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118 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
118 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
119 | rangetype shoottype; /* Which range-attack is being used by player */ |
119 | rangetype shoottype; /* Which range-attack is being used by player */ |
120 | bowtype_t bowtype; /* which firemode? */ |
120 | bowtype_t bowtype; /* which firemode? */ |
121 | petmode_t petmode; /* which petmode? */ |
121 | petmode_t petmode; /* which petmode? */ |
122 | object_ptr ranges[range_size]; /* object for each range. Set up in fix player. Note */ |
122 | object_ptr ranges[range_size]; /* object for each range. Set up in fix player. Note */ |
123 | /* That not all are used, it is just nice to map this 1:1 */ |
123 | /* That not all are used, it is just nice to map this 1:1 */ |
124 | /* With the range names */ |
124 | /* With the range names */ |
125 | uint32 ACC (RW, golem_count); /* To track the golem */ |
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126 | usekeytype usekeys; /* Method for finding keys for doors */ |
125 | usekeytype usekeys; /* Method for finding keys for doors */ |
127 | unapplymode unapply; /* Method for auto unapply */ |
126 | unapplymode unapply; /* Method for auto unapply */ |
128 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
127 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
129 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
128 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
130 | |
129 | |
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175 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
174 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
176 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
175 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
177 | |
176 | |
178 | char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
177 | char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
179 | /* Note that for dragon players, this is filled in for them */ |
178 | /* Note that for dragon players, this is filled in for them */ |
180 | char ACC (RW, title)[BIG_NAME]; /* Default title, like fighter, wizard, etc */ |
179 | char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ |
181 | |
180 | |
182 | sint8 levhp[11]; /* What the player gained on that level */ |
181 | sint8 levhp[11]; /* What the player gained on that level */ |
183 | sint8 levsp[11]; /* Same for sp */ |
182 | sint8 levsp[11]; /* Same for sp */ |
184 | sint8 levgrace[11]; /* And same for grace */ |
183 | sint8 levgrace[11]; /* And same for grace */ |
185 | |
184 | |
186 | char ACC (RW, killer)[BIG_NAME]; /* Who killed this player. */ |
185 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
187 | |
186 | |
188 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
187 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
189 | char input_buf[MAX_BUF]; /* Holds command to run */ |
188 | char input_buf[MAX_BUF]; /* Holds command to run */ |
190 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
189 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
191 | |
190 | |