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164 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
164 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
165 | sint16 ACC (RW, last_resist[NROFATTACKS]); /* last resist values sent to client */ |
165 | sint16 ACC (RW, last_resist[NROFATTACKS]); /* last resist values sent to client */ |
166 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
166 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
167 | |
167 | |
168 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
168 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
169 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
169 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
170 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
170 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
171 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
171 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
172 | |
172 | |
173 | char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
173 | char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
174 | /* Note that for dragon players, this is filled in for them */ |
174 | /* Note that for dragon players, this is filled in for them */ |
175 | char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ |
175 | char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ |