1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | enum bowtype_t |
25 | enum bowtype_t |
26 | { |
26 | { |
27 | bow_normal = 0, |
27 | bow_normal = 0, |
… | |
… | |
130 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
130 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
131 | |
131 | |
132 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
132 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
133 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
133 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
134 | object_ptr ACC (RW, golem); // the currently controlled golem |
134 | object_ptr ACC (RW, golem); // the currently controlled golem |
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135 | object_ptr ACC (RW, observe); // the object that is being observed (or 0) |
135 | |
136 | |
136 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
137 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
137 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
138 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
138 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
139 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
139 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
140 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
… | |
… | |
192 | MTH void deactivate (); |
193 | MTH void deactivate (); |
193 | |
194 | |
194 | MTH void chargen_race_done (); |
195 | MTH void chargen_race_done (); |
195 | MTH void chargen_race_next (); |
196 | MTH void chargen_race_next (); |
196 | |
197 | |
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198 | MTH void set_observe (object *ob); |
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199 | |
197 | ~player (); |
200 | ~player (); |
198 | |
201 | |
199 | private: |
202 | private: |
200 | void set_object (object *op); |
203 | void set_object (object *op); |
201 | player (); |
204 | player (); |
… | |
… | |
205 | |
208 | |
206 | extern playervec players; |
209 | extern playervec players; |
207 | |
210 | |
208 | #define for_all_players(var) \ |
211 | #define for_all_players(var) \ |
209 | for (unsigned _i = 0; _i < players.size (); ++_i) \ |
212 | for (unsigned _i = 0; _i < players.size (); ++_i) \ |
210 | declvar (player *, var, players [_i]) |
213 | statementvar (player *, var, players [_i]) |
211 | |
214 | |