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88 | /* that need to be unapplied, there is no way for the player */ |
88 | /* that need to be unapplied, there is no way for the player */ |
89 | /* to control which of these will be unapplied. */ |
89 | /* to control which of these will be unapplied. */ |
90 | }; |
90 | }; |
91 | |
91 | |
92 | /* not really the player, but tied pretty closely */ |
92 | /* not really the player, but tied pretty closely */ |
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93 | INTERFACE_CLASS (partylist) |
93 | struct partylist |
94 | struct partylist |
94 | { |
95 | { |
95 | char *partyleader; |
96 | char *ACC (RW, partyleader); |
96 | char passwd[9]; |
97 | char ACC (RW, passwd)[9]; |
97 | partylist *next; |
98 | partylist *ACC (RW, next); |
98 | char *partyname; |
99 | char *ACC (RW, partyname); |
99 | |
100 | |
100 | #ifdef PARTY_KILL_LOG |
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101 | struct party_kill |
101 | struct party_kill |
102 | { |
102 | { |
103 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
103 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
104 | sint64 exp; |
104 | sint64 exp; |
105 | } party_kills[PARTY_KILL_LOG]; |
105 | } party_kills[PARTY_KILL_LOG]; |
106 | #endif |
106 | |
107 | sint64 total_exp; |
107 | sint64 ACC (RW, total_exp); |
108 | uint32 kills; |
108 | uint32 ACC (RW, kills); |
109 | }; |
109 | }; |
110 | |
110 | |
111 | #define for_all_players(var) for (player *var = first_player; var; var = var->next) |
111 | #define for_all_players(var) for (player *var = first_player; var; var = var->next) |
112 | |
112 | |
113 | ACC_CLASS (player) |
113 | INTERFACE_CLASS (player) |
114 | struct player : zero_initialised, refcounted, attachable<player> |
114 | struct player : zero_initialised, attachable |
115 | { |
115 | { |
116 | player *ACC (RW, next); /* Pointer to next player, NULL if this is last */ |
116 | player *ACC (RW, next); /* Pointer to next player, NULL if this is last */ |
117 | client *ACC (RO, ns); /* Socket information for this player */ |
117 | client_ptr ACC (RO, ns); /* Socket information for this player */ |
118 | object_ptr ACC (RW, ob); /* The object representing the player */ |
118 | object_ptr ACC (RW, ob); /* The object representing the player */ |
119 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
119 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
120 | rangetype shoottype; /* Which range-attack is being used by player */ |
120 | rangetype ACC (RW, shoottype); /* Which range-attack is being used by player */ |
121 | bowtype_t bowtype; /* which firemode? */ |
121 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
122 | petmode_t petmode; /* which petmode? */ |
122 | petmode_t ACC (RW, petmode); /* which petmode? */ |
123 | object_ptr ranges[range_size]; /* object for each range. Set up in fix player. Note */ |
123 | object_ptr ACC (RW, ranges[range_size]); /* object for each range. Set up in fix player. Note */ |
124 | /* That not all are used, it is just nice to map this 1:1 */ |
124 | /* That not all are used, it is just nice to map this 1:1 */ |
125 | /* With the range names */ |
125 | /* With the range names */ |
126 | usekeytype usekeys; /* Method for finding keys for doors */ |
126 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
127 | unapplymode unapply; /* Method for auto unapply */ |
127 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
128 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
128 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
129 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
129 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
130 | |
130 | |
131 | sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
131 | sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
132 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
132 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
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160 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
160 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
161 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
161 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
162 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
162 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
163 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
163 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
164 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
164 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
165 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
165 | sint16 ACC (RW, last_resist[NROFATTACKS]); /* last resist values sent to client */ |
166 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
166 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
167 | |
167 | |
168 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
168 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
169 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
169 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
170 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
170 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
171 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
171 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
172 | |
172 | |
173 | char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
173 | char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
174 | /* Note that for dragon players, this is filled in for them */ |
174 | /* Note that for dragon players, this is filled in for them */ |
175 | char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ |
175 | char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ |
176 | |
176 | |
177 | sint8 levhp[11]; /* What the player gained on that level */ |
177 | sint8 ACC (RW, levhp[11]); /* What the player gained on that level */ |
178 | sint8 levsp[11]; /* Same for sp */ |
178 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
179 | sint8 levgrace[11]; /* And same for grace */ |
179 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
180 | |
180 | |
181 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
181 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
182 | |
182 | |
183 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
183 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
184 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
184 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
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204 | |
204 | |
205 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
205 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
206 | bool ACC (RW, enable_save); |
206 | bool ACC (RW, enable_save); |
207 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
207 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
208 | |
208 | |
209 | static player *create (); |
209 | MTH static player *create (); |
210 | static player *load (const char *path); |
210 | MTH static player *load (const char *path); |
211 | void save (bool final = false); |
211 | MTH void save (bool final = false); |
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212 | void do_destroy (); |
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213 | void gather_callbacks (AV *&callbacks, event_type event) const; |
212 | |
214 | |
213 | void connect (client *ns); |
215 | MTH void connect (client *ns); |
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216 | MTH void disconnect (); |
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217 | |
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218 | // enters the initial map, after login or creation |
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219 | MTH void enter_map (); |
214 | |
220 | |
215 | ~player (); |
221 | ~player (); |
216 | |
222 | |
217 | private: |
223 | private: |
218 | void set_object (object *op); |
224 | void set_object (object *op); |