--- deliantra/server/include/player.h 2006/09/20 21:53:50 1.18 +++ deliantra/server/include/player.h 2006/12/09 16:11:09 1.20 @@ -120,9 +120,8 @@ bowtype_t bowtype; /* which firemode? */ petmode_t petmode; /* which petmode? */ object_ptr ranges[range_size]; /* object for each range. Set up in fix player. Note */ - /* That not all are used, it is just nice to map this 1:1 */ - /* With the range names */ - uint32 ACC (RW, golem_count); /* To track the golem */ + /* That not all are used, it is just nice to map this 1:1 */ + /* With the range names */ usekeytype usekeys; /* Method for finding keys for doors */ unapplymode unapply; /* Method for auto unapply */ uint32 ACC (RW, count); /* Any numbers typed before a command */ @@ -177,13 +176,13 @@ char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ /* Note that for dragon players, this is filled in for them */ - char ACC (RW, title)[BIG_NAME]; /* Default title, like fighter, wizard, etc */ + char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ sint8 levhp[11]; /* What the player gained on that level */ sint8 levsp[11]; /* Same for sp */ sint8 levgrace[11]; /* And same for grace */ - char ACC (RW, killer)[BIG_NAME]; /* Who killed this player. */ + char ACC (RW, killer)[64]; /* Who killed this player. */ char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ char input_buf[MAX_BUF]; /* Holds command to run */