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88 | /* that need to be unapplied, there is no way for the player */ |
88 | /* that need to be unapplied, there is no way for the player */ |
89 | /* to control which of these will be unapplied. */ |
89 | /* to control which of these will be unapplied. */ |
90 | }; |
90 | }; |
91 | |
91 | |
92 | /* not really the player, but tied pretty closely */ |
92 | /* not really the player, but tied pretty closely */ |
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93 | INTERFACE_CLASS (partylist) |
93 | struct partylist |
94 | struct partylist |
94 | { |
95 | { |
95 | char *partyleader; |
96 | char *ACC (RW, partyleader); |
96 | char passwd[9]; |
97 | char ACC (RW, passwd)[9]; |
97 | partylist *next; |
98 | partylist *ACC (RW, next); |
98 | char *partyname; |
99 | char *ACC (RW, partyname); |
99 | |
100 | |
100 | #ifdef PARTY_KILL_LOG |
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101 | struct party_kill |
101 | struct party_kill |
102 | { |
102 | { |
103 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
103 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
104 | sint64 exp; |
104 | sint64 exp; |
105 | } party_kills[PARTY_KILL_LOG]; |
105 | } party_kills[PARTY_KILL_LOG]; |
106 | #endif |
106 | |
107 | sint64 total_exp; |
107 | sint64 ACC (RW, total_exp); |
108 | uint32 kills; |
108 | uint32 ACC (RW, kills); |
109 | }; |
109 | }; |
110 | |
110 | |
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111 | #define for_all_players(var) for (player *var = first_player; var; var = var->next) |
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112 | |
111 | ACC_CLASS (player) |
113 | INTERFACE_CLASS (player) |
112 | |
114 | struct player : zero_initialised, attachable |
113 | // memsettable part of player |
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114 | struct player_pod |
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115 | { |
115 | { |
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116 | player *ACC (RW, next); /* Pointer to next player, NULL if this is last */ |
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117 | client_ptr ACC (RO, ns); /* Socket information for this player */ |
116 | object_ptr ACC (RW, ob); /* The object representing the player */ |
118 | object_ptr ACC (RW, ob); /* The object representing the player */ |
117 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
119 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
118 | rangetype shoottype; /* Which range-attack is being used by player */ |
120 | rangetype ACC (RW, shoottype); /* Which range-attack is being used by player */ |
119 | bowtype_t bowtype; /* which firemode? */ |
121 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
120 | petmode_t petmode; /* which petmode? */ |
122 | petmode_t ACC (RW, petmode); /* which petmode? */ |
121 | object_ptr ranges[range_size]; /* object for each range. Set up in fix player. Note */ |
123 | object_ptr ACC (RW, ranges[range_size]); /* object for each range. Set up in fix player. Note */ |
122 | /* That not all are used, it is just nice to map this 1:1 */ |
124 | /* That not all are used, it is just nice to map this 1:1 */ |
123 | /* With the range names */ |
125 | /* With the range names */ |
124 | usekeytype usekeys; /* Method for finding keys for doors */ |
126 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
125 | unapplymode unapply; /* Method for auto unapply */ |
127 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
126 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
128 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
127 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
129 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
128 | |
130 | |
129 | sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
131 | sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
130 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
132 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
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140 | uint32 ACC (RO, tmp_invis):1; /* Will invis go away when we attack ? */ |
142 | uint32 ACC (RO, tmp_invis):1; /* Will invis go away when we attack ? */ |
141 | uint32 ACC (RO, do_los):1; /* If true, need to call update_los() in draw(), and clear */ |
143 | uint32 ACC (RO, do_los):1; /* If true, need to call update_los() in draw(), and clear */ |
142 | uint32 ACC (RO, fire_on):1; /* Player should fire object, not move */ |
144 | uint32 ACC (RO, fire_on):1; /* Player should fire object, not move */ |
143 | uint32 ACC (RO, run_on):1; /* Player should keep moving in dir until run is off */ |
145 | uint32 ACC (RO, run_on):1; /* Player should keep moving in dir until run is off */ |
144 | uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ |
146 | uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ |
145 | uint32 ACC (RO, name_changed):1; /* If true, the player has set a name. */ |
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146 | uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ |
147 | uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ |
147 | uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ |
148 | uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ |
148 | uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ |
149 | uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ |
149 | |
150 | |
150 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
151 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
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159 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
160 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
160 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
161 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
161 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
162 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
162 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
163 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
163 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
164 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
164 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
165 | sint16 ACC (RW, last_resist[NROFATTACKS]); /* last resist values sent to client */ |
165 | int Swap_First; /* First stat player has selected to swap */ |
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166 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
166 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
167 | |
167 | |
168 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
168 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
169 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
169 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
170 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
170 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
171 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
171 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
172 | |
172 | |
173 | char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
173 | char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
174 | /* Note that for dragon players, this is filled in for them */ |
174 | /* Note that for dragon players, this is filled in for them */ |
175 | char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ |
175 | char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ |
176 | |
176 | |
177 | sint8 levhp[11]; /* What the player gained on that level */ |
177 | sint8 ACC (RW, levhp[11]); /* What the player gained on that level */ |
178 | sint8 levsp[11]; /* Same for sp */ |
178 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
179 | sint8 levgrace[11]; /* And same for grace */ |
179 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
180 | |
180 | |
181 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
181 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
182 | |
182 | |
183 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
183 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
184 | char input_buf[MAX_BUF]; /* Holds command to run */ |
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185 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
184 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
186 | |
185 | |
187 | time_t ACC (RW, last_save_time); |
186 | time_t ACC (RW, last_save_time); |
188 | uint32 ACC (RW, last_save_tick); |
187 | uint32 ACC (RW, last_save_tick); |
189 | partylist *ACC (RW, party); /* Party this player is part of */ |
188 | partylist *ACC (RW, party); /* Party this player is part of */ |
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198 | object_ptr ACC (RW, mark); /* marked object */ |
197 | object_ptr ACC (RW, mark); /* marked object */ |
199 | /* Special DM fields */ |
198 | /* Special DM fields */ |
200 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
199 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
201 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
200 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
202 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
201 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
203 | /* the player can see. For maps smaller than */ |
202 | /* the player can see. For maps smaller than */ |
204 | /* MAP_CLIENT_.., the upper left is used */ |
203 | /* MAP_CLIENT_.., the upper left is used */ |
205 | }; |
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206 | |
204 | |
207 | struct player : zero_initialised, attachable<player>, player_pod |
205 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
208 | { |
206 | bool ACC (RW, enable_save); |
209 | player *next; /* Pointer to next player, NULL if this is last */ |
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210 | client *ACC (RO, ns); /* Socket information for this player */ |
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211 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
207 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
212 | shstr invis_race; /* What race invisible to? */ |
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213 | |
208 | |
214 | void clear () |
209 | MTH static player *create (); |
215 | { |
210 | MTH static player *load (const char *path); |
216 | memset (static_cast < player_pod * >(this), 0, sizeof (player_pod)); |
211 | MTH void save (bool final = false); |
217 | attachable_clear (); |
212 | void do_destroy (); |
218 | invis_race = 0; |
213 | void gather_callbacks (AV *&callbacks, event_type event) const; |
219 | |
214 | |
220 | for (int i = 0; i < NUM_OUTPUT_BUFS; i++) |
215 | MTH void connect (client *ns); |
221 | outputs[i].buf = 0; |
216 | MTH void disconnect (); |
222 | } |
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223 | }; |
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224 | |
217 | |
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218 | // enters the initial map, after login or creation |
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219 | MTH void enter_map (); |
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220 | |
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221 | ~player (); |
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222 | |
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223 | private: |
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224 | void set_object (object *op); |
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225 | player (); |
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226 | }; |
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227 | |