1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer Online RPG |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
28 | #include <bitset> |
… | |
… | |
247 | void gather_callbacks (AV *&callbacks, event_type event) const; |
247 | void gather_callbacks (AV *&callbacks, event_type event) const; |
248 | MTH void destroy (bool destroy_inventory = false); |
248 | MTH void destroy (bool destroy_inventory = false); |
249 | |
249 | |
250 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
250 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
251 | MTH void destroy_inv (bool drop_to_ground = false); |
251 | MTH void destroy_inv (bool drop_to_ground = false); |
252 | MTH void remove (); |
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253 | MTH object *insert (object *item); // insert into inventory |
252 | MTH object *insert (object *item); // insert into inventory |
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253 | void remove_slow (); |
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254 | MTH void remove () |
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255 | { |
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256 | if (!flag [FLAG_REMOVED]) |
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257 | remove_slow (); |
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258 | } |
254 | |
259 | |
255 | static bool can_merge_slow (object *op1, object *op2); |
260 | static bool can_merge_slow (object *op1, object *op2); |
256 | |
261 | |
257 | // this is often used in time-critical code, so optimise |
262 | // this is often used in time-critical code, so optimise |
258 | MTH static bool can_merge (object *op1, object *op2) |
263 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
284 | MTH void change_luck (int value); |
289 | MTH void change_luck (int value); |
285 | |
290 | |
286 | // info must hold 256 * 3 bytes currently |
291 | // info must hold 256 * 3 bytes currently |
287 | const char *debug_desc (char *info) const; |
292 | const char *debug_desc (char *info) const; |
288 | MTH const char *debug_desc () const; |
293 | MTH const char *debug_desc () const; |
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294 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
289 | const char *flag_desc (char *desc, int len) const; |
295 | const char *flag_desc (char *desc, int len) const; |
290 | |
296 | |
291 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
297 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
292 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
298 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
293 | || type == CLOAK || type == BOOTS || type == GLOVES |
299 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
… | |
304 | |
310 | |
305 | // temporary: wether the object can be saved in a map file |
311 | // temporary: wether the object can be saved in a map file |
306 | // contr => is a player |
312 | // contr => is a player |
307 | // head => only save head of a multitile object |
313 | // head => only save head of a multitile object |
308 | // owner => can not reference owner yet |
314 | // owner => can not reference owner yet |
309 | MTH bool can_map_save () const { return !contr && !head && !owner; } |
315 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_SAVE]; } |
310 | |
316 | |
311 | /* This return true if object has still randomitems which |
317 | /* This return true if object has still randomitems which |
312 | * could be expanded. |
318 | * could be expanded. |
313 | */ |
319 | */ |
314 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
320 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |