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131 | bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) |
131 | bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) |
132 | |
132 | |
133 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
133 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
134 | float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks |
134 | float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks |
135 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
135 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
136 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
136 | object_ptr last_skill_ob[CS_NUM_SKILLS]; /* the exp object */ |
137 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
137 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
138 | |
138 | |
139 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
139 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
140 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
140 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
141 | object_ptr ACC (RW, golem); // the currently controlled golem |
141 | object_ptr ACC (RW, golem); // the currently controlled golem |