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165 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
165 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
166 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
166 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
167 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
167 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
168 | int Swap_First; /* First stat player has selected to swap */ |
168 | int Swap_First; /* First stat player has selected to swap */ |
169 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
169 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
170 | uint32 last_used_id; /* Safety measures to be sure it's the same */ |
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171 | |
170 | |
172 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
171 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
173 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
172 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
174 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
173 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
175 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
174 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |