--- deliantra/server/include/player.h 2006/09/29 11:53:08 1.19 +++ deliantra/server/include/player.h 2006/12/13 01:39:32 1.21 @@ -120,9 +120,8 @@ bowtype_t bowtype; /* which firemode? */ petmode_t petmode; /* which petmode? */ object_ptr ranges[range_size]; /* object for each range. Set up in fix player. Note */ - /* That not all are used, it is just nice to map this 1:1 */ - /* With the range names */ - uint32 ACC (RW, golem_count); /* To track the golem */ + /* That not all are used, it is just nice to map this 1:1 */ + /* With the range names */ usekeytype usekeys; /* Method for finding keys for doors */ unapplymode unapply; /* Method for auto unapply */ uint32 ACC (RW, count); /* Any numbers typed before a command */ @@ -168,7 +167,6 @@ sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ int Swap_First; /* First stat player has selected to swap */ object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ - uint32 last_used_id; /* Safety measures to be sure it's the same */ sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */