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168 | /* the player can see. For maps smaller than */ |
168 | /* the player can see. For maps smaller than */ |
169 | /* MAP_CLIENT_.., the upper left is used */ |
169 | /* MAP_CLIENT_.., the upper left is used */ |
170 | |
170 | |
171 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
171 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
172 | |
172 | |
173 | MTH float weapon_speed () const; |
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174 | |
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175 | MTH static player *create (); |
173 | MTH static player *create (); |
176 | |
174 | |
177 | static player *load_pl (object_thawer &thawer); |
175 | static player *load_pl (object_thawer &thawer); |
178 | MTH static player *load_pl (const char *path); |
176 | MTH static player *load_pl (const char *path); |
179 | |
177 | |