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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.89 by root, Fri Jan 19 17:50:11 2007 UTC vs.
Revision 1.90 by root, Sat Jan 20 22:09:52 2007 UTC

310 310
311 // temporary: wether the object can be saved in a map file 311 // temporary: wether the object can be saved in a map file
312 // contr => is a player 312 // contr => is a player
313 // head => only save head of a multitile object 313 // head => only save head of a multitile object
314 // owner => can not reference owner yet 314 // owner => can not reference owner yet
315 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_SAVE]; } 315 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; }
316 316
317 /* This return true if object has still randomitems which 317 /* This return true if object has still randomitems which
318 * could be expanded. 318 * could be expanded.
319 */ 319 */
320 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 320 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }

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