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95 | INTERFACE_CLASS (player) |
95 | INTERFACE_CLASS (player) |
96 | struct player : zero_initialised, attachable |
96 | struct player : zero_initialised, attachable |
97 | { |
97 | { |
98 | client *ACC (RO, ns); /* Socket information for this player */ |
98 | client *ACC (RO, ns); /* Socket information for this player */ |
99 | object *ACC (RW, ob); /* The object representing the player */ |
99 | object *ACC (RW, ob); /* The object representing the player */ |
100 | int ACC (RO, active); |
100 | object_vector_index ACC (RO, active); |
101 | |
101 | |
102 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
102 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
103 | petmode_t ACC (RW, petmode); /* which petmode? */ |
103 | petmode_t ACC (RW, petmode); /* which petmode? */ |
104 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
104 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
105 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
105 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
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130 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
130 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
131 | |
131 | |
132 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
132 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
133 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
133 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
134 | object_ptr ACC (RW, golem); // the currently controlled golem |
134 | object_ptr ACC (RW, golem); // the currently controlled golem |
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135 | object_ptr ACC (RW, observe); // the object that is being observed (or 0) |
135 | |
136 | |
136 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
137 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
137 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
138 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
138 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
139 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
139 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
140 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
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192 | MTH void deactivate (); |
193 | MTH void deactivate (); |
193 | |
194 | |
194 | MTH void chargen_race_done (); |
195 | MTH void chargen_race_done (); |
195 | MTH void chargen_race_next (); |
196 | MTH void chargen_race_next (); |
196 | |
197 | |
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198 | MTH void set_observe (object *ob); |
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199 | |
197 | ~player (); |
200 | ~player (); |
198 | |
201 | |
199 | private: |
202 | private: |
200 | void set_object (object *op); |
203 | void set_object (object *op); |
201 | player (); |
204 | player (); |
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205 | |
208 | |
206 | extern playervec players; |
209 | extern playervec players; |
207 | |
210 | |
208 | #define for_all_players(var) \ |
211 | #define for_all_players(var) \ |
209 | for (unsigned _i = 0; _i < players.size (); ++_i) \ |
212 | for (unsigned _i = 0; _i < players.size (); ++_i) \ |
210 | declvar (player *, var, players [_i]) |
213 | statementvar (player *, var, players [_i]) |
211 | |
214 | |