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180 | MTH bool save_pl (const char *path); |
180 | MTH bool save_pl (const char *path); |
181 | |
181 | |
182 | void do_destroy (); |
182 | void do_destroy (); |
183 | void gather_callbacks (AV *&callbacks, event_type event) const; |
183 | void gather_callbacks (AV *&callbacks, event_type event) const; |
184 | |
184 | |
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185 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
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186 | { |
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187 | if (ns) |
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188 | ns->play_sound (sound, dx, dy); |
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189 | } |
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190 | |
185 | // wether the player can "see" this mapspace or not, decided by los |
191 | // wether the player can "see" this mapspace or not, decided by los |
186 | // 0 - nothing see, 100 - fully visible |
192 | // 0 - nothing see, 100 - fully visible |
187 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
193 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
188 | |
194 | |
189 | MTH void connect (client *ns); |
195 | MTH void connect (client *ns); |
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207 | typedef object_vector<player, &player::active> playervec; |
213 | typedef object_vector<player, &player::active> playervec; |
208 | |
214 | |
209 | extern playervec players; |
215 | extern playervec players; |
210 | |
216 | |
211 | #define for_all_players(var) \ |
217 | #define for_all_players(var) \ |
212 | for (unsigned _i = 0; _i < players.size (); ++_i) \ |
218 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
213 | statementvar (player *, var, players [_i]) |
219 | statementvar (player *, var, ::players [_i]) |
214 | |
220 | |