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248 | MTH void destroy (bool destroy_inventory = false); |
248 | MTH void destroy (bool destroy_inventory = false); |
249 | |
249 | |
250 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
250 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
251 | MTH void destroy_inv (bool drop_to_ground = false); |
251 | MTH void destroy_inv (bool drop_to_ground = false); |
252 | MTH object *insert (object *item); // insert into inventory |
252 | MTH object *insert (object *item); // insert into inventory |
253 | void remove_slow (); |
253 | void do_remove (); |
254 | MTH void remove () |
254 | MTH void remove () |
255 | { |
255 | { |
256 | if (!flag [FLAG_REMOVED]) |
256 | if (!flag [FLAG_REMOVED]) |
257 | remove_slow (); |
257 | do_remove (); |
258 | } |
258 | } |
259 | |
259 | |
260 | static bool can_merge_slow (object *op1, object *op2); |
260 | static bool can_merge_slow (object *op1, object *op2); |
261 | |
261 | |
262 | // this is often used in time-critical code, so optimise |
262 | // this is often used in time-critical code, so optimise |
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310 | |
310 | |
311 | // temporary: wether the object can be saved in a map file |
311 | // temporary: wether the object can be saved in a map file |
312 | // contr => is a player |
312 | // contr => is a player |
313 | // head => only save head of a multitile object |
313 | // head => only save head of a multitile object |
314 | // owner => can not reference owner yet |
314 | // owner => can not reference owner yet |
315 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_SAVE]; } |
315 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
316 | |
316 | |
317 | /* This return true if object has still randomitems which |
317 | /* This return true if object has still randomitems which |
318 | * could be expanded. |
318 | * could be expanded. |
319 | */ |
319 | */ |
320 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
320 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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398 | */ |
398 | */ |
399 | MTH bool client_visible () const |
399 | MTH bool client_visible () const |
400 | { |
400 | { |
401 | return !invisible && type != PLAYER; |
401 | return !invisible && type != PLAYER; |
402 | } |
402 | } |
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403 | |
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404 | MTH struct region *region () const; |
403 | |
405 | |
404 | protected: |
406 | protected: |
405 | friend struct archetype; |
407 | friend struct archetype; |
406 | |
408 | |
407 | void link (); |
409 | void link (); |
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452 | { |
454 | { |
453 | archetype (); |
455 | archetype (); |
454 | ~archetype (); |
456 | ~archetype (); |
455 | void gather_callbacks (AV *&callbacks, event_type event) const; |
457 | void gather_callbacks (AV *&callbacks, event_type event) const; |
456 | |
458 | |
457 | static archetype *find (const char *arch); |
459 | static archetype *find (const char *name); |
458 | |
460 | |
459 | void hash_add (); // add to hashtable |
461 | void hash_add (); // add to hashtable |
460 | void hash_del (); // remove from hashtable |
462 | void hash_del (); // remove from hashtable |
461 | |
463 | |
462 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
464 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |