1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
4 | |
3 | |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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17 | |
16 | |
18 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
20 | |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at crossfire@schmorp.de |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #define NUM_OUTPUT_BUFS 5 |
24 | #define NUM_OUTPUT_BUFS 5 |
26 | struct Output_Buf |
25 | struct Output_Buf |
27 | { |
26 | { |
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107 | #endif |
106 | #endif |
108 | sint64 total_exp; |
107 | sint64 total_exp; |
109 | uint32 kills; |
108 | uint32 kills; |
110 | }; |
109 | }; |
111 | |
110 | |
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111 | #define for_all_players(var) for (player *var = first_player; var; var = var->next) |
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112 | |
112 | ACC_CLASS (player) |
113 | ACC_CLASS (player) |
113 | |
114 | struct player : zero_initialised, refcounted, attachable<player> |
114 | // memsettable part of player |
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115 | struct player_pod |
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116 | { |
115 | { |
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116 | player *ACC (RW, next); /* Pointer to next player, NULL if this is last */ |
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117 | client *ACC (RO, ns); /* Socket information for this player */ |
117 | object_ptr ACC (RW, ob); /* The object representing the player */ |
118 | object_ptr ACC (RW, ob); /* The object representing the player */ |
118 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
119 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
119 | rangetype shoottype; /* Which range-attack is being used by player */ |
120 | rangetype shoottype; /* Which range-attack is being used by player */ |
120 | bowtype_t bowtype; /* which firemode? */ |
121 | bowtype_t bowtype; /* which firemode? */ |
121 | petmode_t petmode; /* which petmode? */ |
122 | petmode_t petmode; /* which petmode? */ |
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131 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
132 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
132 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
133 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
133 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
134 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
134 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
135 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
135 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
136 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
136 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
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137 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
137 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
138 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
138 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
139 | |
139 | |
140 | /* Try to put all the bitfields together - saves some small amount of memory */ |
140 | /* Try to put all the bitfields together - saves some small amount of memory */ |
141 | uint32 ACC (RO, braced):1; /* Will not move if braced, only attack */ |
141 | uint32 ACC (RO, braced):1; /* Will not move if braced, only attack */ |
142 | uint32 ACC (RO, tmp_invis):1; /* Will invis go away when we attack ? */ |
142 | uint32 ACC (RO, tmp_invis):1; /* Will invis go away when we attack ? */ |
143 | uint32 ACC (RO, do_los):1; /* If true, need to call update_los() in draw(), and clear */ |
143 | uint32 ACC (RO, do_los):1; /* If true, need to call update_los() in draw(), and clear */ |
144 | uint32 ACC (RO, fire_on):1; /* Player should fire object, not move */ |
144 | uint32 ACC (RO, fire_on):1; /* Player should fire object, not move */ |
145 | uint32 ACC (RO, run_on):1; /* Player should keep moving in dir until run is off */ |
145 | uint32 ACC (RO, run_on):1; /* Player should keep moving in dir until run is off */ |
146 | uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ |
146 | uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ |
147 | uint32 ACC (RO, name_changed):1; /* If true, the player has set a name. */ |
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148 | uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ |
147 | uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ |
149 | uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ |
148 | uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ |
150 | uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ |
149 | uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ |
151 | uint32 ACC (RO, no_shout):1; /* if True, player is *not* able to use shout command */ |
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152 | |
150 | |
153 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
151 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
154 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
152 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
155 | |
153 | |
156 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
154 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
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163 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
161 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
164 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
162 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
165 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
163 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
166 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
164 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
167 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
165 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
168 | int Swap_First; /* First stat player has selected to swap */ |
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169 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
166 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
170 | uint32 last_used_id; /* Safety measures to be sure it's the same */ |
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171 | |
167 | |
172 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
168 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
173 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
169 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
174 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
170 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
175 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
171 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
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182 | sint8 levsp[11]; /* Same for sp */ |
178 | sint8 levsp[11]; /* Same for sp */ |
183 | sint8 levgrace[11]; /* And same for grace */ |
179 | sint8 levgrace[11]; /* And same for grace */ |
184 | |
180 | |
185 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
181 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
186 | |
182 | |
187 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
183 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
188 | char input_buf[MAX_BUF]; /* Holds command to run */ |
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189 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
184 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
190 | |
185 | |
191 | time_t ACC (RW, last_save_time); |
186 | time_t ACC (RW, last_save_time); |
192 | uint32 ACC (RW, last_save_tick); |
187 | uint32 ACC (RW, last_save_tick); |
193 | partylist *ACC (RW, party); /* Party this player is part of */ |
188 | partylist *ACC (RW, party); /* Party this player is part of */ |
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202 | object_ptr ACC (RW, mark); /* marked object */ |
197 | object_ptr ACC (RW, mark); /* marked object */ |
203 | /* Special DM fields */ |
198 | /* Special DM fields */ |
204 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
199 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
205 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
200 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
206 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
201 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
207 | /* the player can see. For maps smaller than */ |
202 | /* the player can see. For maps smaller than */ |
208 | /* MAP_CLIENT_.., the upper left is used */ |
203 | /* MAP_CLIENT_.., the upper left is used */ |
209 | }; |
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210 | |
204 | |
211 | struct player : zero_initialised, attachable<player>, player_pod |
205 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
212 | { |
206 | bool ACC (RW, enable_save); |
213 | player *next; /* Pointer to next player, NULL if this is last */ |
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214 | NewSocket socket; /* Socket information for this player */ |
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215 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
207 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
216 | shstr invis_race; /* What race invisible to? */ |
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217 | |
208 | |
218 | void clear () |
209 | static player *create (); |
219 | { |
210 | static player *load (const char *path); |
220 | memset (static_cast < player_pod * >(this), 0, sizeof (player_pod)); |
211 | void save (bool final = false); |
221 | attachable_clear (); |
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222 | invis_race = 0; |
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223 | |
212 | |
224 | for (int i = 0; i < NUM_OUTPUT_BUFS; i++) |
213 | void connect (client *ns); |
225 | outputs[i].buf = 0; |
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226 | } |
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227 | }; |
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228 | |
214 | |
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215 | ~player (); |
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216 | |
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217 | private: |
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218 | void set_object (object *op); |
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219 | player (); |
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220 | }; |
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221 | |