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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.94 by root, Fri Feb 2 21:50:43 2007 UTC vs.
Revision 1.95 by root, Mon Feb 5 01:24:45 2007 UTC

248 MTH void destroy (bool destroy_inventory = false); 248 MTH void destroy (bool destroy_inventory = false);
249 249
250 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 250 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
251 MTH void destroy_inv (bool drop_to_ground = false); 251 MTH void destroy_inv (bool drop_to_ground = false);
252 MTH object *insert (object *item); // insert into inventory 252 MTH object *insert (object *item); // insert into inventory
253 void remove_slow (); 253 void do_remove ();
254 MTH void remove () 254 MTH void remove ()
255 { 255 {
256 if (!flag [FLAG_REMOVED]) 256 if (!flag [FLAG_REMOVED])
257 remove_slow (); 257 do_remove ();
258 } 258 }
259 259
260 static bool can_merge_slow (object *op1, object *op2); 260 static bool can_merge_slow (object *op1, object *op2);
261 261
262 // this is often used in time-critical code, so optimise 262 // this is often used in time-critical code, so optimise

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