… | |
… | |
111 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
111 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
112 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
112 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
113 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
113 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
114 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
114 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
115 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
115 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
|
|
116 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ |
116 | |
117 | |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
118 | /* Try to put all the bitfields together - saves some small amount of memory */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
119 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
119 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
120 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
120 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
121 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |