1 | /* |
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2 | * static char *rcsid_player_h = |
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3 | * "$Id: player.h,v 1.5 2006/08/25 17:11:53 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at crossfire@schmorp.de |
27 | */ |
22 | */ |
28 | |
23 | |
29 | #define NUM_OUTPUT_BUFS 5 |
24 | #define NUM_OUTPUT_BUFS 5 |
30 | typedef struct { |
25 | struct Output_Buf |
31 | const char *buf; /* Actual string pointer */ |
26 | { |
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27 | shstr buf; /* Actual string pointer */ |
32 | uint32 first_update; /* First time this message was stored */ |
28 | uint32 first_update; /* First time this message was stored */ |
33 | uint16 count; /* How many times we got this message */ |
29 | uint16 count; /* How many times we got this message */ |
34 | } Output_Buf; |
30 | }; |
35 | |
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36 | |
31 | |
37 | /* wand/rod/horn rolled into range_misc. They all use the same body location |
32 | /* wand/rod/horn rolled into range_misc. They all use the same body location |
38 | * anyways. |
33 | * anyways. |
39 | */ |
34 | */ |
40 | enum rangetype { |
35 | enum rangetype |
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36 | { |
41 | range_bottom = -1, |
37 | range_bottom = -1, |
42 | range_none = 0, |
38 | range_none = 0, |
43 | range_bow = 1, |
39 | range_bow = 1, |
44 | range_magic = 2, |
40 | range_magic = 2, |
45 | range_misc = 3, |
41 | range_misc = 3, |
46 | range_golem = 4, |
42 | range_golem = 4, |
47 | range_skill = 5, |
43 | range_skill = 5, |
48 | range_builder = 6, |
44 | range_builder = 6, |
49 | range_size = 7 |
45 | range_size = 7 |
50 | }; |
46 | }; |
51 | |
47 | |
52 | enum bowtype_t { |
48 | enum bowtype_t |
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49 | { |
53 | bow_normal = 0, |
50 | bow_normal = 0, |
54 | bow_threewide = 1, |
51 | bow_threewide = 1, |
55 | bow_spreadshot = 2, |
52 | bow_spreadshot = 2, |
56 | bow_n = 3, /* must stay at 3 */ |
53 | bow_n = 3, /* must stay at 3 */ |
57 | bow_ne = 4, |
54 | bow_ne = 4, |
58 | bow_e = 5, |
55 | bow_e = 5, |
59 | bow_se = 6, |
56 | bow_se = 6, |
60 | bow_s = 7, |
57 | bow_s = 7, |
61 | bow_sw = 8, |
58 | bow_sw = 8, |
62 | bow_w = 9, |
59 | bow_w = 9, |
63 | bow_nw = 10, /* must stay at 10 */ |
60 | bow_nw = 10, /* must stay at 10 */ |
64 | bow_bestarrow = 11 |
61 | bow_bestarrow = 11 |
65 | }; |
62 | }; |
66 | |
63 | |
67 | typedef enum _petmode { |
64 | enum petmode_t |
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65 | { |
68 | pet_normal = 0, |
66 | pet_normal = 0, |
69 | pet_sad = 1, |
67 | pet_sad = 1, |
70 | pet_defend = 2, |
68 | pet_defend = 2, |
71 | pet_arena = 3 |
69 | pet_arena = 3 |
72 | } petmode_t; |
70 | }; |
73 | |
71 | |
74 | typedef enum usekeytype { |
72 | enum usekeytype |
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73 | { |
75 | key_inventory=0, |
74 | key_inventory = 0, |
76 | keyrings=1, |
75 | keyrings = 1, |
77 | containers=2 |
76 | containers = 2 |
78 | } usekeytype; |
77 | }; |
79 | |
78 | |
80 | /* This is used to control what to do when we need to unapply |
79 | /* This is used to control what to do when we need to unapply |
81 | * an object before we can apply another one. |
80 | * an object before we can apply another one. |
82 | */ |
81 | */ |
83 | typedef enum unapplymode { |
82 | enum unapplymode |
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83 | { |
84 | unapply_nochoice=0, /* Will unapply objects when there no choice to unapply */ |
84 | unapply_nochoice = 0, /* Will unapply objects when there no choice to unapply */ |
85 | unapply_never=1, /* will not unapply objects automatically */ |
85 | unapply_never = 1, /* will not unapply objects automatically */ |
86 | unapply_always=2 /* Will unapply whatever is necessary - this goes beyond */ |
86 | unapply_always = 2 /* Will unapply whatever is necessary - this goes beyond */ |
87 | /* no choice - if there are multiple ojbect of the same type */ |
87 | /* no choice - if there are multiple ojbect of the same type */ |
88 | /* that need to be unapplied, there is no way for the player */ |
88 | /* that need to be unapplied, there is no way for the player */ |
89 | /* to control which of these will be unapplied. */ |
89 | /* to control which of these will be unapplied. */ |
90 | } unapplymode; |
90 | }; |
91 | |
91 | |
92 | /* not really the player, but tied pretty closely */ |
92 | /* not really the player, but tied pretty closely */ |
93 | typedef struct party_struct { |
93 | INTERFACE_CLASS (partylist) |
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94 | struct partylist |
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95 | { |
94 | char * partyleader; |
96 | char *ACC (RW, partyleader); |
95 | char passwd[9]; |
97 | char ACC (RW, passwd)[9]; |
96 | struct party_struct *next; |
98 | partylist *ACC (RW, next); |
97 | char *partyname; |
99 | char *ACC (RW, partyname); |
98 | |
100 | |
99 | #ifdef PARTY_KILL_LOG |
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100 | struct party_kill { |
101 | struct party_kill |
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102 | { |
101 | char killer[MAX_NAME+1],dead[MAX_NAME+1]; |
103 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
102 | sint64 exp; |
104 | sint64 exp; |
103 | } party_kills[PARTY_KILL_LOG]; |
105 | } party_kills[PARTY_KILL_LOG]; |
104 | #endif |
106 | |
105 | sint64 total_exp; |
107 | sint64 ACC (RW, total_exp); |
106 | uint32 kills; |
108 | uint32 ACC (RW, kills); |
107 | } partylist; |
109 | }; |
108 | |
110 | |
109 | // the layout of this structure cnanot be changed unless adjusting the inialisation code |
111 | #define for_all_players(var) for (player *var = first_player; var; var = var->next) |
110 | // in server/player.c:get_player has been verified. |
112 | |
111 | typedef struct pl { |
113 | INTERFACE_CLASS (player) |
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114 | struct player : zero_initialised, attachable |
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115 | { |
112 | struct pl *next; /* Pointer to next player, NULL if this is last */ |
116 | player *ACC (RW, next); /* Pointer to next player, NULL if this is last */ |
113 | NewSocket socket; /* Socket information for this player */ |
117 | client_ptr ACC (RO, ns); /* Socket information for this player */ |
114 | object *ob; /* The object representing the player */ |
118 | object_ptr ACC (RW, ob); /* The object representing the player */ |
115 | mapstruct *loading; /* When entering a map in progress of loading, not really used */ |
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116 | rangetype shoottype; /* Which range-attack is being used by player */ |
119 | rangetype ACC (RW, shoottype); /* Which range-attack is being used by player */ |
117 | bowtype_t bowtype; /* which firemode? */ |
120 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
118 | petmode_t petmode; /* which petmode? */ |
121 | petmode_t ACC (RW, petmode); /* which petmode? */ |
119 | object *ranges[range_size];/* object for each range. Set up in fix player. Note */ |
122 | object_ptr ACC (RW, ranges[range_size]); /* object for each range. Set up in fix player. Note */ |
120 | /* That not all are used, it is just nice to map this 1:1 */ |
123 | /* That not all are used, it is just nice to map this 1:1 */ |
121 | /* With the range names */ |
124 | /* With the range names */ |
122 | uint32 golem_count; /* To track the golem */ |
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123 | usekeytype usekeys; /* Method for finding keys for doors */ |
125 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
124 | unapplymode unapply; /* Method for auto unapply */ |
126 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
125 | uint32 count; /* Any numbers typed before a command */ |
127 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
126 | uint32 mode; /* Mode of player for pickup. */ |
128 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
127 | |
129 | |
128 | sint8 digestion; /* Any bonuses/penalties to digestion */ |
130 | sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
129 | sint8 gen_hp; /* Bonuses to regeneration speed of hp */ |
131 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
130 | sint8 gen_sp; /* Bonuses to regeneration speed of sp */ |
132 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
131 | sint8 gen_sp_armour; /* Penalty to sp regen from armour */ |
133 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
132 | sint8 gen_grace; /* Bonuses to regeneration speed of grace */ |
134 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
133 | sint16 item_power; /* Total item power of objects equipped */ |
135 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
134 | uint8 state; /* Input state of the player (name, password, etc */ |
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135 | uint8 listening; /* Which priority will be used in info_all */ |
136 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
136 | sint8 last_level; /* Last level we sent to client */ |
137 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
137 | |
138 | |
138 | /* Try to put all the bitfields together - saves some small amount of memory */ |
139 | /* Try to put all the bitfields together - saves some small amount of memory */ |
139 | uint32 braced:1; /* Will not move if braced, only attack */ |
140 | bool ACC (RO, braced); /* Will not move if braced, only attack */ |
140 | uint32 tmp_invis:1; /* Will invis go away when we attack ? */ |
141 | bool ACC (RO, tmp_invis); /* Will invis go away when we attack ? */ |
141 | const char *invis_race; /* What race invisible to? */ |
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142 | uint32 do_los:1; /* If true, need to call update_los() in draw(), and clear */ |
142 | bool ACC (RO, do_los); /* If true, need to call update_los() in draw(), and clear */ |
143 | uint32 fire_on:1; /* Player should fire object, not move */ |
143 | bool ACC (RO, fire_on); /* Player should fire object, not move */ |
144 | uint32 run_on:1; /* Player should keep moving in dir until run is off */ |
144 | bool ACC (RO, run_on); /* Player should keep moving in dir until run is off */ |
145 | uint32 has_hit:1; /* If set, weapon_sp instead of speed will count */ |
145 | bool ACC (RO, has_hit); /* If set, weapon_sp instead of speed will count */ |
146 | uint32 name_changed:1; /* If true, the player has set a name. */ |
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147 | uint32 peaceful:1; /* If set, won't attack friendly creatures */ |
146 | bool ACC (RO, peaceful); /* If set, won't attack friendly creatures */ |
148 | uint32 hidden:1; /* If True, player (DM) is hidden from view */ |
147 | bool ACC (RO, hidden); /* If True, player (DM) is hidden from view */ |
149 | uint32 explore:1; /* if True, player is in explore mode */ |
148 | bool ACC (RO, explore); /* if True, player is in explore mode */ |
150 | uint32 no_shout:1; /* if True, player is *not* able to use shout command */ |
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151 | |
149 | |
152 | object *last_skill_ob[NUM_SKILLS]; /* the exp object */ |
150 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
153 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
151 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
154 | |
152 | |
155 | float weapon_sp; /* Penalties to speed when fighting w speed >ws/10*/ |
153 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
156 | float last_weapon_sp; /* if diff than weapon_sp, update client */ |
154 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
157 | uint16 last_flags; /* fire/run on flags for last tick */ |
155 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
158 | sint32 last_weight; /* Last weight as sent to client; -1 means do not send weight */ |
156 | sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ |
159 | sint32 last_weight_limit; /* Last weight limit transmitted to client */ |
157 | sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ |
160 | uint32 last_path_attuned; /* Last spell attunment sent to client */ |
158 | uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ |
161 | uint32 last_path_repelled; /* Last spell repelled sent to client */ |
159 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
162 | uint32 last_path_denied; /* Last spell denied sent to client */ |
160 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
163 | living orig_stats; /* Permanent real stats of player */ |
161 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
164 | living last_stats; /* Last stats as sent to client */ |
162 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
165 | float last_speed; /* Last speed as sent to client */ |
163 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
166 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
164 | sint16 ACC (RW, last_resist[NROFATTACKS]); /* last resist values sent to client */ |
167 | int Swap_First; /* First stat player has selected to swap */ |
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168 | object *last_used; /* Pointer to object last picked or applied */ |
165 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
169 | uint32 last_used_id; /* Safety measures to be sure it's the same */ |
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170 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
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171 | /* the player can see. For maps smaller than */ |
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172 | /* MAP_CLIENT_.., the upper left is used */ |
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173 | |
166 | |
174 | sint16 bed_x, bed_y; /* x,y - coordinates of respawn (savebed) */ |
167 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
175 | char savebed_map[MAX_BUF]; /* map where player will respawn after death */ |
168 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
176 | char maplevel[MAX_BUF]; /* On which level is the player? */ |
169 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
177 | char spellparam[MAX_BUF]; /* What param to add to spells */ |
170 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
178 | |
171 | |
179 | char own_title[MAX_NAME]; /* Title the player has chosen for themself */ |
172 | char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
180 | /* Note that for dragon players, this is filled in for them */ |
173 | /* Note that for dragon players, this is filled in for them */ |
181 | char title[BIG_NAME]; /* Default title, like fighter, wizard, etc */ |
174 | char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ |
182 | |
175 | |
183 | sint8 levhp[11]; /* What the player gained on that level */ |
176 | sint8 ACC (RW, levhp[11]); /* What the player gained on that level */ |
184 | sint8 levsp[11]; /* Same for sp */ |
177 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
185 | sint8 levgrace[11]; /* And same for grace */ |
178 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
186 | |
179 | |
187 | char killer[BIG_NAME]; /* Who killed this player. */ |
180 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
188 | char last_tell[MAX_NAME]; /* last player that told you something [mids 01/14/2002] */ |
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189 | |
181 | |
190 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
182 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
191 | char input_buf[MAX_BUF]; /* Holds command to run */ |
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192 | char password[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
183 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
193 | |
184 | |
194 | #ifdef SAVE_INTERVAL |
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195 | time_t last_save_time; |
185 | time_t ACC (RW, last_save_time); |
196 | #endif /* SAVE_INTERVAL */ |
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197 | #ifdef AUTOSAVE |
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198 | uint32 last_save_tick; |
186 | uint32 ACC (RW, last_save_tick); |
199 | #endif |
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200 | partylist *party; /* Party this player is part of */ |
187 | partylist *ACC (RW, party); /* Party this player is part of */ |
201 | partylist *party_to_join; /* used when player wants to join a party */ |
188 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
202 | /* but we will have to get password first */ |
189 | /* but we will have to get password first */ |
203 | /* so we have to remember which party to */ |
190 | /* so we have to remember which party to */ |
204 | /* join */ |
191 | /* join */ |
205 | char search_str[MAX_BUF]; /* Item we are looking for */ |
192 | char ACC (RW, search_str)[MAX_BUF]; /* Item we are looking for */ |
206 | sint16 encumbrance; /* How much our player is encumbered */ |
193 | sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
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194 | uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
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195 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
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196 | object_ptr ACC (RW, mark); /* marked object */ |
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197 | /* Special DM fields */ |
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198 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
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199 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
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200 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
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201 | /* the player can see. For maps smaller than */ |
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202 | /* MAP_CLIENT_.., the upper left is used */ |
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203 | |
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204 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
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205 | bool ACC (RW, enable_save); |
207 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
206 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
208 | uint16 outputs_sync; /* How often to print, no matter what */ |
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209 | uint16 outputs_count; /* Print if this count is exceeded */ |
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210 | object *mark; /* marked object */ |
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211 | uint32 mark_count; /* count of mark object */ |
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212 | object *transport; /* transport the player is in */ |
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213 | /* Special DM fields */ |
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214 | tag_t* stack_items; /* Item stack for patch/dump/... commands */ |
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215 | int stack_position; /* Current stack position, 0 for no item */ |
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216 | |
207 | |
217 | void *self, *cb; // CF+ perl's self and callback registry |
208 | MTH static player *create (); |
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209 | MTH static player *load (const char *path); |
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210 | MTH void save (bool final = false); |
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211 | void do_destroy (); |
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212 | void gather_callbacks (AV *&callbacks, event_type event) const; |
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213 | |
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214 | MTH void connect (client *ns); |
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215 | MTH void disconnect (); |
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216 | |
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217 | // enters the initial map, after login or creation |
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218 | MTH void enter_map (); |
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219 | |
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220 | ~player (); |
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221 | |
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222 | private: |
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223 | void set_object (object *op); |
218 | } player; |
224 | player (); |
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225 | }; |
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226 | |