--- deliantra/server/include/player.h 2007/12/28 12:44:45 1.75 +++ deliantra/server/include/player.h 2008/04/23 07:25:54 1.76 @@ -122,6 +122,7 @@ bool ACC (RW, run_on); /* Player should keep moving in dir until run is off */ bool ACC (RW, peaceful); /* If set, won't attack friendly creatures */ bool ACC (RW, hidden); /* If True, player (DM) is hidden from view */ + bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks