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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.9 by root, Sun Aug 27 17:59:26 2006 UTC vs.
Revision 1.10 by root, Mon Aug 28 16:52:51 2006 UTC

1/* 1/*
2 * static char *rcsid_object_h = 2 * static char *rcsid_object_h =
3 * "$Id: object.h,v 1.9 2006/08/27 17:59:26 root Exp $"; 3 * "$Id: object.h,v 1.10 2006/08/28 16:52:51 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
258 const char *custom_name; /* Custom name assigned by player */ 258 const char *custom_name; /* Custom name assigned by player */
259 key_value *key_values; /* Fields not explictly known by the loader. */ 259 key_value *key_values; /* Fields not explictly known by the loader. */
260}; 260};
261 261
262struct object : object_special, object_simple { 262struct object : object_special, object_simple {
263 void instantiate_ ();
264 void instantiate ()
265 {
266 if (attach)
267 {
268 instantiate_ ();
269 free_string (attach);
270 attach = 0;
271 }
272 }
273 void clone (object *destination) 263 void clone (object *destination)
274 { 264 {
275 if (attach) 265 if (attach)
276 destination->attach = add_refcount (attach); 266 destination->attach = add_refcount (attach);
277 267

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