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110 | }; |
110 | }; |
111 | |
111 | |
112 | // memsettable part of player |
112 | // memsettable part of player |
113 | struct player_pod |
113 | struct player_pod |
114 | { |
114 | { |
115 | object *ob; /* The object representing the player */ |
115 | object_ptr ob; /* The object representing the player */ |
116 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
116 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
117 | rangetype shoottype; /* Which range-attack is being used by player */ |
117 | rangetype shoottype; /* Which range-attack is being used by player */ |
118 | bowtype_t bowtype; /* which firemode? */ |
118 | bowtype_t bowtype; /* which firemode? */ |
119 | petmode_t petmode; /* which petmode? */ |
119 | petmode_t petmode; /* which petmode? */ |
120 | object *ranges[range_size]; /* object for each range. Set up in fix player. Note */ |
120 | object_ptr ranges[range_size]; /* object for each range. Set up in fix player. Note */ |
121 | /* That not all are used, it is just nice to map this 1:1 */ |
121 | /* That not all are used, it is just nice to map this 1:1 */ |
122 | /* With the range names */ |
122 | /* With the range names */ |
123 | uint32 golem_count; /* To track the golem */ |
123 | uint32 golem_count; /* To track the golem */ |
124 | usekeytype usekeys; /* Method for finding keys for doors */ |
124 | usekeytype usekeys; /* Method for finding keys for doors */ |
125 | unapplymode unapply; /* Method for auto unapply */ |
125 | unapplymode unapply; /* Method for auto unapply */ |
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147 | uint32 peaceful:1; /* If set, won't attack friendly creatures */ |
147 | uint32 peaceful:1; /* If set, won't attack friendly creatures */ |
148 | uint32 hidden:1; /* If True, player (DM) is hidden from view */ |
148 | uint32 hidden:1; /* If True, player (DM) is hidden from view */ |
149 | uint32 explore:1; /* if True, player is in explore mode */ |
149 | uint32 explore:1; /* if True, player is in explore mode */ |
150 | uint32 no_shout:1; /* if True, player is *not* able to use shout command */ |
150 | uint32 no_shout:1; /* if True, player is *not* able to use shout command */ |
151 | |
151 | |
152 | object *last_skill_ob[NUM_SKILLS]; /* the exp object */ |
152 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
153 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
153 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
154 | |
154 | |
155 | float weapon_sp; /* Penalties to speed when fighting w speed >ws/10 */ |
155 | float weapon_sp; /* Penalties to speed when fighting w speed >ws/10 */ |
156 | float last_weapon_sp; /* if diff than weapon_sp, update client */ |
156 | float last_weapon_sp; /* if diff than weapon_sp, update client */ |
157 | uint16 last_flags; /* fire/run on flags for last tick */ |
157 | uint16 last_flags; /* fire/run on flags for last tick */ |
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… | |
163 | living orig_stats; /* Permanent real stats of player */ |
163 | living orig_stats; /* Permanent real stats of player */ |
164 | living last_stats; /* Last stats as sent to client */ |
164 | living last_stats; /* Last stats as sent to client */ |
165 | float last_speed; /* Last speed as sent to client */ |
165 | float last_speed; /* Last speed as sent to client */ |
166 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
166 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
167 | int Swap_First; /* First stat player has selected to swap */ |
167 | int Swap_First; /* First stat player has selected to swap */ |
168 | object *last_used; /* Pointer to object last picked or applied */ |
168 | object_ptr last_used; /* Pointer to object last picked or applied */ |
169 | uint32 last_used_id; /* Safety measures to be sure it's the same */ |
169 | uint32 last_used_id; /* Safety measures to be sure it's the same */ |
170 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
170 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
171 | /* the player can see. For maps smaller than */ |
171 | /* the player can see. For maps smaller than */ |
172 | /* MAP_CLIENT_.., the upper left is used */ |
172 | /* MAP_CLIENT_.., the upper left is used */ |
173 | |
173 | |
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203 | /* join */ |
203 | /* join */ |
204 | char search_str[MAX_BUF]; /* Item we are looking for */ |
204 | char search_str[MAX_BUF]; /* Item we are looking for */ |
205 | sint16 encumbrance; /* How much our player is encumbered */ |
205 | sint16 encumbrance; /* How much our player is encumbered */ |
206 | uint16 outputs_sync; /* How often to print, no matter what */ |
206 | uint16 outputs_sync; /* How often to print, no matter what */ |
207 | uint16 outputs_count; /* Print if this count is exceeded */ |
207 | uint16 outputs_count; /* Print if this count is exceeded */ |
208 | object *mark; /* marked object */ |
208 | object_ptr mark; /* marked object */ |
209 | uint32 mark_count; /* count of mark object */ |
209 | uint32 mark_count; /* count of mark object */ |
210 | /* Special DM fields */ |
210 | /* Special DM fields */ |
211 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
211 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
212 | int stack_position; /* Current stack position, 0 for no item */ |
212 | int stack_position; /* Current stack position, 0 for no item */ |
213 | }; |
213 | }; |