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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.105 by root, Sat Apr 10 04:54:09 2010 UTC vs.
Revision 1.106 by root, Thu Apr 15 00:36:51 2010 UTC

131 bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) 131 bool ACC (RW, dirty); // set if player is dirty (not reliable yet!)
132 132
133 float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ 133 float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */
134 float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks 134 float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks
135 living ACC (RO, orig_stats); /* Permanent real stats of player */ 135 living ACC (RO, orig_stats); /* Permanent real stats of player */
136 object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ 136 object_ptr last_skill_ob[CS_NUM_SKILLS]; /* the exp object */
137 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ 137 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */
138 138
139 object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks 139 object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks
140 object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks 140 object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks
141 object_ptr ACC (RW, golem); // the currently controlled golem 141 object_ptr ACC (RW, golem); // the currently controlled golem

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