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216 | { |
216 | { |
217 | // These variables are not changed by ->copy_to |
217 | // These variables are not changed by ->copy_to |
218 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
218 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
219 | |
219 | |
220 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
220 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
221 | int ACC (RO, count); // index into objects |
221 | int ACC (RO, count); |
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222 | int ACC (RO, index); // index into objects |
222 | int ACC (RO, active); // index into actives |
223 | int ACC (RO, active); // index into actives |
223 | |
224 | |
224 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
225 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
225 | |
226 | |
226 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
227 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
227 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
228 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
228 | /* Note: stacked in the *same* environment */ |
229 | /* Note: stacked in the *same* environment */ |
229 | object *inv; /* Pointer to the first object in the inventory */ |
230 | object *inv; /* Pointer to the first object in the inventory */ |
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231 | |
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232 | //TODO: container must move into client |
230 | object *ACC (RW, container); /* Current container being used. I think this |
233 | object *ACC (RW, container); /* Current container being used. I think this |
231 | * is only used by the player right now. |
234 | * is only used by the player right now. |
232 | */ |
235 | */ |
233 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
236 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
234 | * This is typically the container that the object is in. |
237 | * This is typically the container that the object is in. |
235 | */ |
238 | */ |
236 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
239 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
237 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
240 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
238 | client_container *seen_by; // seen by which player/container currently? |
241 | client_container *seen_by; // seen by which player/container currently? |
239 | |
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240 | //static vector active_list; // active objects, not yet used |
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241 | //static vector object_list; // not used yet, use first->next->... |
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242 | static object *first; // will be replaced by "objects" |
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243 | |
242 | |
244 | MTH static object *create (); |
243 | MTH static object *create (); |
245 | MTH void copy_to (object *dst); |
244 | MTH void copy_to (object *dst); |
246 | MTH object *clone (); // create + copy_to |
245 | MTH object *clone (); // create + copy_to |
247 | void do_destroy (); |
246 | void do_destroy (); |
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386 | object *end () |
385 | object *end () |
387 | { |
386 | { |
388 | return this; |
387 | return this; |
389 | } |
388 | } |
390 | |
389 | |
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390 | /* This returns TRUE if the object is something that |
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391 | * should be displayed in the floorbox/inventory window |
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392 | */ |
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393 | MTH bool client_visible () const |
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394 | { |
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395 | return !invisible && type != PLAYER; |
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396 | } |
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397 | |
391 | protected: |
398 | protected: |
392 | friend struct archetype; |
399 | friend struct archetype; |
393 | |
400 | |
394 | void link (); |
401 | void link (); |
395 | void unlink (); |
402 | void unlink (); |
396 | |
403 | |
397 | object (); |
404 | object (); |
398 | ~object (); |
405 | ~object (); |
399 | }; |
406 | }; |
400 | |
407 | |
401 | typedef object_vector<object, &object::count > objectvec; |
408 | typedef object_vector<object, &object::index > objectvec; |
402 | typedef object_vector<object, &object::active> activevec; |
409 | typedef object_vector<object, &object::active> activevec; |
403 | |
410 | |
404 | extern objectvec objects; |
411 | extern objectvec objects; |
405 | extern activevec actives; |
412 | extern activevec actives; |
406 | |
413 | |
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454 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
461 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
455 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
462 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
456 | * in comparison to the head. |
463 | * in comparison to the head. |
457 | */ |
464 | */ |
458 | }; |
465 | }; |
459 | |
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460 | /* This returns TRUE if the object is something that |
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461 | * should be displayed in the floorbox window |
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462 | */ |
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463 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR) |
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464 | |
466 | |
465 | /* Used by update_object to know if the object being passed is |
467 | /* Used by update_object to know if the object being passed is |
466 | * being added or removed. |
468 | * being added or removed. |
467 | */ |
469 | */ |
468 | #define UP_OBJ_INSERT 1 |
470 | #define UP_OBJ_INSERT 1 |