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Comparing deliantra/server/include/player.h (file contents):
Revision 1.78 by root, Sun May 4 14:12:37 2008 UTC vs.
Revision 1.81 by root, Fri Aug 29 02:07:09 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
109 int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ 109 int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */
110 int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ 110 int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */
111 int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ 111 int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */
112 int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ 112 int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */
113 int ACC (RW, item_power); /* Total item power of objects equipped */ 113 int ACC (RW, item_power); /* Total item power of objects equipped */
114 uint8 ACC (RW, listening); /* Which priority will be used in info_all */
115 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ 114 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */
116 115
117 /* Try to put all the bitfields together - saves some small amount of memory */ 116 /* Try to put all the bitfields together - saves some small amount of memory */
118 bool ACC (RW, braced); /* Will not move if braced, only attack */ 117 bool ACC (RW, braced); /* Will not move if braced, only attack */
119 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ 118 bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */
205 MTH void deactivate (); 204 MTH void deactivate ();
206 205
207 MTH void chargen_race_done (); 206 MTH void chargen_race_done ();
208 MTH void chargen_race_next (); 207 MTH void chargen_race_next ();
209 208
210 MTH void set_observe (object *ob); 209 MTH void set_observe (object_ornull *ob);
211 210
212 void send_msg (int color, const char *type, const char *msg) 211 void send_msg (int color, const char *type, const char *msg)
213 { 212 {
214 ns->send_msg (color, type, msg); 213 ns->send_msg (color, type, msg);
215 } 214 }

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