--- deliantra/server/include/player.h 2008/12/23 00:39:48 1.87 +++ deliantra/server/include/player.h 2008/12/27 08:01:07 1.89 @@ -188,6 +188,7 @@ } MTH void clear_los (sint8 value = LOS_BLOCKED); + MTH void update_los (); shstr ACC (RW, invis_race); /* What race invisible to? */ @@ -220,8 +221,8 @@ } // wether the player can "see" this mapspace or not, decided by los - // 0 - nothing see, 100 - fully visible - MTH sint8 visibility_at (maptile *map, int x, int y) const; + // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range + MTH sint8 darkness_at (maptile *map, int x, int y) const; MTH void connect (client *ns); MTH void disconnect ();