1 | /* |
1 | /* |
2 | * static char *rcsid_player_h = |
2 | * static char *rcsid_player_h = |
3 | * "$Id: player.h,v 1.5 2006/08/25 17:11:53 root Exp $"; |
3 | * "$Id: player.h,v 1.10 2006/08/29 08:01:36 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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59 | bow_se = 6, |
59 | bow_se = 6, |
60 | bow_s = 7, |
60 | bow_s = 7, |
61 | bow_sw = 8, |
61 | bow_sw = 8, |
62 | bow_w = 9, |
62 | bow_w = 9, |
63 | bow_nw = 10, /* must stay at 10 */ |
63 | bow_nw = 10, /* must stay at 10 */ |
64 | bow_bestarrow = 11 |
64 | bow_bestarrow = 11 |
65 | }; |
65 | }; |
66 | |
66 | |
67 | typedef enum _petmode { |
67 | typedef enum _petmode { |
68 | pet_normal = 0, |
68 | pet_normal = 0, |
69 | pet_sad = 1, |
69 | pet_sad = 1, |
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82 | */ |
82 | */ |
83 | typedef enum unapplymode { |
83 | typedef enum unapplymode { |
84 | unapply_nochoice=0, /* Will unapply objects when there no choice to unapply */ |
84 | unapply_nochoice=0, /* Will unapply objects when there no choice to unapply */ |
85 | unapply_never=1, /* will not unapply objects automatically */ |
85 | unapply_never=1, /* will not unapply objects automatically */ |
86 | unapply_always=2 /* Will unapply whatever is necessary - this goes beyond */ |
86 | unapply_always=2 /* Will unapply whatever is necessary - this goes beyond */ |
87 | /* no choice - if there are multiple ojbect of the same type */ |
87 | /* no choice - if there are multiple ojbect of the same type */ |
88 | /* that need to be unapplied, there is no way for the player */ |
88 | /* that need to be unapplied, there is no way for the player */ |
89 | /* to control which of these will be unapplied. */ |
89 | /* to control which of these will be unapplied. */ |
90 | } unapplymode; |
90 | } unapplymode; |
91 | |
91 | |
92 | /* not really the player, but tied pretty closely */ |
92 | /* not really the player, but tied pretty closely */ |
93 | typedef struct party_struct { |
93 | typedef struct party_struct { |
94 | char * partyleader; |
94 | char * partyleader; |
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96 | struct party_struct *next; |
96 | struct party_struct *next; |
97 | char *partyname; |
97 | char *partyname; |
98 | |
98 | |
99 | #ifdef PARTY_KILL_LOG |
99 | #ifdef PARTY_KILL_LOG |
100 | struct party_kill { |
100 | struct party_kill { |
101 | char killer[MAX_NAME+1],dead[MAX_NAME+1]; |
101 | char killer[MAX_NAME+1],dead[MAX_NAME+1]; |
102 | sint64 exp; |
102 | sint64 exp; |
103 | } party_kills[PARTY_KILL_LOG]; |
103 | } party_kills[PARTY_KILL_LOG]; |
104 | #endif |
104 | #endif |
105 | sint64 total_exp; |
105 | sint64 total_exp; |
106 | uint32 kills; |
106 | uint32 kills; |
107 | } partylist; |
107 | } partylist; |
108 | |
108 | |
109 | // the layout of this structure cnanot be changed unless adjusting the inialisation code |
109 | // memsettable part of player |
110 | // in server/player.c:get_player has been verified. |
110 | struct player_memset |
111 | typedef struct pl { |
111 | { |
112 | struct pl *next; /* Pointer to next player, NULL if this is last */ |
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113 | NewSocket socket; /* Socket information for this player */ |
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114 | object *ob; /* The object representing the player */ |
112 | object *ob; /* The object representing the player */ |
115 | mapstruct *loading; /* When entering a map in progress of loading, not really used */ |
113 | mapstruct *loading; /* When entering a map in progress of loading, not really used */ |
116 | rangetype shoottype; /* Which range-attack is being used by player */ |
114 | rangetype shoottype; /* Which range-attack is being used by player */ |
117 | bowtype_t bowtype; /* which firemode? */ |
115 | bowtype_t bowtype; /* which firemode? */ |
118 | petmode_t petmode; /* which petmode? */ |
116 | petmode_t petmode; /* which petmode? */ |
119 | object *ranges[range_size];/* object for each range. Set up in fix player. Note */ |
117 | object *ranges[range_size];/* object for each range. Set up in fix player. Note */ |
120 | /* That not all are used, it is just nice to map this 1:1 */ |
118 | /* That not all are used, it is just nice to map this 1:1 */ |
121 | /* With the range names */ |
119 | /* With the range names */ |
122 | uint32 golem_count; /* To track the golem */ |
120 | uint32 golem_count; /* To track the golem */ |
123 | usekeytype usekeys; /* Method for finding keys for doors */ |
121 | usekeytype usekeys; /* Method for finding keys for doors */ |
124 | unapplymode unapply; /* Method for auto unapply */ |
122 | unapplymode unapply; /* Method for auto unapply */ |
125 | uint32 count; /* Any numbers typed before a command */ |
123 | uint32 count; /* Any numbers typed before a command */ |
126 | uint32 mode; /* Mode of player for pickup. */ |
124 | uint32 mode; /* Mode of player for pickup. */ |
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166 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
164 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
167 | int Swap_First; /* First stat player has selected to swap */ |
165 | int Swap_First; /* First stat player has selected to swap */ |
168 | object *last_used; /* Pointer to object last picked or applied */ |
166 | object *last_used; /* Pointer to object last picked or applied */ |
169 | uint32 last_used_id; /* Safety measures to be sure it's the same */ |
167 | uint32 last_used_id; /* Safety measures to be sure it's the same */ |
170 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
168 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
171 | /* the player can see. For maps smaller than */ |
169 | /* the player can see. For maps smaller than */ |
172 | /* MAP_CLIENT_.., the upper left is used */ |
170 | /* MAP_CLIENT_.., the upper left is used */ |
173 | |
171 | |
174 | sint16 bed_x, bed_y; /* x,y - coordinates of respawn (savebed) */ |
172 | sint16 bed_x, bed_y; /* x,y - coordinates of respawn (savebed) */ |
175 | char savebed_map[MAX_BUF]; /* map where player will respawn after death */ |
173 | char savebed_map[MAX_BUF]; /* map where player will respawn after death */ |
176 | char maplevel[MAX_BUF]; /* On which level is the player? */ |
174 | char maplevel[MAX_BUF]; /* On which level is the player? */ |
177 | char spellparam[MAX_BUF]; /* What param to add to spells */ |
175 | char spellparam[MAX_BUF]; /* What param to add to spells */ |
178 | |
176 | |
179 | char own_title[MAX_NAME]; /* Title the player has chosen for themself */ |
177 | char own_title[MAX_NAME]; /* Title the player has chosen for themself */ |
180 | /* Note that for dragon players, this is filled in for them */ |
178 | /* Note that for dragon players, this is filled in for them */ |
181 | char title[BIG_NAME]; /* Default title, like fighter, wizard, etc */ |
179 | char title[BIG_NAME]; /* Default title, like fighter, wizard, etc */ |
182 | |
180 | |
183 | sint8 levhp[11]; /* What the player gained on that level */ |
181 | sint8 levhp[11]; /* What the player gained on that level */ |
184 | sint8 levsp[11]; /* Same for sp */ |
182 | sint8 levsp[11]; /* Same for sp */ |
185 | sint8 levgrace[11]; /* And same for grace */ |
183 | sint8 levgrace[11]; /* And same for grace */ |
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197 | #ifdef AUTOSAVE |
195 | #ifdef AUTOSAVE |
198 | uint32 last_save_tick; |
196 | uint32 last_save_tick; |
199 | #endif |
197 | #endif |
200 | partylist *party; /* Party this player is part of */ |
198 | partylist *party; /* Party this player is part of */ |
201 | partylist *party_to_join; /* used when player wants to join a party */ |
199 | partylist *party_to_join; /* used when player wants to join a party */ |
202 | /* but we will have to get password first */ |
200 | /* but we will have to get password first */ |
203 | /* so we have to remember which party to */ |
201 | /* so we have to remember which party to */ |
204 | /* join */ |
202 | /* join */ |
205 | char search_str[MAX_BUF]; /* Item we are looking for */ |
203 | char search_str[MAX_BUF]; /* Item we are looking for */ |
206 | sint16 encumbrance; /* How much our player is encumbered */ |
204 | sint16 encumbrance; /* How much our player is encumbered */ |
207 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
205 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
208 | uint16 outputs_sync; /* How often to print, no matter what */ |
206 | uint16 outputs_sync; /* How often to print, no matter what */ |
209 | uint16 outputs_count; /* Print if this count is exceeded */ |
207 | uint16 outputs_count; /* Print if this count is exceeded */ |
210 | object *mark; /* marked object */ |
208 | object *mark; /* marked object */ |
211 | uint32 mark_count; /* count of mark object */ |
209 | uint32 mark_count; /* count of mark object */ |
212 | object *transport; /* transport the player is in */ |
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213 | /* Special DM fields */ |
210 | /* Special DM fields */ |
214 | tag_t* stack_items; /* Item stack for patch/dump/... commands */ |
211 | tag_t* stack_items; /* Item stack for patch/dump/... commands */ |
215 | int stack_position; /* Current stack position, 0 for no item */ |
212 | int stack_position; /* Current stack position, 0 for no item */ |
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213 | }; |
216 | |
214 | |
217 | void *self, *cb; // CF+ perl's self and callback registry |
215 | typedef struct pl : player_memset, attachable<struct pl> |
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216 | { |
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217 | static data_type get_dt () { return DT_PLAYER; } |
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218 | |
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219 | struct pl *next; /* Pointer to next player, NULL if this is last */ |
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220 | NewSocket socket; /* Socket information for this player */ |
218 | } player; |
221 | } player; |
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222 | |