|
|
1 | |
1 | /* |
2 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
3 | |
4 | |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
20 | |
21 | |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #define NUM_OUTPUT_BUFS 5 |
25 | #define NUM_OUTPUT_BUFS 5 |
25 | struct Output_Buf { |
26 | struct Output_Buf |
|
|
27 | { |
26 | shstr buf; /* Actual string pointer */ |
28 | shstr buf; /* Actual string pointer */ |
27 | uint32 first_update; /* First time this message was stored */ |
29 | uint32 first_update; /* First time this message was stored */ |
28 | uint16 count; /* How many times we got this message */ |
30 | uint16 count; /* How many times we got this message */ |
29 | }; |
31 | }; |
30 | |
32 | |
31 | /* wand/rod/horn rolled into range_misc. They all use the same body location |
33 | /* wand/rod/horn rolled into range_misc. They all use the same body location |
32 | * anyways. |
34 | * anyways. |
33 | */ |
35 | */ |
34 | enum rangetype { |
36 | enum rangetype |
|
|
37 | { |
35 | range_bottom = -1, |
38 | range_bottom = -1, |
36 | range_none = 0, |
39 | range_none = 0, |
37 | range_bow = 1, |
40 | range_bow = 1, |
38 | range_magic = 2, |
41 | range_magic = 2, |
39 | range_misc = 3, |
42 | range_misc = 3, |
40 | range_golem = 4, |
43 | range_golem = 4, |
41 | range_skill = 5, |
44 | range_skill = 5, |
42 | range_builder = 6, |
45 | range_builder = 6, |
43 | range_size = 7 |
46 | range_size = 7 |
44 | }; |
47 | }; |
45 | |
48 | |
46 | enum bowtype_t { |
49 | enum bowtype_t |
|
|
50 | { |
47 | bow_normal = 0, |
51 | bow_normal = 0, |
48 | bow_threewide = 1, |
52 | bow_threewide = 1, |
49 | bow_spreadshot = 2, |
53 | bow_spreadshot = 2, |
50 | bow_n = 3, /* must stay at 3 */ |
54 | bow_n = 3, /* must stay at 3 */ |
51 | bow_ne = 4, |
55 | bow_ne = 4, |
52 | bow_e = 5, |
56 | bow_e = 5, |
53 | bow_se = 6, |
57 | bow_se = 6, |
54 | bow_s = 7, |
58 | bow_s = 7, |
55 | bow_sw = 8, |
59 | bow_sw = 8, |
56 | bow_w = 9, |
60 | bow_w = 9, |
57 | bow_nw = 10, /* must stay at 10 */ |
61 | bow_nw = 10, /* must stay at 10 */ |
58 | bow_bestarrow = 11 |
62 | bow_bestarrow = 11 |
59 | }; |
63 | }; |
60 | |
64 | |
61 | typedef enum _petmode { |
65 | enum petmode_t |
|
|
66 | { |
62 | pet_normal = 0, |
67 | pet_normal = 0, |
63 | pet_sad = 1, |
68 | pet_sad = 1, |
64 | pet_defend = 2, |
69 | pet_defend = 2, |
65 | pet_arena = 3 |
70 | pet_arena = 3 |
66 | } petmode_t; |
71 | }; |
67 | |
72 | |
68 | typedef enum usekeytype { |
73 | enum usekeytype |
|
|
74 | { |
69 | key_inventory=0, |
75 | key_inventory = 0, |
70 | keyrings=1, |
76 | keyrings = 1, |
71 | containers=2 |
77 | containers = 2 |
72 | } usekeytype; |
78 | }; |
73 | |
79 | |
74 | /* This is used to control what to do when we need to unapply |
80 | /* This is used to control what to do when we need to unapply |
75 | * an object before we can apply another one. |
81 | * an object before we can apply another one. |
76 | */ |
82 | */ |
77 | typedef enum unapplymode { |
83 | enum unapplymode |
|
|
84 | { |
78 | unapply_nochoice=0, /* Will unapply objects when there no choice to unapply */ |
85 | unapply_nochoice = 0, /* Will unapply objects when there no choice to unapply */ |
79 | unapply_never=1, /* will not unapply objects automatically */ |
86 | unapply_never = 1, /* will not unapply objects automatically */ |
80 | unapply_always=2 /* Will unapply whatever is necessary - this goes beyond */ |
87 | unapply_always = 2 /* Will unapply whatever is necessary - this goes beyond */ |
81 | /* no choice - if there are multiple ojbect of the same type */ |
88 | /* no choice - if there are multiple ojbect of the same type */ |
82 | /* that need to be unapplied, there is no way for the player */ |
89 | /* that need to be unapplied, there is no way for the player */ |
83 | /* to control which of these will be unapplied. */ |
90 | /* to control which of these will be unapplied. */ |
84 | } unapplymode; |
91 | }; |
85 | |
92 | |
86 | /* not really the player, but tied pretty closely */ |
93 | /* not really the player, but tied pretty closely */ |
87 | typedef struct party_struct { |
94 | struct partylist |
|
|
95 | { |
88 | char * partyleader; |
96 | char *partyleader; |
89 | char passwd[9]; |
97 | char passwd[9]; |
90 | struct party_struct *next; |
98 | partylist *next; |
91 | char *partyname; |
99 | char *partyname; |
92 | |
100 | |
93 | #ifdef PARTY_KILL_LOG |
101 | #ifdef PARTY_KILL_LOG |
94 | struct party_kill { |
102 | struct party_kill |
|
|
103 | { |
95 | char killer[MAX_NAME+1],dead[MAX_NAME+1]; |
104 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
96 | sint64 exp; |
105 | sint64 exp; |
97 | } party_kills[PARTY_KILL_LOG]; |
106 | } party_kills[PARTY_KILL_LOG]; |
98 | #endif |
107 | #endif |
99 | sint64 total_exp; |
108 | sint64 total_exp; |
100 | uint32 kills; |
109 | uint32 kills; |
101 | } partylist; |
110 | }; |
|
|
111 | |
|
|
112 | ACC_CLASS (player) |
102 | |
113 | |
103 | // memsettable part of player |
114 | // memsettable part of player |
104 | struct player_pod |
115 | struct player_pod |
105 | { |
116 | { |
106 | object *ob; /* The object representing the player */ |
117 | object_ptr ACC (RW, ob); /* The object representing the player */ |
107 | mapstruct *loading; /* When entering a map in progress of loading, not really used */ |
118 | maptile *loading; /* When entering a map in progress of loading, not really used */ |
108 | rangetype shoottype; /* Which range-attack is being used by player */ |
119 | rangetype shoottype; /* Which range-attack is being used by player */ |
109 | bowtype_t bowtype; /* which firemode? */ |
120 | bowtype_t bowtype; /* which firemode? */ |
110 | petmode_t petmode; /* which petmode? */ |
121 | petmode_t petmode; /* which petmode? */ |
111 | object *ranges[range_size];/* object for each range. Set up in fix player. Note */ |
122 | object_ptr ranges[range_size]; /* object for each range. Set up in fix player. Note */ |
112 | /* That not all are used, it is just nice to map this 1:1 */ |
123 | /* That not all are used, it is just nice to map this 1:1 */ |
113 | /* With the range names */ |
124 | /* With the range names */ |
114 | uint32 golem_count; /* To track the golem */ |
|
|
115 | usekeytype usekeys; /* Method for finding keys for doors */ |
125 | usekeytype usekeys; /* Method for finding keys for doors */ |
116 | unapplymode unapply; /* Method for auto unapply */ |
126 | unapplymode unapply; /* Method for auto unapply */ |
117 | uint32 count; /* Any numbers typed before a command */ |
127 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
118 | uint32 mode; /* Mode of player for pickup. */ |
128 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
119 | |
129 | |
120 | sint8 digestion; /* Any bonuses/penalties to digestion */ |
130 | sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
121 | sint8 gen_hp; /* Bonuses to regeneration speed of hp */ |
131 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
122 | sint8 gen_sp; /* Bonuses to regeneration speed of sp */ |
132 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
123 | sint8 gen_sp_armour; /* Penalty to sp regen from armour */ |
133 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
124 | sint8 gen_grace; /* Bonuses to regeneration speed of grace */ |
134 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
125 | sint16 item_power; /* Total item power of objects equipped */ |
135 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
126 | uint8 state; /* Input state of the player (name, password, etc */ |
136 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
127 | uint8 listening; /* Which priority will be used in info_all */ |
137 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
128 | sint8 last_level; /* Last level we sent to client */ |
138 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
129 | |
139 | |
130 | /* Try to put all the bitfields together - saves some small amount of memory */ |
140 | /* Try to put all the bitfields together - saves some small amount of memory */ |
131 | uint32 braced:1; /* Will not move if braced, only attack */ |
141 | uint32 ACC (RO, braced):1; /* Will not move if braced, only attack */ |
132 | uint32 tmp_invis:1; /* Will invis go away when we attack ? */ |
142 | uint32 ACC (RO, tmp_invis):1; /* Will invis go away when we attack ? */ |
133 | uint32 do_los:1; /* If true, need to call update_los() in draw(), and clear */ |
143 | uint32 ACC (RO, do_los):1; /* If true, need to call update_los() in draw(), and clear */ |
134 | uint32 fire_on:1; /* Player should fire object, not move */ |
144 | uint32 ACC (RO, fire_on):1; /* Player should fire object, not move */ |
135 | uint32 run_on:1; /* Player should keep moving in dir until run is off */ |
145 | uint32 ACC (RO, run_on):1; /* Player should keep moving in dir until run is off */ |
136 | uint32 has_hit:1; /* If set, weapon_sp instead of speed will count */ |
146 | uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ |
137 | uint32 name_changed:1; /* If true, the player has set a name. */ |
147 | uint32 ACC (RO, name_changed):1; /* If true, the player has set a name. */ |
138 | uint32 peaceful:1; /* If set, won't attack friendly creatures */ |
148 | uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ |
139 | uint32 hidden:1; /* If True, player (DM) is hidden from view */ |
149 | uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ |
140 | uint32 explore:1; /* if True, player is in explore mode */ |
150 | uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ |
141 | uint32 no_shout:1; /* if True, player is *not* able to use shout command */ |
151 | uint32 ACC (RO, no_shout):1; /* if True, player is *not* able to use shout command */ |
142 | |
152 | |
143 | object *last_skill_ob[NUM_SKILLS]; /* the exp object */ |
153 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
144 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
154 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
145 | |
155 | |
146 | float weapon_sp; /* Penalties to speed when fighting w speed >ws/10*/ |
156 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
147 | float last_weapon_sp; /* if diff than weapon_sp, update client */ |
157 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
148 | uint16 last_flags; /* fire/run on flags for last tick */ |
158 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
149 | sint32 last_weight; /* Last weight as sent to client; -1 means do not send weight */ |
159 | sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ |
150 | sint32 last_weight_limit; /* Last weight limit transmitted to client */ |
160 | sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ |
151 | uint32 last_path_attuned; /* Last spell attunment sent to client */ |
161 | uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ |
152 | uint32 last_path_repelled; /* Last spell repelled sent to client */ |
162 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
153 | uint32 last_path_denied; /* Last spell denied sent to client */ |
163 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
154 | living orig_stats; /* Permanent real stats of player */ |
164 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
155 | living last_stats; /* Last stats as sent to client */ |
165 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
156 | float last_speed; /* Last speed as sent to client */ |
166 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
157 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
167 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
158 | int Swap_First; /* First stat player has selected to swap */ |
168 | int Swap_First; /* First stat player has selected to swap */ |
159 | object *last_used; /* Pointer to object last picked or applied */ |
169 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
160 | uint32 last_used_id; /* Safety measures to be sure it's the same */ |
|
|
161 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
|
|
162 | /* the player can see. For maps smaller than */ |
|
|
163 | /* MAP_CLIENT_.., the upper left is used */ |
|
|
164 | |
170 | |
165 | sint16 bed_x, bed_y; /* x,y - coordinates of respawn (savebed) */ |
171 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
166 | char savebed_map[MAX_BUF]; /* map where player will respawn after death */ |
172 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
167 | char maplevel[MAX_BUF]; /* On which level is the player? */ |
173 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
168 | char spellparam[MAX_BUF]; /* What param to add to spells */ |
174 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
169 | |
175 | |
170 | char own_title[MAX_NAME]; /* Title the player has chosen for themself */ |
176 | char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
171 | /* Note that for dragon players, this is filled in for them */ |
177 | /* Note that for dragon players, this is filled in for them */ |
172 | char title[BIG_NAME]; /* Default title, like fighter, wizard, etc */ |
178 | char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ |
173 | |
179 | |
174 | sint8 levhp[11]; /* What the player gained on that level */ |
180 | sint8 levhp[11]; /* What the player gained on that level */ |
175 | sint8 levsp[11]; /* Same for sp */ |
181 | sint8 levsp[11]; /* Same for sp */ |
176 | sint8 levgrace[11]; /* And same for grace */ |
182 | sint8 levgrace[11]; /* And same for grace */ |
177 | |
183 | |
178 | char killer[BIG_NAME]; /* Who killed this player. */ |
184 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
179 | char last_tell[MAX_NAME]; /* last player that told you something [mids 01/14/2002] */ |
|
|
180 | |
185 | |
181 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
186 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
182 | char input_buf[MAX_BUF]; /* Holds command to run */ |
187 | char input_buf[MAX_BUF]; /* Holds command to run */ |
183 | char password[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
188 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
184 | |
189 | |
185 | #ifdef SAVE_INTERVAL |
|
|
186 | time_t last_save_time; |
190 | time_t ACC (RW, last_save_time); |
187 | #endif /* SAVE_INTERVAL */ |
|
|
188 | #ifdef AUTOSAVE |
|
|
189 | uint32 last_save_tick; |
191 | uint32 ACC (RW, last_save_tick); |
190 | #endif |
|
|
191 | partylist *party; /* Party this player is part of */ |
192 | partylist *ACC (RW, party); /* Party this player is part of */ |
192 | partylist *party_to_join; /* used when player wants to join a party */ |
193 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
193 | /* but we will have to get password first */ |
194 | /* but we will have to get password first */ |
194 | /* so we have to remember which party to */ |
195 | /* so we have to remember which party to */ |
195 | /* join */ |
196 | /* join */ |
196 | char search_str[MAX_BUF]; /* Item we are looking for */ |
197 | char ACC (RW, search_str)[MAX_BUF]; /* Item we are looking for */ |
197 | sint16 encumbrance; /* How much our player is encumbered */ |
198 | sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
198 | uint16 outputs_sync; /* How often to print, no matter what */ |
199 | uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
199 | uint16 outputs_count; /* Print if this count is exceeded */ |
200 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
200 | object *mark; /* marked object */ |
201 | object_ptr ACC (RW, mark); /* marked object */ |
201 | uint32 mark_count; /* count of mark object */ |
|
|
202 | /* Special DM fields */ |
202 | /* Special DM fields */ |
203 | tag_t* stack_items; /* Item stack for patch/dump/... commands */ |
203 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
204 | int stack_position; /* Current stack position, 0 for no item */ |
204 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
|
|
205 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
|
|
206 | /* the player can see. For maps smaller than */ |
|
|
207 | /* MAP_CLIENT_.., the upper left is used */ |
205 | }; |
208 | }; |
206 | |
209 | |
207 | typedef struct pl : zero_initialised, attachable<struct pl>, player_pod |
210 | struct player : zero_initialised, attachable<player>, player_pod |
208 | { |
211 | { |
209 | struct pl *next; /* Pointer to next player, NULL if this is last */ |
212 | player *next; /* Pointer to next player, NULL if this is last */ |
210 | NewSocket socket; /* Socket information for this player */ |
213 | client_socket *socket; /* Socket information for this player */ |
211 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
214 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
212 | shstr invis_race; /* What race invisible to? */ |
215 | shstr invis_race; /* What race invisible to? */ |
213 | |
216 | |
214 | void clear () |
217 | void clear () |
215 | { |
218 | { |
216 | memset (static_cast<player_pod *>(this), 0, sizeof (player_pod)); |
219 | memset (static_cast < player_pod * >(this), 0, sizeof (player_pod)); |
217 | attachable_clear (); |
220 | attachable_clear (); |
218 | invis_race = 0; |
221 | invis_race = 0; |
219 | |
222 | |
220 | for (int i = 0; i < NUM_OUTPUT_BUFS; i++) |
223 | for (int i = 0; i < NUM_OUTPUT_BUFS; i++) |
221 | outputs[i].buf = 0; |
224 | outputs[i].buf = 0; |
222 | } |
225 | } |
223 | } player; |
226 | }; |
224 | |
227 | |
225 | |
|
|