… | |
… | |
210 | } |
210 | } |
211 | |
211 | |
212 | // a prominent box that can easily be escaped away or so |
212 | // a prominent box that can easily be escaped away or so |
213 | // should be used for informative output such as who, maps etc. |
213 | // should be used for informative output such as who, maps etc. |
214 | // will stay on-screen |
214 | // will stay on-screen |
215 | void infobox (const char *title, const char *msg, int color = NDI_BLACK) |
215 | void infobox (const char *title, const char *msg, int color = NDI_BLACK); |
216 | { |
|
|
217 | send_msg (NDI_REPLY, LOG_CHANNEL, msg); |
|
|
218 | } |
|
|
219 | |
216 | |
220 | // a prominent msg that signifies some important event, |
217 | // a prominent msg that signifies some important event, |
221 | // an improvement potion effect potion. should not be long. |
218 | // an improvement potion effect potion. should not be long. |
222 | // might time out after a while |
219 | // might time out after a while |
223 | void statusmsg (const char *msg, int color = NDI_BLACK) |
220 | void statusmsg (const char *msg, int color = NDI_BLACK); |
224 | { |
|
|
225 | send_msg (NDI_REPLY | color, INFO_CHANNEL, msg); |
|
|
226 | } |
|
|
227 | |
221 | |
228 | // a prominent box that signifies some error such as a failed |
222 | // a prominent box that signifies some error such as a failed |
229 | // improvement potion. should not be long. |
223 | // improvement potion. should not be long. |
230 | void failmsg (const char *msg, int color = NDI_RED) |
224 | void failmsg (const char *msg, int color = NDI_RED); |
231 | { |
|
|
232 | play_sound (sound_find ("generic_failure")); |
|
|
233 | statusmsg (msg, color); |
|
|
234 | } |
|
|
235 | |
225 | |
236 | ~player (); |
226 | ~player (); |
237 | |
227 | |
238 | private: |
228 | private: |
239 | void set_object (object *op); |
229 | void set_object (object *op); |