |
979 | //-GPL |
510 | #define ARCH_SINGULARITY_LEN 11 |
|
|
511 | #define ARCH_DETECT_MAGIC "detect_magic" |
|
|
512 | #define ARCH_DEPLETION "depletion" |
|
|
513 | #define ARCH_SYMPTOM "symptom" |
|
|
514 | |
980 | |
515 | #endif |
981 | #endif |
516 | |
982 | |