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Comparing deliantra/server/include/object.h (file contents):
Revision 1.97 by root, Wed Feb 7 02:13:06 2007 UTC vs.
Revision 1.115 by root, Thu May 3 10:39:46 2007 UTC

29 29
30#include "cfperl.h" 30#include "cfperl.h"
31#include "shstr.h" 31#include "shstr.h"
32 32
33typedef int tag_t; 33typedef int tag_t;
34
34#define NUM_BODY_LOCATIONS 12 35#define NUM_BODY_LOCATIONS 12
35#define BODY_ARMS 1 36#define BODY_ARMS 1
36 37
37/* See common/item.c */ 38/* See common/item.c */
38 39
121 object_ptr ACC (RW, spell); /* Spell that was being cast */ 122 object_ptr ACC (RW, spell); /* Spell that was being cast */
122 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ 123 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */
123 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 124 arch_ptr ACC (RW, arch); /* Pointer to archetype */
124 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 125 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
125 126
126 facetile *ACC (RW, face); /* Face with colors */
127 float ACC (RW, speed); /* The overall speed of this object */ 127 float ACC (RW, speed); /* The overall speed of this object */
128 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 128 float ACC (RW, speed_left); /* How much speed is left to spend this round */
129 uint32 ACC (RW, nrof); /* How many of the objects */ 129 uint32 ACC (RW, nrof); /* How many of the objects */
130 130
131 /* This next big block are basically used for monsters and equipment */ 131 /* This next big block are basically used for monsters and equipment */
160 sint64 ACC (RW, perm_exp); /* Permanent exp */ 160 sint64 ACC (RW, perm_exp); /* Permanent exp */
161 uint32 ACC (RW, weapontype); /* type of weapon */ 161 uint32 ACC (RW, weapontype); /* type of weapon */
162 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 162 uint32 ACC (RW, tooltype); /* type of tool or build facility */
163 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ 163 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */
164 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ 164 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */
165 faceidx ACC (RW, face); /* Face with colors */
165 living ACC (RO, stats); /* Str, Con, Dex, etc */ 166 living ACC (RO, stats); /* Str, Con, Dex, etc */
166 /* See the pod/objects.pod for more info about body locations */ 167 /* See the pod/objects.pod for more info about body locations */
167 168
168 /* Following mostly refers to fields only used for monsters */ 169 /* Following mostly refers to fields only used for monsters */
169 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 170 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
198 char *ACC (RW, spellarg); 199 char *ACC (RW, spellarg);
199 200
200 /* Following are values used by any object */ 201 /* Following are values used by any object */
201 /* this objects turns into or what this object creates */ 202 /* this objects turns into or what this object creates */
202 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 203 treasurelist *ACC (RW, randomitems); /* Items to be generated */
203 key_value *key_values; /* Fields not explictly known by the loader. */
204 flags_t flag; /* various flags */ 204 flags_t flag; /* various flags */
205#if FOR_PERL 205#if FOR_PERL
206 bool ACC (RW, flag[NUM_FLAGS]); 206 bool ACC (RW, flag[NUM_FLAGS]);
207#endif 207#endif
208 uint16 ACC (RW, animation_id);/* An index into the animation array */ 208 uint16 ACC (RW, animation_id);/* An index into the animation array */
229 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 229 object *ACC (RW, above); /* Pointer to the object stacked above this one */
230 /* Note: stacked in the *same* environment */ 230 /* Note: stacked in the *same* environment */
231 object *inv; /* Pointer to the first object in the inventory */ 231 object *inv; /* Pointer to the first object in the inventory */
232 232
233 //TODO: container must move into client 233 //TODO: container must move into client
234 object *ACC (RW, container); /* Current container being used. I think this 234 object_ptr ACC (RW, container); /* Current container being used. I think this
235 * is only used by the player right now. 235 * is only used by the player right now.
236 */ 236 */
237 object *ACC (RW, env); /* Pointer to the object which is the environment. 237 object *ACC (RW, env); /* Pointer to the object which is the environment.
238 * This is typically the container that the object is in. 238 * This is typically the container that the object is in.
239 */ 239 */
240 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 240 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
241 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 241 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
242 client_container *seen_by; // seen by which player/container currently? 242 client_container *seen_by; // seen by which player/container currently?
243 key_value *key_values; /* Fields not explictly known by the loader. */
244
245 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
246 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
247 bool write (object_freezer &f);
243 248
244 MTH static object *create (); 249 MTH static object *create ();
250 object &operator =(const object &src);
245 MTH void copy_to (object *dst); 251 MTH void copy_to (object *dst);
246 MTH object *clone (); // create + copy_to 252 MTH object *clone (); // create + copy_to
247 void do_destroy (); 253 void do_destroy ();
248 void gather_callbacks (AV *&callbacks, event_type event) const; 254 void gather_callbacks (AV *&callbacks, event_type event) const;
249 MTH void destroy (bool destroy_inventory = false); 255 MTH void destroy (bool destroy_inventory = false);
268 && can_merge_slow (op1, op2); 274 && can_merge_slow (op1, op2);
269 } 275 }
270 276
271 MTH void set_owner (object *owner); 277 MTH void set_owner (object *owner);
272 MTH void set_speed (float speed); 278 MTH void set_speed (float speed);
279 MTH void set_weapon (object *ob);
273 280
281 MTH void open_container (object *new_container);
282 MTH void close_container ()
283 {
284 open_container (0);
285 }
286
274 MTH void instantiate () 287 MTH void instantiate ();
275 {
276 if (!uuid.seq) // HACK
277 uuid = gen_uuid ();
278
279 attachable::instantiate ();
280 }
281 288
282 // recalculate all stats 289 // recalculate all stats
283 MTH void update_stats (); 290 MTH void update_stats ();
284 MTH void roll_stats (); 291 MTH void roll_stats ();
285 MTH void swap_stats (int a, int b); 292 MTH void swap_stats (int a, int b);
289 MTH void drain_specific_stat (int deplete_stats); 296 MTH void drain_specific_stat (int deplete_stats);
290 MTH void change_luck (int value); 297 MTH void change_luck (int value);
291 298
292 // info must hold 256 * 3 bytes currently 299 // info must hold 256 * 3 bytes currently
293 const char *debug_desc (char *info) const; 300 const char *debug_desc (char *info) const;
294 MTH const char *debug_desc () const; 301 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
295 const char *debug_desc2 () const; // another debug_desc, pure convinience function
296 const char *flag_desc (char *desc, int len) const; 302 const char *flag_desc (char *desc, int len) const;
297 303
298 int number_of () const 304 int number_of () const
299 { 305 {
300 return nrof ? nrof : 1; 306 return nrof ? nrof : 1;
306 } 312 }
307 313
308 // return the dominant material of this item, always return something 314 // return the dominant material of this item, always return something
309 const materialtype_t *dominant_material () const; 315 const materialtype_t *dominant_material () const;
310 316
317 // return the volume of this object in cm³
311 uint64 volume () const 318 uint64 volume () const
312 { 319 {
313 return total_weight () / dominant_material ()->density; 320 return total_weight ()
321 * 1000
322 * (type == CONTAINER ? 1000 : 1)
323 / dominant_material ()->density;
314 } 324 }
315 325
316 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 326 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
317 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 327 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
318 || type == CLOAK || type == BOOTS || type == GLOVES 328 || type == CLOAK || type == BOOTS || type == GLOVES
322 || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) 332 || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR))
323 && !flag [FLAG_IS_A_TEMPLATE]; } 333 && !flag [FLAG_IS_A_TEMPLATE]; }
324 MTH bool is_arrow () const { return type == ARROW 334 MTH bool is_arrow () const { return type == ARROW
325 || (type == SPELL_EFFECT 335 || (type == SPELL_EFFECT
326 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 336 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
337 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
327 338
328 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 339 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; }
329 340
330 // temporary: wether the object can be saved in a map file 341 // temporary: wether the object can be saved in a map file
331 // contr => is a player 342 // contr => is a player
352 MTH object *head_ () 363 MTH object *head_ ()
353 { 364 {
354 return head ? head : this; 365 return head ? head : this;
355 } 366 }
356 367
368 MTH std::string long_desc (object *who = 0);
369 MTH std::string describe_monster (object *who = 0);
370 MTH std::string describe_item (object *who = 0);
371 MTH std::string describe (object *who = 0);
372
373 // If this object has no extra parts but should have them,
374 // add them, effectively expanding heads into multipart
375 // objects. This method only works on objects not inserted
376 // anywhere.
377 MTH void expand_tail ();
378
379 MTH void create_treasure (treasurelist *tl, int flags = 0);
380
357 // insert object at same map position as 'where' 381 // insert object at same map position as 'where'
358 // handles both inventory and map "positions" 382 // handles both inventory and map "positions"
359 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 383 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
360 384
361 MTH void activate (); 385 MTH void activate ();
364 MTH void deactivate_recursive (); 388 MTH void deactivate_recursive ();
365 389
366 // set the givne flag on all objects in the inventory recursively 390 // set the givne flag on all objects in the inventory recursively
367 MTH void set_flag_inv (int flag, int value = 1); 391 MTH void set_flag_inv (int flag, int value = 1);
368 392
369 void enter_exit (object *exit);//PERL 393 void enter_exit (object *exit);//Perl
370 MTH void enter_map (maptile *newmap, int x, int y); 394 MTH void enter_map (maptile *newmap, int x, int y);
371 395
372 // returns the mapspace this object is in 396 // returns the mapspace this object is in
373 mapspace &ms () const; 397 mapspace &ms () const;
374 398
437 461
438extern objectvec objects; 462extern objectvec objects;
439extern activevec actives; 463extern activevec actives;
440 464
441#define for_all_objects(var) \ 465#define for_all_objects(var) \
442 for (int _i = 0; _i < objects.size (); ++_i) \ 466 for (unsigned _i = 0; _i < objects.size (); ++_i) \
443 declvar (object *, var, objects [_i]) 467 declvar (object *, var, objects [_i])
444 468
445#define for_all_actives(var) \ 469#define for_all_actives(var) \
446 for (int _i = 0; _i < actives.size (); ++_i) \ 470 for (unsigned _i = 0; _i < actives.size (); ++_i) \
447 declvar (object *, var, actives [_i]) 471 declvar (object *, var, actives [_i])
448 472
449typedef struct oblnk 473typedef struct oblnk
450{ /* Used to link together several objects */ 474{ /* Used to link together several objects */
451 object_ptr ob; 475 object_ptr ob;
473{ 497{
474 archetype (); 498 archetype ();
475 ~archetype (); 499 ~archetype ();
476 void gather_callbacks (AV *&callbacks, event_type event) const; 500 void gather_callbacks (AV *&callbacks, event_type event) const;
477 501
502 static archetype *read (object_thawer &f);
503 static archetype *get (const char *name); // find or create
478 static archetype *find (const char *name); 504 static archetype *find (const char *name);
479 505
480 void hash_add (); // add to hashtable 506 void hash_add (); // add to hashtable
481 void hash_del (); // remove from hashtable 507 void hash_del (); // remove from hashtable
482 508
484 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 510 struct archetype *ACC (RW, next); /* Next archetype in a linked list */
485 struct archetype *ACC (RW, head); /* The main part of a linked object */ 511 struct archetype *ACC (RW, head); /* The main part of a linked object */
486 struct archetype *ACC (RW, more); /* Next part of a linked object */ 512 struct archetype *ACC (RW, more); /* Next part of a linked object */
487 object ACC (RO, clone); /* An object from which to do ->copy_to () */ 513 object ACC (RO, clone); /* An object from which to do ->copy_to () */
488 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 514 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
515 bool ACC (RW, linked); // linked into list of heads
489 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 516 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is
490 * in comparison to the head. 517 * in comparison to the head.
491 */ 518 */
492}; 519};
493 520
532#define INS_ON_TOP 0x0008 559#define INS_ON_TOP 0x0008
533#define INS_BELOW_ORIGINATOR 0x0010 560#define INS_BELOW_ORIGINATOR 0x0010
534#define INS_MAP_LOAD 0x0020 561#define INS_MAP_LOAD 0x0020
535 562
536#define ARCH_SINGULARITY "singularity" 563#define ARCH_SINGULARITY "singularity"
537#define ARCH_SINGULARITY_LEN 11
538#define ARCH_DETECT_MAGIC "detect_magic" 564#define ARCH_DETECT_MAGIC "detect_magic"
539#define ARCH_DEPLETION "depletion" 565#define ARCH_DEPLETION "depletion"
540#define ARCH_SYMPTOM "symptom" 566#define ARCH_SYMPTOM "symptom"
541 567
542#endif 568#endif

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