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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.104 by root, Fri Apr 2 03:41:24 2010 UTC vs.
Revision 1.107 by root, Fri Apr 16 02:38:04 2010 UTC

131 bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) 131 bool ACC (RW, dirty); // set if player is dirty (not reliable yet!)
132 132
133 float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ 133 float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */
134 float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks 134 float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks
135 living ACC (RO, orig_stats); /* Permanent real stats of player */ 135 living ACC (RO, orig_stats); /* Permanent real stats of player */
136 object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ 136 object_ptr last_skill_ob[CS_NUM_SKILLS]; /* the exp object */
137 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ 137 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */
138 138
139 object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks 139 object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks
140 object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks 140 object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks
141 object_ptr ACC (RW, golem); // the currently controlled golem 141 object_ptr ACC (RW, golem); // the currently controlled golem
287 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 287 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
288 288
289 // a prominent box that signifies some error such as a failed 289 // a prominent box that signifies some error such as a failed
290 // improvement potion. should not be long. 290 // improvement potion. should not be long.
291 MTH void failmsg (const_utf8_string msg, int color = NDI_RED); 291 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
292 void failmsgf (const_utf8_string format, ...); // always NDI_RED
292 293
293 MTH void update_spells () const 294 MTH void update_spells () const
294 { 295 {
295 if (ns) 296 if (ns)
296 ns->update_spells = true; 297 ns->update_spells = true;

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