1 | /* |
1 | /* |
2 | * static char *rcsid_player_h = |
2 | * CrossFire, A Multiplayer game |
3 | * "$Id: player.h,v 1.10 2006/08/29 08:01:36 root Exp $"; |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
|
|
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
|
|
6 | * Copyright (C) 1992 Frank Tore Johansen |
|
|
7 | * |
|
|
8 | * This program is free software; you can redistribute it and/or modify |
|
|
9 | * it under the terms of the GNU General Public License as published by |
|
|
10 | * the Free Software Foundation; either version 2 of the License, or |
|
|
11 | * (at your option) any later version. |
|
|
12 | * |
|
|
13 | * This program is distributed in the hope that it will be useful, |
|
|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
16 | * GNU General Public License for more details. |
|
|
17 | * |
|
|
18 | * You should have received a copy of the GNU General Public License |
|
|
19 | * along with this program; if not, write to the Free Software |
|
|
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
|
|
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
4 | */ |
23 | */ |
5 | |
24 | |
6 | /* |
|
|
7 | CrossFire, A Multiplayer game for X-windows |
|
|
8 | |
|
|
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
|
|
10 | Copyright (C) 1992 Frank Tore Johansen |
|
|
11 | |
|
|
12 | This program is free software; you can redistribute it and/or modify |
|
|
13 | it under the terms of the GNU General Public License as published by |
|
|
14 | the Free Software Foundation; either version 2 of the License, or |
|
|
15 | (at your option) any later version. |
|
|
16 | |
|
|
17 | This program is distributed in the hope that it will be useful, |
|
|
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
20 | GNU General Public License for more details. |
|
|
21 | |
|
|
22 | You should have received a copy of the GNU General Public License |
|
|
23 | along with this program; if not, write to the Free Software |
|
|
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
25 | |
|
|
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
27 | */ |
|
|
28 | |
|
|
29 | #define NUM_OUTPUT_BUFS 5 |
|
|
30 | typedef struct { |
|
|
31 | const char *buf; /* Actual string pointer */ |
|
|
32 | uint32 first_update; /* First time this message was stored */ |
|
|
33 | uint16 count; /* How many times we got this message */ |
|
|
34 | } Output_Buf; |
|
|
35 | |
|
|
36 | |
|
|
37 | /* wand/rod/horn rolled into range_misc. They all use the same body location |
|
|
38 | * anyways. |
|
|
39 | */ |
|
|
40 | enum rangetype { |
|
|
41 | range_bottom = -1, |
|
|
42 | range_none = 0, |
|
|
43 | range_bow = 1, |
|
|
44 | range_magic = 2, |
|
|
45 | range_misc = 3, |
|
|
46 | range_golem = 4, |
|
|
47 | range_skill = 5, |
|
|
48 | range_builder = 6, |
|
|
49 | range_size = 7 |
|
|
50 | }; |
|
|
51 | |
|
|
52 | enum bowtype_t { |
25 | enum bowtype_t |
|
|
26 | { |
53 | bow_normal = 0, |
27 | bow_normal = 0, |
54 | bow_threewide = 1, |
28 | bow_threewide = 1, |
55 | bow_spreadshot = 2, |
29 | bow_spreadshot = 2, |
56 | bow_n = 3, /* must stay at 3 */ |
30 | bow_n = 3, /* must stay at 3 */ |
57 | bow_ne = 4, |
31 | bow_ne = 4, |
58 | bow_e = 5, |
32 | bow_e = 5, |
59 | bow_se = 6, |
33 | bow_se = 6, |
60 | bow_s = 7, |
34 | bow_s = 7, |
61 | bow_sw = 8, |
35 | bow_sw = 8, |
62 | bow_w = 9, |
36 | bow_w = 9, |
63 | bow_nw = 10, /* must stay at 10 */ |
37 | bow_nw = 10, /* must stay at 10 */ |
64 | bow_bestarrow = 11 |
38 | bow_bestarrow = 11 |
65 | }; |
39 | }; |
66 | |
40 | |
67 | typedef enum _petmode { |
41 | enum petmode_t |
|
|
42 | { |
68 | pet_normal = 0, |
43 | pet_normal = 0, |
69 | pet_sad = 1, |
44 | pet_sad = 1, |
70 | pet_defend = 2, |
45 | pet_defend = 2, |
71 | pet_arena = 3 |
46 | pet_arena = 3, |
72 | } petmode_t; |
47 | }; |
73 | |
48 | |
74 | typedef enum usekeytype { |
49 | enum usekeytype |
|
|
50 | { |
75 | key_inventory=0, |
51 | key_inventory = 0, |
76 | keyrings=1, |
52 | keyrings = 1, |
77 | containers=2 |
53 | containers = 2, |
78 | } usekeytype; |
54 | }; |
79 | |
55 | |
80 | /* This is used to control what to do when we need to unapply |
56 | /* This is used to control what to do when we need to unapply |
81 | * an object before we can apply another one. |
57 | * an object before we can apply another one. |
82 | */ |
58 | */ |
83 | typedef enum unapplymode { |
59 | enum unapplymode |
|
|
60 | { |
84 | unapply_nochoice=0, /* Will unapply objects when there no choice to unapply */ |
61 | unapply_nochoice = 0, /* Will unapply objects when there no choice to unapply */ |
85 | unapply_never=1, /* will not unapply objects automatically */ |
62 | unapply_never = 1, /* will not unapply objects automatically */ |
86 | unapply_always=2 /* Will unapply whatever is necessary - this goes beyond */ |
63 | unapply_always = 2 /* Will unapply whatever is necessary - this goes beyond */ |
87 | /* no choice - if there are multiple ojbect of the same type */ |
64 | /* no choice - if there are multiple ojbect of the same type */ |
88 | /* that need to be unapplied, there is no way for the player */ |
65 | /* that need to be unapplied, there is no way for the player */ |
89 | /* to control which of these will be unapplied. */ |
66 | /* to control which of these will be unapplied. */ |
90 | } unapplymode; |
67 | }; |
91 | |
68 | |
92 | /* not really the player, but tied pretty closely */ |
69 | /* not really the player, but tied pretty closely */ |
93 | typedef struct party_struct { |
70 | INTERFACE_CLASS (partylist) |
|
|
71 | struct partylist |
|
|
72 | { |
94 | char * partyleader; |
73 | char *ACC (RW, partyleader); |
95 | char passwd[9]; |
74 | char ACC (RW, passwd)[9]; |
96 | struct party_struct *next; |
75 | partylist *ACC (RW, next); |
97 | char *partyname; |
76 | char *ACC (RW, partyname); |
98 | |
77 | |
99 | #ifdef PARTY_KILL_LOG |
|
|
100 | struct party_kill { |
78 | struct party_kill |
|
|
79 | { |
101 | char killer[MAX_NAME+1],dead[MAX_NAME+1]; |
80 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
102 | sint64 exp; |
81 | sint64 exp; |
103 | } party_kills[PARTY_KILL_LOG]; |
82 | } party_kills[PARTY_KILL_LOG]; |
104 | #endif |
83 | |
105 | sint64 total_exp; |
84 | sint64 ACC (RW, total_exp); |
106 | uint32 kills; |
85 | uint32 ACC (RW, kills); |
107 | } partylist; |
86 | }; |
108 | |
87 | |
109 | // memsettable part of player |
88 | INTERFACE_CLASS (player) |
110 | struct player_memset |
89 | struct player : zero_initialised, attachable |
111 | { |
90 | { |
|
|
91 | client *ACC (RO, ns); /* Socket information for this player */ |
112 | object *ob; /* The object representing the player */ |
92 | object *ACC (RW, ob); /* The object representing the player */ |
113 | mapstruct *loading; /* When entering a map in progress of loading, not really used */ |
93 | int ACC (RO, active); |
114 | rangetype shoottype; /* Which range-attack is being used by player */ |
94 | |
115 | bowtype_t bowtype; /* which firemode? */ |
95 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
116 | petmode_t petmode; /* which petmode? */ |
96 | petmode_t ACC (RW, petmode); /* which petmode? */ |
117 | object *ranges[range_size];/* object for each range. Set up in fix player. Note */ |
|
|
118 | /* That not all are used, it is just nice to map this 1:1 */ |
|
|
119 | /* With the range names */ |
|
|
120 | uint32 golem_count; /* To track the golem */ |
|
|
121 | usekeytype usekeys; /* Method for finding keys for doors */ |
97 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
122 | unapplymode unapply; /* Method for auto unapply */ |
98 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
123 | uint32 count; /* Any numbers typed before a command */ |
99 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
124 | uint32 mode; /* Mode of player for pickup. */ |
100 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
125 | |
101 | |
126 | sint8 digestion; /* Any bonuses/penalties to digestion */ |
102 | sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
127 | sint8 gen_hp; /* Bonuses to regeneration speed of hp */ |
103 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
128 | sint8 gen_sp; /* Bonuses to regeneration speed of sp */ |
104 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
129 | sint8 gen_sp_armour; /* Penalty to sp regen from armour */ |
105 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
130 | sint8 gen_grace; /* Bonuses to regeneration speed of grace */ |
106 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
131 | sint16 item_power; /* Total item power of objects equipped */ |
107 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
132 | uint8 state; /* Input state of the player (name, password, etc */ |
|
|
133 | uint8 listening; /* Which priority will be used in info_all */ |
108 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
134 | sint8 last_level; /* Last level we sent to client */ |
|
|
135 | |
109 | |
136 | /* Try to put all the bitfields together - saves some small amount of memory */ |
110 | /* Try to put all the bitfields together - saves some small amount of memory */ |
137 | uint32 braced:1; /* Will not move if braced, only attack */ |
111 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
138 | uint32 tmp_invis:1; /* Will invis go away when we attack ? */ |
112 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
139 | const char *invis_race; /* What race invisible to? */ |
|
|
140 | uint32 do_los:1; /* If true, need to call update_los() in draw(), and clear */ |
113 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
141 | uint32 fire_on:1; /* Player should fire object, not move */ |
114 | bool ACC (RW, fire_on); /* Player should fire object, not move */ |
142 | uint32 run_on:1; /* Player should keep moving in dir until run is off */ |
115 | bool ACC (RW, run_on); /* Player should keep moving in dir until run is off */ |
143 | uint32 has_hit:1; /* If set, weapon_sp instead of speed will count */ |
116 | bool ACC (RW, has_hit); /* If set, weapon_sp instead of speed will count */ |
144 | uint32 name_changed:1; /* If true, the player has set a name. */ |
|
|
145 | uint32 peaceful:1; /* If set, won't attack friendly creatures */ |
117 | bool ACC (RW, peaceful); /* If set, won't attack friendly creatures */ |
146 | uint32 hidden:1; /* If True, player (DM) is hidden from view */ |
118 | bool ACC (RW, hidden); /* If True, player (DM) is hidden from view */ |
147 | uint32 explore:1; /* if True, player is in explore mode */ |
|
|
148 | uint32 no_shout:1; /* if True, player is *not* able to use shout command */ |
|
|
149 | |
119 | |
|
|
120 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
|
|
121 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
150 | object *last_skill_ob[NUM_SKILLS]; /* the exp object */ |
122 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
151 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
|
|
152 | |
|
|
153 | float weapon_sp; /* Penalties to speed when fighting w speed >ws/10*/ |
|
|
154 | float last_weapon_sp; /* if diff than weapon_sp, update client */ |
|
|
155 | uint16 last_flags; /* fire/run on flags for last tick */ |
|
|
156 | sint32 last_weight; /* Last weight as sent to client; -1 means do not send weight */ |
|
|
157 | sint32 last_weight_limit; /* Last weight limit transmitted to client */ |
|
|
158 | uint32 last_path_attuned; /* Last spell attunment sent to client */ |
|
|
159 | uint32 last_path_repelled; /* Last spell repelled sent to client */ |
|
|
160 | uint32 last_path_denied; /* Last spell denied sent to client */ |
|
|
161 | living orig_stats; /* Permanent real stats of player */ |
|
|
162 | living last_stats; /* Last stats as sent to client */ |
|
|
163 | float last_speed; /* Last speed as sent to client */ |
|
|
164 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
|
|
165 | int Swap_First; /* First stat player has selected to swap */ |
|
|
166 | object *last_used; /* Pointer to object last picked or applied */ |
123 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
167 | uint32 last_used_id; /* Safety measures to be sure it's the same */ |
|
|
168 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
|
|
169 | /* the player can see. For maps smaller than */ |
|
|
170 | /* MAP_CLIENT_.., the upper left is used */ |
|
|
171 | |
124 | |
|
|
125 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
|
|
126 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
|
|
127 | object_ptr ACC (RW, golem); // the currently controlled golem |
|
|
128 | |
172 | sint16 bed_x, bed_y; /* x,y - coordinates of respawn (savebed) */ |
129 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
173 | char savebed_map[MAX_BUF]; /* map where player will respawn after death */ |
130 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
174 | char maplevel[MAX_BUF]; /* On which level is the player? */ |
131 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
175 | char spellparam[MAX_BUF]; /* What param to add to spells */ |
132 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
176 | |
133 | |
177 | char own_title[MAX_NAME]; /* Title the player has chosen for themself */ |
134 | char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
178 | /* Note that for dragon players, this is filled in for them */ |
135 | /* Note that for dragon players, this is filled in for them */ |
179 | char title[BIG_NAME]; /* Default title, like fighter, wizard, etc */ |
136 | char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ |
180 | |
137 | |
181 | sint8 levhp[11]; /* What the player gained on that level */ |
138 | sint8 ACC (RW, levhp[11]); /* What the player gained on that level */ |
182 | sint8 levsp[11]; /* Same for sp */ |
139 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
183 | sint8 levgrace[11]; /* And same for grace */ |
140 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
184 | |
141 | |
185 | char killer[BIG_NAME]; /* Who killed this player. */ |
142 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
186 | char last_tell[MAX_NAME]; /* last player that told you something [mids 01/14/2002] */ |
|
|
187 | |
143 | |
188 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
144 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
189 | char input_buf[MAX_BUF]; /* Holds command to run */ |
|
|
190 | char password[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
145 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
191 | |
146 | |
192 | #ifdef SAVE_INTERVAL |
|
|
193 | time_t last_save_time; |
|
|
194 | #endif /* SAVE_INTERVAL */ |
|
|
195 | #ifdef AUTOSAVE |
|
|
196 | uint32 last_save_tick; |
|
|
197 | #endif |
|
|
198 | partylist *party; /* Party this player is part of */ |
147 | partylist *ACC (RW, party); /* Party this player is part of */ |
199 | partylist *party_to_join; /* used when player wants to join a party */ |
148 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
200 | /* but we will have to get password first */ |
149 | /* but we will have to get password first */ |
201 | /* so we have to remember which party to */ |
150 | /* so we have to remember which party to */ |
202 | /* join */ |
151 | /* join */ |
203 | char search_str[MAX_BUF]; /* Item we are looking for */ |
152 | char ACC (RW, search_str)[MAX_BUF]; /* Item we are looking for */ |
204 | sint16 encumbrance; /* How much our player is encumbered */ |
153 | sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
205 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
|
|
206 | uint16 outputs_sync; /* How often to print, no matter what */ |
154 | uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
207 | uint16 outputs_count; /* Print if this count is exceeded */ |
155 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
208 | object *mark; /* marked object */ |
156 | object_ptr ACC (RW, mark); /* marked object */ |
209 | uint32 mark_count; /* count of mark object */ |
|
|
210 | /* Special DM fields */ |
157 | /* Special DM fields */ |
211 | tag_t* stack_items; /* Item stack for patch/dump/... commands */ |
158 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
212 | int stack_position; /* Current stack position, 0 for no item */ |
159 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
213 | }; |
160 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
|
|
161 | /* the player can see. For maps smaller than */ |
|
|
162 | /* MAP_CLIENT_.., the upper left is used */ |
214 | |
163 | |
215 | typedef struct pl : player_memset, attachable<struct pl> |
164 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
216 | { |
|
|
217 | static data_type get_dt () { return DT_PLAYER; } |
|
|
218 | |
165 | |
219 | struct pl *next; /* Pointer to next player, NULL if this is last */ |
166 | MTH static player *create (); |
220 | NewSocket socket; /* Socket information for this player */ |
167 | |
|
|
168 | static player *load_pl (object_thawer &thawer); |
|
|
169 | MTH static player *load_pl (const char *path); |
|
|
170 | |
|
|
171 | bool save_pl (object_freezer &freezer); |
|
|
172 | MTH bool save_pl (const char *path); |
|
|
173 | |
|
|
174 | void do_destroy (); |
|
|
175 | void gather_callbacks (AV *&callbacks, event_type event) const; |
|
|
176 | |
|
|
177 | // wether the player can "see" this mapspace or not, decided by los |
|
|
178 | // 0 - nothing see, 100 - fully visible |
|
|
179 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
|
|
180 | |
|
|
181 | MTH void connect (client *ns); |
|
|
182 | MTH void disconnect (); |
|
|
183 | |
|
|
184 | MTH void activate (); |
|
|
185 | MTH void deactivate (); |
|
|
186 | |
|
|
187 | // enters the initial map, after login or creation |
|
|
188 | MTH void enter_map (); |
|
|
189 | |
|
|
190 | MTH void chargen_race_done (); |
|
|
191 | MTH void chargen_race_next (); |
|
|
192 | |
|
|
193 | ~player (); |
|
|
194 | |
|
|
195 | private: |
|
|
196 | void set_object (object *op); |
221 | } player; |
197 | player (); |
|
|
198 | }; |
222 | |
199 | |
|
|
200 | typedef object_vector<player, &player::active> playervec; |
|
|
201 | |
|
|
202 | extern playervec players; |
|
|
203 | |
|
|
204 | #define for_all_players(var) \ |
|
|
205 | for (unsigned _i = 0; _i < players.size (); ++_i) \ |
|
|
206 | declvar (player *, var, players [_i]) |
|
|
207 | |