1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
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29 | |
28 | |
30 | #include "cfperl.h" |
29 | #include "cfperl.h" |
31 | #include "shstr.h" |
30 | #include "shstr.h" |
32 | |
31 | |
33 | typedef int tag_t; |
32 | typedef int tag_t; |
34 | #define NUM_BODY_LOCATIONS 12 |
33 | |
35 | #define BODY_ARMS 1 |
34 | enum { |
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35 | body_skill, |
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36 | body_combat, |
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37 | body_range, |
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38 | body_shield, |
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39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
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50 | }; |
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51 | |
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52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
36 | |
58 | |
37 | /* See common/item.c */ |
59 | /* See common/item.c */ |
38 | |
60 | |
39 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
40 | { |
62 | { |
41 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
42 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
43 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
44 | } Body_Locations; |
66 | } Body_Locations; |
45 | |
67 | |
46 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
47 | |
72 | |
48 | /* |
73 | /* |
49 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
50 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
51 | * |
76 | * |
52 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
53 | * |
78 | * |
54 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
55 | * accessing the list directly. |
80 | * accessing the list directly. |
56 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
57 | */ |
82 | */ |
58 | struct key_value |
83 | struct key_value : slice_allocated |
59 | { |
84 | { |
60 | key_value *next; |
85 | key_value *next; |
61 | shstr key, value; |
86 | shstr key, value; |
62 | }; |
87 | }; |
63 | |
88 | |
64 | struct UUID |
89 | struct UUID |
65 | { |
90 | { |
66 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
67 | |
96 | |
68 | UUID () { } |
97 | UUID () { } |
69 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
70 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
71 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
72 | }; |
122 | }; |
73 | |
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74 | extern void init_uuid (); |
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75 | extern UUID gen_uuid (); |
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76 | extern const uint64 UUID_SKIP; |
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77 | |
123 | |
78 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
79 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
80 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
81 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
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84 | #define WILL_APPLY_TREASURE 0x02 |
130 | #define WILL_APPLY_TREASURE 0x02 |
85 | #define WILL_APPLY_EARTHWALL 0x04 |
131 | #define WILL_APPLY_EARTHWALL 0x04 |
86 | #define WILL_APPLY_DOOR 0x08 |
132 | #define WILL_APPLY_DOOR 0x08 |
87 | #define WILL_APPLY_FOOD 0x10 |
133 | #define WILL_APPLY_FOOD 0x10 |
88 | |
134 | |
89 | /* However, if you're keeping a pointer of some sort, you probably |
135 | struct body_slot |
90 | * don't just want it copied, so you'll need to add to common/object.C, |
136 | { |
91 | * e.g. ->copy_to () |
137 | signed char info:4; /* body info as loaded from the file */ |
92 | */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
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140 | |
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141 | typedef struct oblnk |
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142 | { /* Used to link together several objects */ |
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143 | object_ptr ob; |
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144 | struct oblnk *next; |
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145 | } objectlink; |
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146 | |
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147 | typedef struct oblinkpt |
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148 | { /* Used to link together several object links */ |
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149 | struct oblnk *link; |
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150 | struct oblinkpt *next; |
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151 | shstr id; /* Used as connected value in buttons/gates */ |
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152 | } oblinkpt; |
93 | |
153 | |
94 | INTERFACE_CLASS (object) |
154 | INTERFACE_CLASS (object) |
95 | // these are being copied |
155 | // these are being copied |
96 | struct object_copy : attachable |
156 | struct object_copy : attachable |
97 | { |
157 | { |
98 | typedef bitset<NUM_FLAGS> flags_t; |
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99 | |
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100 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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159 | |
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160 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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161 | uint8 ACC (RW, subtype); /* subtype of object */ |
101 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
162 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
102 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
163 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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164 | |
103 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
165 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
104 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
166 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
105 | shstr ACC (RW, title); /* Of foo, etc */ |
167 | shstr ACC (RW, title); /* Of foo, etc */ |
106 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
168 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
107 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
169 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
108 | /* If this is an exit, this is the filename */ |
170 | /* If this is an exit, this is the filename */ |
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171 | |
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172 | typedef bitset<NUM_FLAGS> flags_t; |
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173 | flags_t flag; /* various flags */ |
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174 | #if FOR_PERL |
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175 | bool ACC (RW, flag[NUM_FLAGS]); |
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176 | #endif |
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177 | |
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178 | shstr ACC (RW, materialname); /* specific material name */ |
109 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
110 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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111 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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112 | /* To get put into books and the like. */ |
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113 | shstr ACC (RW, materialname); /* specific material name */ |
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114 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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115 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
116 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
117 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
118 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
119 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
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121 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
186 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
122 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
187 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
123 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
124 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
125 | |
190 | |
126 | facetile *ACC (RW, face); /* Face with colors */ |
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127 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
130 | |
194 | |
131 | /* This next big block are basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
132 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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133 | uint8 ACC (RW, subtype); /* subtype of object */ |
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134 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
135 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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198 | |
136 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
137 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
200 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
138 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
201 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
139 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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203 | |
140 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
141 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
142 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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207 | |
143 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
144 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
145 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
146 | */ |
211 | */ |
147 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
148 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
149 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
150 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
151 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
152 | sint16 ACC (RW, level); /* Level of creature or object */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
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218 | |
153 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
154 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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155 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
156 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
221 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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222 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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223 | |
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224 | faceidx ACC (RW, face); /* the graphical face */ |
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225 | |
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226 | faceidx ACC (RW, sound); /* the sound face */ |
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227 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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228 | |
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229 | body_slot slot [NUM_BODY_LOCATIONS]; |
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230 | |
157 | sint32 ACC (RW, weight); /* Attributes of the object */ |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
158 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
159 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
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164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
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165 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | /* See the pod/objects.pod for more info about body locations */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
167 | |
237 | |
168 | /* Following mostly refers to fields only used for monsters */ |
238 | /* Following mostly refers to fields only used for monsters */ |
169 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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170 | |
239 | |
171 | /* allows different movement patterns for attackers */ |
240 | /* allows different movement patterns for attackers */ |
172 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
173 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
174 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
… | |
… | |
179 | * Note that other fields are used - these files are basically |
248 | * Note that other fields are used - these files are basically |
180 | * only used in spells. |
249 | * only used in spells. |
181 | */ |
250 | */ |
182 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
183 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
184 | uint16 ACC (RW, start_holding); |
253 | |
185 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
186 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
187 | sint8 ACC (RW, range); /* Range of the spell */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
188 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
189 | |
258 | |
190 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
191 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
192 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
193 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
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263 | |
194 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
195 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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266 | |
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267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
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269 | |
196 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
197 | |
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198 | char *ACC (RW, spellarg); |
271 | char *ACC (RW, spellarg); |
199 | |
272 | |
200 | /* Following are values used by any object */ |
273 | /* Following are values used by any object */ |
201 | /* this objects turns into or what this object creates */ |
274 | /* this objects turns into or what this object creates */ |
202 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
203 | key_value *key_values; /* Fields not explictly known by the loader. */ |
276 | |
204 | flags_t flag; /* various flags */ |
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205 | #if FOR_PERL |
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206 | bool ACC (RW, flag[NUM_FLAGS]); |
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207 | #endif |
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208 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
209 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
210 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
211 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
280 | |
212 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
213 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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284 | |
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285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
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288 | // rarely-accessed members should be at the end |
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289 | shstr ACC (RW, tag); // a tag used to tracking this object |
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290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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292 | /* To get put into books and the like. */ |
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293 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
214 | }; |
294 | }; |
215 | |
295 | |
216 | struct object : zero_initialised, object_copy |
296 | struct object : zero_initialised, object_copy |
217 | { |
297 | { |
218 | // These variables are not changed by ->copy_to |
298 | // These variables are not changed by ->copy_to |
219 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
299 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
220 | |
300 | |
221 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
301 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
222 | int ACC (RO, count); |
302 | int ACC (RO, count); |
223 | int ACC (RO, index); // index into objects |
303 | object_vector_index ACC (RO, index); // index into objects |
224 | int ACC (RO, active); // index into actives |
304 | object_vector_index ACC (RO, active); // index into actives |
225 | |
305 | |
226 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
306 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
227 | |
307 | |
228 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
308 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
229 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
309 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
230 | /* Note: stacked in the *same* environment */ |
310 | /* Note: stacked in the *same* environment */ |
231 | object *inv; /* Pointer to the first object in the inventory */ |
311 | object *inv; /* Pointer to the first object in the inventory */ |
232 | |
312 | |
233 | //TODO: container must move into client |
313 | //TODO: container must move into client |
234 | object *ACC (RW, container); /* Current container being used. I think this |
314 | object_ptr ACC (RW, container); /* Current container being used. I think this |
235 | * is only used by the player right now. |
315 | * is only used by the player right now. |
236 | */ |
316 | */ |
237 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
317 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
238 | * This is typically the container that the object is in. |
318 | * This is typically the container that the object is in. |
239 | */ |
319 | */ |
240 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
320 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
321 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
242 | client_container *seen_by; // seen by which player/container currently? |
322 | client_container *seen_by; // seen by which player/container currently? |
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323 | key_value *key_values; /* Fields not explictly known by the loader. */ |
243 | |
324 | |
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325 | // privates / perl |
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326 | shstr_tmp kv_get (shstr_tmp key) const; |
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327 | void kv_del (shstr_tmp key); |
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328 | void kv_set (shstr_tmp key, shstr_tmp value); |
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329 | |
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330 | // custom extra fields management |
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331 | struct key_value_access_proxy |
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332 | { |
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333 | object &ob; |
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334 | shstr_tmp key; |
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335 | |
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336 | key_value_access_proxy (object &ob, shstr_tmp key) |
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337 | : ob (ob), key (key) |
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338 | { |
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339 | } |
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340 | |
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341 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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342 | { |
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343 | ob.kv_set (key, value); |
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344 | return *this; |
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345 | } |
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346 | |
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347 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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348 | operator const char *() const { return ob.kv_get (key); } |
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349 | |
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350 | private: |
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351 | void operator =(int); |
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352 | }; |
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353 | |
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354 | // operator [] is too annoying to use |
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355 | const key_value_access_proxy kv (shstr_tmp key) |
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356 | { |
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357 | return key_value_access_proxy (*this, key); |
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358 | } |
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359 | |
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360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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361 | MTH void post_load_check (); // do some adjustments after parsing |
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362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
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363 | bool write (object_freezer &f); |
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364 | |
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365 | MTH int slottype () const; |
244 | MTH static object *create (); |
366 | MTH static object *create (); |
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367 | const mapxy &operator =(const mapxy &pos); |
245 | MTH void copy_to (object *dst); |
368 | MTH void copy_to (object *dst); |
246 | MTH object *clone (); // create + copy_to |
369 | MTH object *clone (); // create + copy_to a single object |
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370 | MTH object *deep_clone (); // copy whole more chain and inventory |
247 | void do_destroy (); |
371 | void do_destroy (); |
248 | void gather_callbacks (AV *&callbacks, event_type event) const; |
372 | void gather_callbacks (AV *&callbacks, event_type event) const; |
249 | MTH void destroy (bool destroy_inventory = false); |
373 | MTH void destroy (); |
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374 | MTH void drop_and_destroy () |
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375 | { |
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376 | destroy_inv (true); |
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377 | destroy (); |
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378 | } |
250 | |
379 | |
251 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
252 | MTH void destroy_inv (bool drop_to_ground = false); |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
253 | MTH object *insert (object *item); // insert into inventory |
382 | MTH object *insert (object *item); // insert into inventory |
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383 | MTH void play_sound (faceidx sound); |
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384 | |
254 | void do_remove (); |
385 | void do_remove (); |
255 | MTH void remove () |
386 | MTH void remove () |
256 | { |
387 | { |
257 | if (!flag [FLAG_REMOVED]) |
388 | if (!flag [FLAG_REMOVED]) |
258 | do_remove (); |
389 | do_remove (); |
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390 | } |
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391 | |
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392 | MTH bool blocked (maptile *m, int x, int y) const; |
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393 | |
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394 | void move_to (const mapxy &pos) |
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395 | { |
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396 | remove (); |
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397 | *this = pos; |
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398 | insert_at (this, this); |
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399 | } |
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400 | |
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401 | // high-level move functions, return true if successful |
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402 | int move (int dir, object *originator); |
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403 | |
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404 | int move (int dir) |
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405 | { |
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406 | return move (dir, this); |
259 | } |
407 | } |
260 | |
408 | |
261 | static bool can_merge_slow (object *op1, object *op2); |
409 | static bool can_merge_slow (object *op1, object *op2); |
262 | |
410 | |
263 | // this is often used in time-critical code, so optimise |
411 | // this is often used in time-critical code, so optimise |
… | |
… | |
268 | && can_merge_slow (op1, op2); |
416 | && can_merge_slow (op1, op2); |
269 | } |
417 | } |
270 | |
418 | |
271 | MTH void set_owner (object *owner); |
419 | MTH void set_owner (object *owner); |
272 | MTH void set_speed (float speed); |
420 | MTH void set_speed (float speed); |
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421 | MTH bool change_weapon (object *ob); |
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422 | MTH bool change_skill (object *ob); |
273 | |
423 | |
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424 | MTH void open_container (object *new_container); |
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425 | MTH void close_container () |
|
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426 | { |
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427 | open_container (0); |
|
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428 | } |
|
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429 | |
|
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430 | MTH object *force_find (shstr_tmp name); |
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431 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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432 | |
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433 | oblinkpt *find_link () const; |
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434 | MTH void add_link (maptile *map, shstr_tmp id); |
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435 | MTH void remove_link (); |
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436 | |
|
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437 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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438 | bool should_invoke (event_type event) |
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439 | { |
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440 | return ev_want_event [event] || ev_want_type [type] || cb; |
|
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441 | } |
|
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442 | |
274 | MTH void instantiate () |
443 | MTH void instantiate (); |
275 | { |
|
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276 | if (!uuid.seq) // HACK |
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277 | uuid = gen_uuid (); |
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278 | |
|
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279 | attachable::instantiate (); |
|
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280 | } |
|
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281 | |
444 | |
282 | // recalculate all stats |
445 | // recalculate all stats |
283 | MTH void update_stats (); |
446 | MTH void update_stats (); |
284 | MTH void roll_stats (); |
447 | MTH void roll_stats (); |
285 | MTH void swap_stats (int a, int b); |
448 | MTH void swap_stats (int a, int b); |
… | |
… | |
289 | MTH void drain_specific_stat (int deplete_stats); |
452 | MTH void drain_specific_stat (int deplete_stats); |
290 | MTH void change_luck (int value); |
453 | MTH void change_luck (int value); |
291 | |
454 | |
292 | // info must hold 256 * 3 bytes currently |
455 | // info must hold 256 * 3 bytes currently |
293 | const char *debug_desc (char *info) const; |
456 | const char *debug_desc (char *info) const; |
294 | MTH const char *debug_desc () const; |
457 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
295 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
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296 | const char *flag_desc (char *desc, int len) const; |
458 | const char *flag_desc (char *desc, int len) const; |
297 | |
459 | |
|
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460 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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461 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
462 | |
298 | int number_of () const |
463 | MTH int number_of () const |
299 | { |
464 | { |
300 | return nrof ? nrof : 1; |
465 | return nrof ? nrof : 1; |
301 | } |
466 | } |
302 | |
467 | |
303 | uint64 total_weight () const |
468 | MTH sint32 total_weight () const |
304 | { |
469 | { |
305 | return weight * number_of (); |
470 | return (weight + carrying) * number_of (); |
306 | } |
471 | } |
|
|
472 | |
|
|
473 | MTH void update_weight (); |
307 | |
474 | |
308 | // return the dominant material of this item, always return something |
475 | // return the dominant material of this item, always return something |
309 | materialtype_t *dominant_material () const; |
476 | const materialtype_t *dominant_material () const; |
310 | |
477 | |
|
|
478 | // return the volume of this object in cm³ |
311 | uint64 volume () const |
479 | MTH uint64 volume () const |
312 | { |
480 | { |
313 | return total_weight () / dominant_material ()->density; |
481 | return (uint64)total_weight () |
|
|
482 | * 1000 |
|
|
483 | * (type == CONTAINER ? 1000 : 1) |
|
|
484 | / dominant_material ()->density; |
314 | } |
485 | } |
315 | |
486 | |
|
|
487 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
316 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
488 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
317 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
489 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
318 | || type == CLOAK || type == BOOTS || type == GLOVES |
490 | || type == CLOAK || type == BOOTS || type == GLOVES |
319 | || type == BRACERS || type == GIRDLE; } |
491 | || type == BRACERS || type == GIRDLE; } |
320 | MTH bool is_alive () const { return (type == PLAYER |
492 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
322 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
494 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
323 | && !flag [FLAG_IS_A_TEMPLATE]; } |
495 | && !flag [FLAG_IS_A_TEMPLATE]; } |
324 | MTH bool is_arrow () const { return type == ARROW |
496 | MTH bool is_arrow () const { return type == ARROW |
325 | || (type == SPELL_EFFECT |
497 | || (type == SPELL_EFFECT |
326 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
498 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
|
|
499 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
327 | |
500 | |
328 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
501 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
329 | |
502 | |
330 | // temporary: wether the object can be saved in a map file |
503 | // temporary: wether the object can be saved in a map file |
331 | // contr => is a player |
504 | // contr => is a player |
332 | // head => only save head of a multitile object |
505 | // head => only save head of a multitile object |
333 | // owner => can not reference owner yet |
506 | // owner => can not reference owner yet |
334 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
507 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
335 | |
508 | |
336 | /* This return true if object has still randomitems which |
509 | /* This return true if object has still randomitems which |
337 | * could be expanded. |
510 | * could be expanded. |
338 | */ |
511 | */ |
339 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
512 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
340 | |
513 | |
|
|
514 | MTH bool has_dialogue () const { return *&msg == '@'; } |
|
|
515 | |
|
|
516 | // returns the outermost owner, never returns 0 |
|
|
517 | MTH object *outer_owner () |
|
|
518 | { |
|
|
519 | object *op; |
|
|
520 | |
|
|
521 | for (op = this; op->owner; op = op->owner) |
|
|
522 | ; |
|
|
523 | |
|
|
524 | return op; |
|
|
525 | } |
|
|
526 | |
|
|
527 | // returns the outermost environment, never returns 0 |
|
|
528 | MTH object *outer_env () |
|
|
529 | { |
|
|
530 | object *op; |
|
|
531 | |
|
|
532 | for (op = this; op->env; op = op->env) |
|
|
533 | ; |
|
|
534 | |
|
|
535 | return op; |
|
|
536 | } |
|
|
537 | |
341 | // returns the player that has this object in his inventory, or 0 |
538 | // returns the player that has this object in his inventory, or 0 |
|
|
539 | // we assume the player is always the outer env |
342 | MTH object *in_player () const |
540 | MTH object *in_player () |
343 | { |
541 | { |
344 | for (object *op = env; op; op = op->env) |
542 | object *op = outer_env (); |
345 | if (op->type == PLAYER) |
|
|
346 | return op; |
|
|
347 | |
543 | |
348 | return 0; |
544 | return op->type == PLAYER ? op : 0; |
349 | } |
545 | } |
350 | |
546 | |
351 | // "temporary" helper function |
547 | // "temporary" helper function |
352 | MTH object *head_ () |
548 | MTH object *head_ () |
353 | { |
549 | { |
354 | return head ? head : this; |
550 | return head ? head : this; |
355 | } |
551 | } |
|
|
552 | |
|
|
553 | MTH bool is_head () |
|
|
554 | { |
|
|
555 | return head_ () == this; |
|
|
556 | } |
|
|
557 | |
|
|
558 | MTH bool is_on_map () const |
|
|
559 | { |
|
|
560 | return !env && !flag [FLAG_REMOVED]; |
|
|
561 | } |
|
|
562 | |
|
|
563 | MTH bool is_inserted () const |
|
|
564 | { |
|
|
565 | return !flag [FLAG_REMOVED]; |
|
|
566 | } |
|
|
567 | |
|
|
568 | MTH bool is_player () const |
|
|
569 | { |
|
|
570 | return !!contr; |
|
|
571 | } |
|
|
572 | |
|
|
573 | MTH bool affects_los () const |
|
|
574 | { |
|
|
575 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
576 | } |
|
|
577 | |
|
|
578 | MTH bool has_carried_lights () const |
|
|
579 | { |
|
|
580 | return glow_radius; |
|
|
581 | } |
|
|
582 | |
|
|
583 | // returns the player that cna see this object, if any |
|
|
584 | MTH object *visible_to () const; |
|
|
585 | |
|
|
586 | MTH std::string long_desc (object *who = 0); |
|
|
587 | MTH std::string describe_monster (object *who = 0); |
|
|
588 | MTH std::string describe_item (object *who = 0); |
|
|
589 | MTH std::string describe (object *who = 0); |
|
|
590 | |
|
|
591 | // If this object has no extra parts but should have them, |
|
|
592 | // add them, effectively expanding heads into multipart |
|
|
593 | // objects. This method only works on objects not inserted |
|
|
594 | // anywhere. |
|
|
595 | MTH void expand_tail (); |
|
|
596 | |
|
|
597 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
356 | |
598 | |
357 | // insert object at same map position as 'where' |
599 | // insert object at same map position as 'where' |
358 | // handles both inventory and map "positions" |
600 | // handles both inventory and map "positions" |
359 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
601 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
602 | MTH void drop_unpaid_items (); |
360 | |
603 | |
361 | MTH void activate (); |
604 | MTH void activate (); |
362 | MTH void deactivate (); |
605 | MTH void deactivate (); |
363 | MTH void activate_recursive (); |
606 | MTH void activate_recursive (); |
364 | MTH void deactivate_recursive (); |
607 | MTH void deactivate_recursive (); |
365 | |
608 | |
366 | // set the givne flag on all objects in the inventory recursively |
609 | // set the given flag on all objects in the inventory recursively |
367 | MTH void set_flag_inv (int flag, int value = 1); |
610 | MTH void set_flag_inv (int flag, int value = 1); |
368 | |
611 | |
369 | void enter_exit (object *exit);//PERL |
612 | void enter_exit (object *exit);//Perl |
370 | MTH void enter_map (maptile *newmap, int x, int y); |
613 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
614 | void player_goto (const char *path, int x, int y); // only for players |
371 | |
615 | |
372 | // returns the mapspace this object is in |
616 | // returns the mapspace this object is in |
373 | mapspace &ms () const; |
617 | mapspace &ms () const; |
374 | |
618 | |
375 | // fully recursive iterator |
619 | // fully recursive iterator |
… | |
… | |
411 | { |
655 | { |
412 | return this; |
656 | return this; |
413 | } |
657 | } |
414 | |
658 | |
415 | /* This returns TRUE if the object is something that |
659 | /* This returns TRUE if the object is something that |
416 | * should be displayed in the floorbox/inventory window |
660 | * a client might want to know about. |
417 | */ |
661 | */ |
418 | MTH bool client_visible () const |
662 | MTH bool client_visible () const |
419 | { |
663 | { |
420 | return !invisible && type != PLAYER; |
664 | return !invisible && type != PLAYER; |
421 | } |
665 | } |
422 | |
666 | |
|
|
667 | // the client does nrof * this weight |
|
|
668 | MTH sint32 client_weight () const |
|
|
669 | { |
|
|
670 | return weight + carrying; |
|
|
671 | } |
|
|
672 | |
423 | MTH struct region *region () const; |
673 | MTH struct region *region () const; |
424 | |
674 | |
|
|
675 | void statusmsg (const char *msg, int color = NDI_BLACK); |
|
|
676 | void failmsg (const char *msg, int color = NDI_RED); |
|
|
677 | |
|
|
678 | const char *query_inventory (object *who = 0, const char *indent = ""); |
|
|
679 | |
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680 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
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681 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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682 | |
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683 | // make some noise with given item into direction dir, |
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684 | // currently only used for players to make them temporarily visible |
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685 | // when they are invisible. |
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686 | MTH void make_noise (); |
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687 | |
425 | protected: |
688 | protected: |
426 | friend struct archetype; |
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427 | |
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428 | void link (); |
689 | void link (); |
429 | void unlink (); |
690 | void unlink (); |
430 | |
691 | |
431 | object (); |
692 | object (); |
432 | ~object (); |
693 | ~object (); |
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694 | |
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695 | private: |
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696 | object &operator =(const object &); |
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697 | object (const object &); |
433 | }; |
698 | }; |
434 | |
699 | |
435 | typedef object_vector<object, &object::index > objectvec; |
700 | // move this object to the top of its env's inventory to speed up |
436 | typedef object_vector<object, &object::active> activevec; |
701 | // searches for it. |
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702 | static object * |
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703 | splay (object *ob) |
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704 | { |
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705 | if (ob->env && ob->env->inv != ob) |
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706 | { |
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707 | if (ob->above) ob->above->below = ob->below; |
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708 | if (ob->below) ob->below->above = ob->above; |
437 | |
709 | |
438 | extern objectvec objects; |
710 | ob->above = 0; |
439 | extern activevec actives; |
711 | ob->below = ob->env->inv; |
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712 | ob->below->above = ob; |
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713 | ob->env->inv = ob; |
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714 | } |
440 | |
715 | |
441 | #define for_all_objects(var) \ |
716 | return ob; |
442 | for (int _i = 0; _i < objects.size (); ++_i) \ |
717 | } |
443 | declvar (object *, var, objects [_i]) |
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444 | |
718 | |
445 | #define for_all_actives(var) \ |
719 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
446 | for (int _i = 0; _i < actives.size (); ++_i) \ |
720 | object *find_skill_by_name (object *who, shstr_cmp sh); |
447 | declvar (object *, var, actives [_i]) |
721 | object *find_skill_by_number (object *who, int skillno); |
448 | |
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449 | typedef struct oblnk |
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450 | { /* Used to link together several objects */ |
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451 | object_ptr ob; |
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452 | struct oblnk *next; |
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453 | } objectlink; |
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454 | |
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455 | typedef struct oblinkpt |
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456 | { /* Used to link together several object links */ |
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457 | struct oblnk *link; |
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458 | long value; /* Used as connected value in buttons/gates */ |
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459 | struct oblinkpt *next; |
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460 | } oblinkpt; |
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461 | |
722 | |
462 | /* |
723 | /* |
463 | * The archetype structure is a set of rules on how to generate and manipulate |
724 | * The archetype structure is a set of rules on how to generate and manipulate |
464 | * objects which point to archetypes. |
725 | * objects which point to archetypes. |
465 | * This probably belongs in arch.h, but there really doesn't appear to |
726 | * This probably belongs in arch.h, but there really doesn't appear to |
… | |
… | |
467 | * object and pointers. This structure should get removed, and just replaced |
728 | * object and pointers. This structure should get removed, and just replaced |
468 | * by the object structure |
729 | * by the object structure |
469 | */ |
730 | */ |
470 | |
731 | |
471 | INTERFACE_CLASS (archetype) |
732 | INTERFACE_CLASS (archetype) |
472 | struct archetype : zero_initialised, attachable |
733 | struct archetype : object |
473 | { |
734 | { |
474 | archetype (); |
735 | static arch_ptr empty; // the empty_archetype |
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736 | MTH static void gc (); |
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737 | |
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738 | archetype (const char *name); |
475 | ~archetype (); |
739 | ~archetype (); |
476 | void gather_callbacks (AV *&callbacks, event_type event) const; |
740 | void gather_callbacks (AV *&callbacks, event_type event) const; |
477 | |
741 | |
478 | static archetype *find (const char *name); |
742 | MTH static archetype *find (const_utf8_string name); |
479 | |
743 | |
480 | void hash_add (); // add to hashtable |
744 | MTH void link (); |
481 | void hash_del (); // remove from hashtable |
745 | MTH void unlink (); |
482 | |
746 | |
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747 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
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748 | MTH object *instance (); |
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749 | |
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750 | object_vector_index ACC (RW, archid); // index in archvector |
483 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
751 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
484 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
752 | |
485 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
753 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
486 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
754 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
487 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
755 | |
488 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
756 | // support for archetype loading |
489 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
757 | static archetype *read (object_thawer &f); |
490 | * in comparison to the head. |
758 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
491 | */ |
759 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
492 | }; |
760 | }; |
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761 | |
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762 | // compatbiility, remove once replaced by ->instance |
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763 | inline object * |
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764 | arch_to_object (archetype *at) |
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765 | { |
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766 | return at->instance (); |
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767 | } |
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768 | |
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769 | inline void |
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770 | object_freezer::put (keyword k, archetype *v) |
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771 | { |
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772 | put (k, v ? &v->archname : (const char *)0); |
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773 | } |
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774 | |
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775 | typedef object_vector<object, &object::index > objectvec; |
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776 | typedef object_vector<object, &object::active> activevec; |
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777 | typedef object_vector<archetype, &archetype::archid> archvec; |
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778 | |
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779 | extern objectvec objects; |
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780 | extern activevec actives; |
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781 | extern archvec archetypes; |
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782 | |
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783 | // "safely" iterate over inv in a way such that the current item is removable |
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784 | // quite horrible, that's why its hidden in some macro |
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785 | #define for_inv_removable(op,var) \ |
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786 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
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787 | |
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788 | #define for_all_objects(var) \ |
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789 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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790 | statementvar (object *, var, objects [_i]) |
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791 | |
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792 | #define for_all_actives(var) \ |
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793 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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794 | statementvar (object *, var, actives [_i]) |
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795 | |
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796 | #define for_all_archetypes(var) \ |
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797 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
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798 | statementvar (archetype *, var, archetypes [_i]) |
493 | |
799 | |
494 | /* Used by update_object to know if the object being passed is |
800 | /* Used by update_object to know if the object being passed is |
495 | * being added or removed. |
801 | * being added or removed. |
496 | */ |
802 | */ |
497 | #define UP_OBJ_INSERT 1 |
803 | #define UP_OBJ_INSERT 1 |
… | |
… | |
514 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
820 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
515 | * Use for treasure chests so the new object is the highest thing |
821 | * Use for treasure chests so the new object is the highest thing |
516 | * beneath the player, but not actually above it. Note - the |
822 | * beneath the player, but not actually above it. Note - the |
517 | * map and x,y coordinates for the object to be inserted must |
823 | * map and x,y coordinates for the object to be inserted must |
518 | * match the originator. |
824 | * match the originator. |
519 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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520 | * speed up map loading process, as we assume the ordering in |
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521 | * loaded map is correct. |
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522 | * |
825 | * |
523 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
826 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
524 | * are mutually exclusive. The behaviour for passing more than one |
827 | * are mutually exclusive. The behaviour for passing more than one |
525 | * should be considered undefined - while you may notice what happens |
828 | * should be considered undefined - while you may notice what happens |
526 | * right now if you pass more than one, that could very well change |
829 | * right now if you pass more than one, that could very well change |
… | |
… | |
529 | #define INS_NO_MERGE 0x0001 |
832 | #define INS_NO_MERGE 0x0001 |
530 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
833 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
531 | #define INS_NO_WALK_ON 0x0004 |
834 | #define INS_NO_WALK_ON 0x0004 |
532 | #define INS_ON_TOP 0x0008 |
835 | #define INS_ON_TOP 0x0008 |
533 | #define INS_BELOW_ORIGINATOR 0x0010 |
836 | #define INS_BELOW_ORIGINATOR 0x0010 |
534 | #define INS_MAP_LOAD 0x0020 |
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535 | |
837 | |
536 | #define ARCH_SINGULARITY "singularity" |
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537 | #define ARCH_SINGULARITY_LEN 11 |
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538 | #define ARCH_DETECT_MAGIC "detect_magic" |
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539 | #define ARCH_DEPLETION "depletion" |
838 | #define ARCH_DEPLETION "depletion" |
540 | #define ARCH_SYMPTOM "symptom" |
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541 | |
839 | |
542 | #endif |
840 | #endif |
543 | |
841 | |