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160 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
160 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
161 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
161 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
162 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
162 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
163 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
163 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
164 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
164 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
165 | int Swap_First; /* First stat player has selected to swap */ |
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166 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
165 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
167 | |
166 | |
168 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
167 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
169 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
168 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
170 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
169 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
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178 | sint8 levsp[11]; /* Same for sp */ |
177 | sint8 levsp[11]; /* Same for sp */ |
179 | sint8 levgrace[11]; /* And same for grace */ |
178 | sint8 levgrace[11]; /* And same for grace */ |
180 | |
179 | |
181 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
180 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
182 | |
181 | |
183 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
182 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
184 | char input_buf[MAX_BUF]; /* Holds command to run */ |
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185 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
183 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
186 | |
184 | |
187 | time_t ACC (RW, last_save_time); |
185 | time_t ACC (RW, last_save_time); |
188 | uint32 ACC (RW, last_save_tick); |
186 | uint32 ACC (RW, last_save_tick); |
189 | partylist *ACC (RW, party); /* Party this player is part of */ |
187 | partylist *ACC (RW, party); /* Party this player is part of */ |
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204 | /* MAP_CLIENT_.., the upper left is used */ |
202 | /* MAP_CLIENT_.., the upper left is used */ |
205 | }; |
203 | }; |
206 | |
204 | |
207 | struct player : zero_initialised, attachable<player>, player_pod |
205 | struct player : zero_initialised, attachable<player>, player_pod |
208 | { |
206 | { |
209 | player *next; /* Pointer to next player, NULL if this is last */ |
207 | player *ACC (RW, next); /* Pointer to next player, NULL if this is last */ |
210 | client *ACC (RO, ns); /* Socket information for this player */ |
208 | client *ACC (RO, ns); /* Socket information for this player */ |
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209 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
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210 | bool ACC (RW, enable_save); |
211 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
211 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
212 | shstr invis_race; /* What race invisible to? */ |
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213 | |
212 | |
214 | void clear () |
213 | void clear () |
215 | { |
214 | { |
216 | memset (static_cast < player_pod * >(this), 0, sizeof (player_pod)); |
215 | memset (static_cast < player_pod * >(this), 0, sizeof (player_pod)); |
217 | attachable_clear (); |
216 | attachable_clear (); |
218 | invis_race = 0; |
217 | invis_race = 0; |
219 | |
218 | |
220 | for (int i = 0; i < NUM_OUTPUT_BUFS; i++) |
219 | for (int i = 0; i < NUM_OUTPUT_BUFS; i++) |
221 | outputs[i].buf = 0; |
220 | outputs[i].buf = 0; |
222 | } |
221 | } |
223 | }; |
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224 | |
222 | |
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223 | static player *create (); |
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224 | static player *load (const char *path); |
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225 | void save (bool final = false); |
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226 | |
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227 | void connect (client *ns); |
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228 | |
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229 | ~player (); |
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230 | |
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231 | private: |
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232 | void set_object (object *op); |
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233 | player (); |
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234 | }; |
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235 | |