… | |
… | |
92 | } |
92 | } |
93 | |
93 | |
94 | INTERFACE_CLASS (player) |
94 | INTERFACE_CLASS (player) |
95 | struct player : zero_initialised, attachable |
95 | struct player : zero_initialised, attachable |
96 | { |
96 | { |
97 | client *ACC (RO, ns); /* Socket information for this player */ |
97 | client *ACC (RO, ns); /* Socket information for this player, ALWAYS valid when a player is on a map */ |
98 | object *ACC (RW, ob); /* The object representing the player */ |
98 | object *ACC (RW, ob); /* The object representing the player, ALWAYS valid */ |
99 | object_vector_index ACC (RO, active); |
99 | object_vector_index ACC (RO, active); |
100 | |
100 | |
101 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
101 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
102 | petmode_t ACC (RW, petmode); /* which petmode? */ |
102 | petmode_t ACC (RW, petmode); /* which petmode? */ |
103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |