1 | /* |
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2 | * static char *rcsid_player_h = |
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3 | * "$Id: player.h,v 1.10 2006/08/29 08:01:36 root Exp $"; |
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4 | */ |
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5 | |
1 | |
6 | /* |
2 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
8 | |
4 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
… | |
… | |
25 | |
21 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
27 | */ |
23 | */ |
28 | |
24 | |
29 | #define NUM_OUTPUT_BUFS 5 |
25 | #define NUM_OUTPUT_BUFS 5 |
30 | typedef struct { |
26 | struct Output_Buf |
31 | const char *buf; /* Actual string pointer */ |
27 | { |
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28 | shstr buf; /* Actual string pointer */ |
32 | uint32 first_update; /* First time this message was stored */ |
29 | uint32 first_update; /* First time this message was stored */ |
33 | uint16 count; /* How many times we got this message */ |
30 | uint16 count; /* How many times we got this message */ |
34 | } Output_Buf; |
31 | }; |
35 | |
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36 | |
32 | |
37 | /* wand/rod/horn rolled into range_misc. They all use the same body location |
33 | /* wand/rod/horn rolled into range_misc. They all use the same body location |
38 | * anyways. |
34 | * anyways. |
39 | */ |
35 | */ |
40 | enum rangetype { |
36 | enum rangetype |
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37 | { |
41 | range_bottom = -1, |
38 | range_bottom = -1, |
42 | range_none = 0, |
39 | range_none = 0, |
43 | range_bow = 1, |
40 | range_bow = 1, |
44 | range_magic = 2, |
41 | range_magic = 2, |
45 | range_misc = 3, |
42 | range_misc = 3, |
46 | range_golem = 4, |
43 | range_golem = 4, |
47 | range_skill = 5, |
44 | range_skill = 5, |
48 | range_builder = 6, |
45 | range_builder = 6, |
49 | range_size = 7 |
46 | range_size = 7 |
50 | }; |
47 | }; |
51 | |
48 | |
52 | enum bowtype_t { |
49 | enum bowtype_t |
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50 | { |
53 | bow_normal = 0, |
51 | bow_normal = 0, |
54 | bow_threewide = 1, |
52 | bow_threewide = 1, |
55 | bow_spreadshot = 2, |
53 | bow_spreadshot = 2, |
56 | bow_n = 3, /* must stay at 3 */ |
54 | bow_n = 3, /* must stay at 3 */ |
57 | bow_ne = 4, |
55 | bow_ne = 4, |
58 | bow_e = 5, |
56 | bow_e = 5, |
59 | bow_se = 6, |
57 | bow_se = 6, |
60 | bow_s = 7, |
58 | bow_s = 7, |
61 | bow_sw = 8, |
59 | bow_sw = 8, |
62 | bow_w = 9, |
60 | bow_w = 9, |
63 | bow_nw = 10, /* must stay at 10 */ |
61 | bow_nw = 10, /* must stay at 10 */ |
64 | bow_bestarrow = 11 |
62 | bow_bestarrow = 11 |
65 | }; |
63 | }; |
66 | |
64 | |
67 | typedef enum _petmode { |
65 | enum petmode_t |
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66 | { |
68 | pet_normal = 0, |
67 | pet_normal = 0, |
69 | pet_sad = 1, |
68 | pet_sad = 1, |
70 | pet_defend = 2, |
69 | pet_defend = 2, |
71 | pet_arena = 3 |
70 | pet_arena = 3 |
72 | } petmode_t; |
71 | }; |
73 | |
72 | |
74 | typedef enum usekeytype { |
73 | enum usekeytype |
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74 | { |
75 | key_inventory=0, |
75 | key_inventory = 0, |
76 | keyrings=1, |
76 | keyrings = 1, |
77 | containers=2 |
77 | containers = 2 |
78 | } usekeytype; |
78 | }; |
79 | |
79 | |
80 | /* This is used to control what to do when we need to unapply |
80 | /* This is used to control what to do when we need to unapply |
81 | * an object before we can apply another one. |
81 | * an object before we can apply another one. |
82 | */ |
82 | */ |
83 | typedef enum unapplymode { |
83 | enum unapplymode |
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84 | { |
84 | unapply_nochoice=0, /* Will unapply objects when there no choice to unapply */ |
85 | unapply_nochoice = 0, /* Will unapply objects when there no choice to unapply */ |
85 | unapply_never=1, /* will not unapply objects automatically */ |
86 | unapply_never = 1, /* will not unapply objects automatically */ |
86 | unapply_always=2 /* Will unapply whatever is necessary - this goes beyond */ |
87 | unapply_always = 2 /* Will unapply whatever is necessary - this goes beyond */ |
87 | /* no choice - if there are multiple ojbect of the same type */ |
88 | /* no choice - if there are multiple ojbect of the same type */ |
88 | /* that need to be unapplied, there is no way for the player */ |
89 | /* that need to be unapplied, there is no way for the player */ |
89 | /* to control which of these will be unapplied. */ |
90 | /* to control which of these will be unapplied. */ |
90 | } unapplymode; |
91 | }; |
91 | |
92 | |
92 | /* not really the player, but tied pretty closely */ |
93 | /* not really the player, but tied pretty closely */ |
93 | typedef struct party_struct { |
94 | struct partylist |
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95 | { |
94 | char * partyleader; |
96 | char *partyleader; |
95 | char passwd[9]; |
97 | char passwd[9]; |
96 | struct party_struct *next; |
98 | partylist *next; |
97 | char *partyname; |
99 | char *partyname; |
98 | |
100 | |
99 | #ifdef PARTY_KILL_LOG |
101 | #ifdef PARTY_KILL_LOG |
100 | struct party_kill { |
102 | struct party_kill |
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103 | { |
101 | char killer[MAX_NAME+1],dead[MAX_NAME+1]; |
104 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
102 | sint64 exp; |
105 | sint64 exp; |
103 | } party_kills[PARTY_KILL_LOG]; |
106 | } party_kills[PARTY_KILL_LOG]; |
104 | #endif |
107 | #endif |
105 | sint64 total_exp; |
108 | sint64 total_exp; |
106 | uint32 kills; |
109 | uint32 kills; |
107 | } partylist; |
110 | }; |
108 | |
111 | |
109 | // memsettable part of player |
112 | // memsettable part of player |
110 | struct player_memset |
113 | struct player_pod |
111 | { |
114 | { |
112 | object *ob; /* The object representing the player */ |
115 | object *ob; /* The object representing the player */ |
113 | mapstruct *loading; /* When entering a map in progress of loading, not really used */ |
116 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
114 | rangetype shoottype; /* Which range-attack is being used by player */ |
117 | rangetype shoottype; /* Which range-attack is being used by player */ |
115 | bowtype_t bowtype; /* which firemode? */ |
118 | bowtype_t bowtype; /* which firemode? */ |
116 | petmode_t petmode; /* which petmode? */ |
119 | petmode_t petmode; /* which petmode? */ |
117 | object *ranges[range_size];/* object for each range. Set up in fix player. Note */ |
120 | object *ranges[range_size]; /* object for each range. Set up in fix player. Note */ |
118 | /* That not all are used, it is just nice to map this 1:1 */ |
121 | /* That not all are used, it is just nice to map this 1:1 */ |
119 | /* With the range names */ |
122 | /* With the range names */ |
120 | uint32 golem_count; /* To track the golem */ |
123 | uint32 golem_count; /* To track the golem */ |
121 | usekeytype usekeys; /* Method for finding keys for doors */ |
124 | usekeytype usekeys; /* Method for finding keys for doors */ |
122 | unapplymode unapply; /* Method for auto unapply */ |
125 | unapplymode unapply; /* Method for auto unapply */ |
123 | uint32 count; /* Any numbers typed before a command */ |
126 | uint32 count; /* Any numbers typed before a command */ |
124 | uint32 mode; /* Mode of player for pickup. */ |
127 | uint32 mode; /* Mode of player for pickup. */ |
125 | |
128 | |
126 | sint8 digestion; /* Any bonuses/penalties to digestion */ |
129 | sint8 digestion; /* Any bonuses/penalties to digestion */ |
127 | sint8 gen_hp; /* Bonuses to regeneration speed of hp */ |
130 | sint8 gen_hp; /* Bonuses to regeneration speed of hp */ |
128 | sint8 gen_sp; /* Bonuses to regeneration speed of sp */ |
131 | sint8 gen_sp; /* Bonuses to regeneration speed of sp */ |
129 | sint8 gen_sp_armour; /* Penalty to sp regen from armour */ |
132 | sint8 gen_sp_armour; /* Penalty to sp regen from armour */ |
130 | sint8 gen_grace; /* Bonuses to regeneration speed of grace */ |
133 | sint8 gen_grace; /* Bonuses to regeneration speed of grace */ |
131 | sint16 item_power; /* Total item power of objects equipped */ |
134 | sint16 item_power; /* Total item power of objects equipped */ |
132 | uint8 state; /* Input state of the player (name, password, etc */ |
135 | uint8 state; /* Input state of the player (name, password, etc */ |
133 | uint8 listening; /* Which priority will be used in info_all */ |
136 | uint8 listening; /* Which priority will be used in info_all */ |
134 | sint8 last_level; /* Last level we sent to client */ |
137 | sint8 last_level; /* Last level we sent to client */ |
135 | |
138 | |
136 | /* Try to put all the bitfields together - saves some small amount of memory */ |
139 | /* Try to put all the bitfields together - saves some small amount of memory */ |
137 | uint32 braced:1; /* Will not move if braced, only attack */ |
140 | uint32 braced:1; /* Will not move if braced, only attack */ |
138 | uint32 tmp_invis:1; /* Will invis go away when we attack ? */ |
141 | uint32 tmp_invis:1; /* Will invis go away when we attack ? */ |
139 | const char *invis_race; /* What race invisible to? */ |
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140 | uint32 do_los:1; /* If true, need to call update_los() in draw(), and clear */ |
142 | uint32 do_los:1; /* If true, need to call update_los() in draw(), and clear */ |
141 | uint32 fire_on:1; /* Player should fire object, not move */ |
143 | uint32 fire_on:1; /* Player should fire object, not move */ |
142 | uint32 run_on:1; /* Player should keep moving in dir until run is off */ |
144 | uint32 run_on:1; /* Player should keep moving in dir until run is off */ |
143 | uint32 has_hit:1; /* If set, weapon_sp instead of speed will count */ |
145 | uint32 has_hit:1; /* If set, weapon_sp instead of speed will count */ |
144 | uint32 name_changed:1; /* If true, the player has set a name. */ |
146 | uint32 name_changed:1; /* If true, the player has set a name. */ |
145 | uint32 peaceful:1; /* If set, won't attack friendly creatures */ |
147 | uint32 peaceful:1; /* If set, won't attack friendly creatures */ |
146 | uint32 hidden:1; /* If True, player (DM) is hidden from view */ |
148 | uint32 hidden:1; /* If True, player (DM) is hidden from view */ |
147 | uint32 explore:1; /* if True, player is in explore mode */ |
149 | uint32 explore:1; /* if True, player is in explore mode */ |
148 | uint32 no_shout:1; /* if True, player is *not* able to use shout command */ |
150 | uint32 no_shout:1; /* if True, player is *not* able to use shout command */ |
149 | |
151 | |
150 | object *last_skill_ob[NUM_SKILLS]; /* the exp object */ |
152 | object *last_skill_ob[NUM_SKILLS]; /* the exp object */ |
151 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
153 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
152 | |
154 | |
153 | float weapon_sp; /* Penalties to speed when fighting w speed >ws/10*/ |
155 | float weapon_sp; /* Penalties to speed when fighting w speed >ws/10 */ |
154 | float last_weapon_sp; /* if diff than weapon_sp, update client */ |
156 | float last_weapon_sp; /* if diff than weapon_sp, update client */ |
155 | uint16 last_flags; /* fire/run on flags for last tick */ |
157 | uint16 last_flags; /* fire/run on flags for last tick */ |
156 | sint32 last_weight; /* Last weight as sent to client; -1 means do not send weight */ |
158 | sint32 last_weight; /* Last weight as sent to client; -1 means do not send weight */ |
157 | sint32 last_weight_limit; /* Last weight limit transmitted to client */ |
159 | sint32 last_weight_limit; /* Last weight limit transmitted to client */ |
158 | uint32 last_path_attuned; /* Last spell attunment sent to client */ |
160 | uint32 last_path_attuned; /* Last spell attunment sent to client */ |
159 | uint32 last_path_repelled; /* Last spell repelled sent to client */ |
161 | uint32 last_path_repelled; /* Last spell repelled sent to client */ |
160 | uint32 last_path_denied; /* Last spell denied sent to client */ |
162 | uint32 last_path_denied; /* Last spell denied sent to client */ |
161 | living orig_stats; /* Permanent real stats of player */ |
163 | living orig_stats; /* Permanent real stats of player */ |
162 | living last_stats; /* Last stats as sent to client */ |
164 | living last_stats; /* Last stats as sent to client */ |
163 | float last_speed; /* Last speed as sent to client */ |
165 | float last_speed; /* Last speed as sent to client */ |
164 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
166 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
165 | int Swap_First; /* First stat player has selected to swap */ |
167 | int Swap_First; /* First stat player has selected to swap */ |
166 | object *last_used; /* Pointer to object last picked or applied */ |
168 | object *last_used; /* Pointer to object last picked or applied */ |
167 | uint32 last_used_id; /* Safety measures to be sure it's the same */ |
169 | uint32 last_used_id; /* Safety measures to be sure it's the same */ |
168 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
170 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
169 | /* the player can see. For maps smaller than */ |
171 | /* the player can see. For maps smaller than */ |
170 | /* MAP_CLIENT_.., the upper left is used */ |
172 | /* MAP_CLIENT_.., the upper left is used */ |
171 | |
173 | |
172 | sint16 bed_x, bed_y; /* x,y - coordinates of respawn (savebed) */ |
174 | sint16 bed_x, bed_y; /* x,y - coordinates of respawn (savebed) */ |
173 | char savebed_map[MAX_BUF]; /* map where player will respawn after death */ |
175 | char savebed_map[MAX_BUF]; /* map where player will respawn after death */ |
174 | char maplevel[MAX_BUF]; /* On which level is the player? */ |
176 | char maplevel[MAX_BUF]; /* On which level is the player? */ |
175 | char spellparam[MAX_BUF]; /* What param to add to spells */ |
177 | char spellparam[MAX_BUF]; /* What param to add to spells */ |
176 | |
178 | |
177 | char own_title[MAX_NAME]; /* Title the player has chosen for themself */ |
179 | char own_title[MAX_NAME]; /* Title the player has chosen for themself */ |
178 | /* Note that for dragon players, this is filled in for them */ |
180 | /* Note that for dragon players, this is filled in for them */ |
179 | char title[BIG_NAME]; /* Default title, like fighter, wizard, etc */ |
181 | char title[BIG_NAME]; /* Default title, like fighter, wizard, etc */ |
180 | |
182 | |
181 | sint8 levhp[11]; /* What the player gained on that level */ |
183 | sint8 levhp[11]; /* What the player gained on that level */ |
182 | sint8 levsp[11]; /* Same for sp */ |
184 | sint8 levsp[11]; /* Same for sp */ |
183 | sint8 levgrace[11]; /* And same for grace */ |
185 | sint8 levgrace[11]; /* And same for grace */ |
184 | |
186 | |
185 | char killer[BIG_NAME]; /* Who killed this player. */ |
187 | char killer[BIG_NAME]; /* Who killed this player. */ |
186 | char last_tell[MAX_NAME]; /* last player that told you something [mids 01/14/2002] */ |
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187 | |
188 | |
188 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
189 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
189 | char input_buf[MAX_BUF]; /* Holds command to run */ |
190 | char input_buf[MAX_BUF]; /* Holds command to run */ |
190 | char password[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
191 | char password[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
191 | |
192 | |
192 | #ifdef SAVE_INTERVAL |
193 | #ifdef SAVE_INTERVAL |
193 | time_t last_save_time; |
194 | time_t last_save_time; |
194 | #endif /* SAVE_INTERVAL */ |
195 | #endif /* SAVE_INTERVAL */ |
195 | #ifdef AUTOSAVE |
196 | #ifdef AUTOSAVE |
196 | uint32 last_save_tick; |
197 | uint32 last_save_tick; |
197 | #endif |
198 | #endif |
198 | partylist *party; /* Party this player is part of */ |
199 | partylist *party; /* Party this player is part of */ |
199 | partylist *party_to_join; /* used when player wants to join a party */ |
200 | partylist *party_to_join; /* used when player wants to join a party */ |
200 | /* but we will have to get password first */ |
201 | /* but we will have to get password first */ |
201 | /* so we have to remember which party to */ |
202 | /* so we have to remember which party to */ |
202 | /* join */ |
203 | /* join */ |
203 | char search_str[MAX_BUF]; /* Item we are looking for */ |
204 | char search_str[MAX_BUF]; /* Item we are looking for */ |
204 | sint16 encumbrance; /* How much our player is encumbered */ |
205 | sint16 encumbrance; /* How much our player is encumbered */ |
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206 | uint16 outputs_sync; /* How often to print, no matter what */ |
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207 | uint16 outputs_count; /* Print if this count is exceeded */ |
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208 | object *mark; /* marked object */ |
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209 | uint32 mark_count; /* count of mark object */ |
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210 | /* Special DM fields */ |
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211 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
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212 | int stack_position; /* Current stack position, 0 for no item */ |
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213 | }; |
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214 | |
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215 | struct player : zero_initialised, attachable<player>, player_pod |
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216 | { |
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217 | player *next; /* Pointer to next player, NULL if this is last */ |
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218 | NewSocket socket; /* Socket information for this player */ |
205 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
219 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
206 | uint16 outputs_sync; /* How often to print, no matter what */ |
220 | shstr invis_race; /* What race invisible to? */ |
207 | uint16 outputs_count; /* Print if this count is exceeded */ |
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208 | object *mark; /* marked object */ |
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209 | uint32 mark_count; /* count of mark object */ |
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210 | /* Special DM fields */ |
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211 | tag_t* stack_items; /* Item stack for patch/dump/... commands */ |
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212 | int stack_position; /* Current stack position, 0 for no item */ |
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213 | }; |
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214 | |
221 | |
215 | typedef struct pl : player_memset, attachable<struct pl> |
222 | void clear () |
216 | { |
223 | { |
217 | static data_type get_dt () { return DT_PLAYER; } |
224 | memset (static_cast < player_pod * >(this), 0, sizeof (player_pod)); |
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225 | attachable_clear (); |
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226 | invis_race = 0; |
218 | |
227 | |
219 | struct pl *next; /* Pointer to next player, NULL if this is last */ |
228 | for (int i = 0; i < NUM_OUTPUT_BUFS; i++) |
220 | NewSocket socket; /* Socket information for this player */ |
229 | outputs[i].buf = 0; |
221 | } player; |
230 | } |
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231 | }; |
222 | |
232 | |