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197 | MTH bool save_pl (const char *path); |
197 | MTH bool save_pl (const char *path); |
198 | |
198 | |
199 | void do_destroy (); |
199 | void do_destroy (); |
200 | void gather_callbacks (AV *&callbacks, event_type event) const; |
200 | void gather_callbacks (AV *&callbacks, event_type event) const; |
201 | |
201 | |
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202 | // wether the player can "see" this mapspace or not, decided by los |
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203 | // 0 - nothing see, 100 - fully visible |
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204 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
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205 | |
202 | MTH void connect (client *ns); |
206 | MTH void connect (client *ns); |
203 | MTH void disconnect (); |
207 | MTH void disconnect (); |
204 | |
208 | |
205 | MTH void activate (); |
209 | MTH void activate (); |
206 | MTH void deactivate (); |
210 | MTH void deactivate (); |