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29 | |
29 | |
30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | #define NUM_BODY_LOCATIONS 12 |
34 | |
35 | #define BODY_ARMS 1 |
35 | enum { |
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36 | body_skill, |
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37 | body_combat, |
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38 | body_range, |
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39 | body_shield, |
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40 | body_arm, |
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41 | body_torso, |
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42 | body_head, |
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43 | body_neck, |
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44 | body_finger, |
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45 | body_shoulder, |
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46 | body_foot, |
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47 | body_hand, |
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48 | body_wrist, |
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49 | body_waist, |
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50 | NUM_BODY_LOCATIONS |
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51 | }; |
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52 | |
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53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
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58 | }; |
36 | |
59 | |
37 | /* See common/item.c */ |
60 | /* See common/item.c */ |
38 | |
61 | |
39 | typedef struct Body_Locations |
62 | typedef struct Body_Locations |
40 | { |
63 | { |
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89 | /* However, if you're keeping a pointer of some sort, you probably |
112 | /* However, if you're keeping a pointer of some sort, you probably |
90 | * don't just want it copied, so you'll need to add to common/object.C, |
113 | * don't just want it copied, so you'll need to add to common/object.C, |
91 | * e.g. ->copy_to () |
114 | * e.g. ->copy_to () |
92 | */ |
115 | */ |
93 | |
116 | |
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117 | struct body_slot |
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118 | { |
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119 | signed char info:4; /* body info as loaded from the file */ |
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120 | signed char used:4; /* Calculated value based on items equipped */ |
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121 | }; |
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122 | |
94 | INTERFACE_CLASS (object) |
123 | INTERFACE_CLASS (object) |
95 | // these are being copied |
124 | // these are being copied |
96 | struct object_copy : attachable |
125 | struct object_copy : attachable |
97 | { |
126 | { |
98 | typedef bitset<NUM_FLAGS> flags_t; |
127 | typedef bitset<NUM_FLAGS> flags_t; |
99 | |
128 | |
100 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
129 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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130 | |
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131 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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132 | uint8 ACC (RW, subtype); /* subtype of object */ |
101 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
133 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
102 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
134 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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135 | |
103 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
136 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
104 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
137 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
105 | shstr ACC (RW, title); /* Of foo, etc */ |
138 | shstr ACC (RW, title); /* Of foo, etc */ |
106 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
139 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
107 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
140 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
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121 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
154 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
122 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
155 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
123 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
156 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
124 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
157 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
125 | |
158 | |
126 | facetile *ACC (RW, face); /* Face with colors */ |
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127 | float ACC (RW, speed); /* The overall speed of this object */ |
159 | float ACC (RW, speed); /* The overall speed of this object */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
160 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
161 | uint32 ACC (RW, nrof); /* How many of the objects */ |
130 | |
162 | |
131 | /* This next big block are basically used for monsters and equipment */ |
163 | /* This next big block are basically used for monsters and equipment */ |
132 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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133 | uint8 ACC (RW, subtype); /* subtype of object */ |
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134 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
164 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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165 | |
135 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
166 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
136 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
167 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
137 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
168 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
138 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
169 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
139 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
170 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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158 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
189 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
159 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
190 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
191 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
192 | uint32 ACC (RW, weapontype); /* type of weapon */ |
162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
193 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
194 | body_slot slot [NUM_BODY_LOCATIONS]; |
164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
195 | faceidx ACC (RW, face); /* Face with colors */ |
165 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
196 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | /* See the pod/objects.pod for more info about body locations */ |
197 | /* See the pod/objects.pod for more info about body locations */ |
167 | |
198 | |
168 | /* Following mostly refers to fields only used for monsters */ |
199 | /* Following mostly refers to fields only used for monsters */ |
169 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
200 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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179 | * Note that other fields are used - these files are basically |
210 | * Note that other fields are used - these files are basically |
180 | * only used in spells. |
211 | * only used in spells. |
181 | */ |
212 | */ |
182 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
213 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
183 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
214 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
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215 | |
184 | uint16 ACC (RW, start_holding); |
216 | uint16 ACC (RW, start_holding); |
185 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
217 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
186 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
218 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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219 | |
187 | sint8 ACC (RW, range); /* Range of the spell */ |
220 | sint8 ACC (RW, range); /* Range of the spell */ |
188 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
221 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
189 | |
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190 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
222 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
191 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
223 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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224 | |
192 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
225 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
193 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
226 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
194 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
227 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
195 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
228 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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229 | |
196 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
230 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
197 | |
231 | |
198 | char *ACC (RW, spellarg); |
232 | char *ACC (RW, spellarg); |
199 | |
233 | |
200 | /* Following are values used by any object */ |
234 | /* Following are values used by any object */ |
201 | /* this objects turns into or what this object creates */ |
235 | /* this objects turns into or what this object creates */ |
202 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
236 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
203 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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204 | flags_t flag; /* various flags */ |
237 | flags_t flag; /* various flags */ |
205 | #if FOR_PERL |
238 | #if FOR_PERL |
206 | bool ACC (RW, flag[NUM_FLAGS]); |
239 | bool ACC (RW, flag[NUM_FLAGS]); |
207 | #endif |
240 | #endif |
208 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
241 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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229 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
262 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
230 | /* Note: stacked in the *same* environment */ |
263 | /* Note: stacked in the *same* environment */ |
231 | object *inv; /* Pointer to the first object in the inventory */ |
264 | object *inv; /* Pointer to the first object in the inventory */ |
232 | |
265 | |
233 | //TODO: container must move into client |
266 | //TODO: container must move into client |
234 | object *ACC (RW, container); /* Current container being used. I think this |
267 | object_ptr ACC (RW, container); /* Current container being used. I think this |
235 | * is only used by the player right now. |
268 | * is only used by the player right now. |
236 | */ |
269 | */ |
237 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
270 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
238 | * This is typically the container that the object is in. |
271 | * This is typically the container that the object is in. |
239 | */ |
272 | */ |
240 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
273 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
274 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
242 | client_container *seen_by; // seen by which player/container currently? |
275 | client_container *seen_by; // seen by which player/container currently? |
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276 | key_value *key_values; /* Fields not explictly known by the loader. */ |
243 | |
277 | |
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278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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279 | void post_load_check (); // do some adjustments after parsing |
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280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
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281 | bool write (object_freezer &f); |
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282 | |
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283 | MTH int slottype () const; |
244 | MTH static object *create (); |
284 | MTH static object *create (); |
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285 | object &operator =(const object &src); |
245 | MTH void copy_to (object *dst); |
286 | MTH void copy_to (object *dst); |
246 | MTH object *clone (); // create + copy_to |
287 | MTH object *clone (); // create + copy_to |
247 | void do_destroy (); |
288 | void do_destroy (); |
248 | void gather_callbacks (AV *&callbacks, event_type event) const; |
289 | void gather_callbacks (AV *&callbacks, event_type event) const; |
249 | MTH void destroy (bool destroy_inventory = false); |
290 | MTH void destroy (bool destroy_inventory = false); |
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256 | { |
297 | { |
257 | if (!flag [FLAG_REMOVED]) |
298 | if (!flag [FLAG_REMOVED]) |
258 | do_remove (); |
299 | do_remove (); |
259 | } |
300 | } |
260 | |
301 | |
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302 | // move this object to the top of its env's inventory to speed up |
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303 | // searches for it. |
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304 | MTH object *inv_splay () |
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305 | { |
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306 | if (env && env->inv != this) |
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307 | { |
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308 | if (above) above->below = below; |
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309 | if (below) below->above = above; |
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310 | |
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311 | above = 0; |
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312 | below = env->inv; |
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313 | below->above = this; |
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314 | env->inv = this; |
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315 | } |
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316 | |
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317 | return this; |
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318 | } |
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319 | |
261 | static bool can_merge_slow (object *op1, object *op2); |
320 | static bool can_merge_slow (object *op1, object *op2); |
262 | |
321 | |
263 | // this is often used in time-critical code, so optimise |
322 | // this is often used in time-critical code, so optimise |
264 | MTH static bool can_merge (object *op1, object *op2) |
323 | MTH static bool can_merge (object *op1, object *op2) |
265 | { |
324 | { |
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268 | && can_merge_slow (op1, op2); |
327 | && can_merge_slow (op1, op2); |
269 | } |
328 | } |
270 | |
329 | |
271 | MTH void set_owner (object *owner); |
330 | MTH void set_owner (object *owner); |
272 | MTH void set_speed (float speed); |
331 | MTH void set_speed (float speed); |
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332 | MTH bool change_weapon (object *ob); |
273 | |
333 | |
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334 | MTH void open_container (object *new_container); |
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335 | MTH void close_container () |
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336 | { |
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337 | open_container (0); |
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338 | } |
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339 | |
274 | MTH void instantiate () |
340 | MTH void instantiate (); |
275 | { |
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276 | if (!uuid.seq) // HACK |
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277 | uuid = gen_uuid (); |
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278 | |
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279 | attachable::instantiate (); |
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280 | } |
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281 | |
341 | |
282 | // recalculate all stats |
342 | // recalculate all stats |
283 | MTH void update_stats (); |
343 | MTH void update_stats (); |
284 | MTH void roll_stats (); |
344 | MTH void roll_stats (); |
285 | MTH void swap_stats (int a, int b); |
345 | MTH void swap_stats (int a, int b); |
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289 | MTH void drain_specific_stat (int deplete_stats); |
349 | MTH void drain_specific_stat (int deplete_stats); |
290 | MTH void change_luck (int value); |
350 | MTH void change_luck (int value); |
291 | |
351 | |
292 | // info must hold 256 * 3 bytes currently |
352 | // info must hold 256 * 3 bytes currently |
293 | const char *debug_desc (char *info) const; |
353 | const char *debug_desc (char *info) const; |
294 | MTH const char *debug_desc () const; |
354 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
295 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
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296 | const char *flag_desc (char *desc, int len) const; |
355 | const char *flag_desc (char *desc, int len) const; |
297 | |
356 | |
298 | int number_of () const |
357 | int number_of () const |
299 | { |
358 | { |
300 | return nrof ? nrof : 1; |
359 | return nrof ? nrof : 1; |
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326 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
385 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
327 | && !flag [FLAG_IS_A_TEMPLATE]; } |
386 | && !flag [FLAG_IS_A_TEMPLATE]; } |
328 | MTH bool is_arrow () const { return type == ARROW |
387 | MTH bool is_arrow () const { return type == ARROW |
329 | || (type == SPELL_EFFECT |
388 | || (type == SPELL_EFFECT |
330 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
389 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
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390 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
331 | |
391 | |
332 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
392 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
333 | |
393 | |
334 | // temporary: wether the object can be saved in a map file |
394 | // temporary: wether the object can be saved in a map file |
335 | // contr => is a player |
395 | // contr => is a player |
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356 | MTH object *head_ () |
416 | MTH object *head_ () |
357 | { |
417 | { |
358 | return head ? head : this; |
418 | return head ? head : this; |
359 | } |
419 | } |
360 | |
420 | |
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421 | MTH std::string long_desc (object *who = 0); |
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422 | MTH std::string describe_monster (object *who = 0); |
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423 | MTH std::string describe_item (object *who = 0); |
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424 | MTH std::string describe (object *who = 0); |
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425 | |
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426 | // If this object has no extra parts but should have them, |
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427 | // add them, effectively expanding heads into multipart |
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428 | // objects. This method only works on objects not inserted |
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429 | // anywhere. |
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430 | MTH void expand_tail (); |
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431 | |
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432 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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433 | |
361 | // insert object at same map position as 'where' |
434 | // insert object at same map position as 'where' |
362 | // handles both inventory and map "positions" |
435 | // handles both inventory and map "positions" |
363 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
436 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
364 | |
437 | |
365 | MTH void activate (); |
438 | MTH void activate (); |
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368 | MTH void deactivate_recursive (); |
441 | MTH void deactivate_recursive (); |
369 | |
442 | |
370 | // set the givne flag on all objects in the inventory recursively |
443 | // set the givne flag on all objects in the inventory recursively |
371 | MTH void set_flag_inv (int flag, int value = 1); |
444 | MTH void set_flag_inv (int flag, int value = 1); |
372 | |
445 | |
373 | void enter_exit (object *exit);//PERL |
446 | void enter_exit (object *exit);//Perl |
374 | MTH void enter_map (maptile *newmap, int x, int y); |
447 | MTH void enter_map (maptile *newmap, int x, int y); |
375 | |
448 | |
376 | // returns the mapspace this object is in |
449 | // returns the mapspace this object is in |
377 | mapspace &ms () const; |
450 | mapspace &ms () const; |
378 | |
451 | |
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441 | |
514 | |
442 | extern objectvec objects; |
515 | extern objectvec objects; |
443 | extern activevec actives; |
516 | extern activevec actives; |
444 | |
517 | |
445 | #define for_all_objects(var) \ |
518 | #define for_all_objects(var) \ |
446 | for (int _i = 0; _i < objects.size (); ++_i) \ |
519 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
447 | declvar (object *, var, objects [_i]) |
520 | declvar (object *, var, objects [_i]) |
448 | |
521 | |
449 | #define for_all_actives(var) \ |
522 | #define for_all_actives(var) \ |
450 | for (int _i = 0; _i < actives.size (); ++_i) \ |
523 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
451 | declvar (object *, var, actives [_i]) |
524 | declvar (object *, var, actives [_i]) |
452 | |
525 | |
453 | typedef struct oblnk |
526 | typedef struct oblnk |
454 | { /* Used to link together several objects */ |
527 | { /* Used to link together several objects */ |
455 | object_ptr ob; |
528 | object_ptr ob; |
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460 | { /* Used to link together several object links */ |
533 | { /* Used to link together several object links */ |
461 | struct oblnk *link; |
534 | struct oblnk *link; |
462 | long value; /* Used as connected value in buttons/gates */ |
535 | long value; /* Used as connected value in buttons/gates */ |
463 | struct oblinkpt *next; |
536 | struct oblinkpt *next; |
464 | } oblinkpt; |
537 | } oblinkpt; |
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538 | |
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539 | object *find_skill_by_name (object *who, const char *name); |
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540 | object *find_skill_by_name (object *who, const shstr &sh); |
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541 | object *find_skill_by_number (object *who, int skillno); |
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542 | int change_skill (object *who, object *new_skill, int flag); |
465 | |
543 | |
466 | /* |
544 | /* |
467 | * The archetype structure is a set of rules on how to generate and manipulate |
545 | * The archetype structure is a set of rules on how to generate and manipulate |
468 | * objects which point to archetypes. |
546 | * objects which point to archetypes. |
469 | * This probably belongs in arch.h, but there really doesn't appear to |
547 | * This probably belongs in arch.h, but there really doesn't appear to |
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477 | { |
555 | { |
478 | archetype (); |
556 | archetype (); |
479 | ~archetype (); |
557 | ~archetype (); |
480 | void gather_callbacks (AV *&callbacks, event_type event) const; |
558 | void gather_callbacks (AV *&callbacks, event_type event) const; |
481 | |
559 | |
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560 | static archetype *read (object_thawer &f); |
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561 | static archetype *get (const char *name); // find or create |
482 | static archetype *find (const char *name); |
562 | static archetype *find (const char *name); |
483 | |
563 | |
484 | void hash_add (); // add to hashtable |
564 | void hash_add (); // add to hashtable |
485 | void hash_del (); // remove from hashtable |
565 | void hash_del (); // remove from hashtable |
486 | |
566 | |
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488 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
568 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
489 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
569 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
490 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
570 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
491 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
571 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
492 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
572 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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573 | bool ACC (RW, linked); // linked into list of heads |
493 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
574 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
494 | * in comparison to the head. |
575 | * in comparison to the head. |
495 | */ |
576 | */ |
496 | }; |
577 | }; |
497 | |
578 | |
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536 | #define INS_ON_TOP 0x0008 |
617 | #define INS_ON_TOP 0x0008 |
537 | #define INS_BELOW_ORIGINATOR 0x0010 |
618 | #define INS_BELOW_ORIGINATOR 0x0010 |
538 | #define INS_MAP_LOAD 0x0020 |
619 | #define INS_MAP_LOAD 0x0020 |
539 | |
620 | |
540 | #define ARCH_SINGULARITY "singularity" |
621 | #define ARCH_SINGULARITY "singularity" |
541 | #define ARCH_SINGULARITY_LEN 11 |
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542 | #define ARCH_DETECT_MAGIC "detect_magic" |
622 | #define ARCH_DETECT_MAGIC "detect_magic" |
543 | #define ARCH_DEPLETION "depletion" |
623 | #define ARCH_DEPLETION "depletion" |
544 | #define ARCH_SYMPTOM "symptom" |
624 | #define ARCH_SYMPTOM "symptom" |
545 | |
625 | |
546 | #endif |
626 | #endif |