… | |
… | |
118 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
118 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
119 | rangetype shoottype; /* Which range-attack is being used by player */ |
119 | rangetype shoottype; /* Which range-attack is being used by player */ |
120 | bowtype_t bowtype; /* which firemode? */ |
120 | bowtype_t bowtype; /* which firemode? */ |
121 | petmode_t petmode; /* which petmode? */ |
121 | petmode_t petmode; /* which petmode? */ |
122 | object_ptr ranges[range_size]; /* object for each range. Set up in fix player. Note */ |
122 | object_ptr ranges[range_size]; /* object for each range. Set up in fix player. Note */ |
123 | /* That not all are used, it is just nice to map this 1:1 */ |
123 | /* That not all are used, it is just nice to map this 1:1 */ |
124 | /* With the range names */ |
124 | /* With the range names */ |
125 | uint32 ACC (RW, golem_count); /* To track the golem */ |
|
|
126 | usekeytype usekeys; /* Method for finding keys for doors */ |
125 | usekeytype usekeys; /* Method for finding keys for doors */ |
127 | unapplymode unapply; /* Method for auto unapply */ |
126 | unapplymode unapply; /* Method for auto unapply */ |
128 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
127 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
129 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
128 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
130 | |
129 | |