1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | enum bowtype_t |
24 | enum bowtype_t |
25 | { |
25 | { |
26 | bow_normal = 0, |
26 | bow_normal = 0, |
… | |
… | |
170 | /* MAP_CLIENT_.., the upper left is used */ |
170 | /* MAP_CLIENT_.., the upper left is used */ |
171 | |
171 | |
172 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
172 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
173 | |
173 | |
174 | MTH static player *create (); |
174 | MTH static player *create (); |
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175 | static player *find (const_utf8_string name); |
175 | |
176 | |
176 | static player *load_pl (object_thawer &thawer); |
177 | static player *load_pl (object_thawer &thawer); |
177 | MTH static player *load_pl (const char *path); |
178 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
178 | |
179 | |
179 | bool save_pl (object_freezer &freezer); |
180 | bool save_pl (object_freezer &freezer); |
180 | MTH bool save_pl (const char *path); |
181 | MTH bool save_pl (const char *path); |
181 | |
182 | |
182 | void do_destroy (); |
183 | void do_destroy (); |
… | |
… | |
209 | } |
210 | } |
210 | |
211 | |
211 | // a prominent box that can easily be escaped away or so |
212 | // a prominent box that can easily be escaped away or so |
212 | // should be used for informative output such as who, maps etc. |
213 | // should be used for informative output such as who, maps etc. |
213 | // will stay on-screen |
214 | // will stay on-screen |
214 | void infobox (const char *msg, int color = NDI_BLACK) |
215 | MTH void infobox (const char *title, const char *msg, int color = NDI_BLACK); |
215 | { |
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216 | send_msg (NDI_REPLY, LOG_CHANNEL, msg); |
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217 | } |
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218 | |
216 | |
219 | // a prominent msg that signifies some important event, |
217 | // a prominent msg that signifies some important event, |
220 | // an improvement potion effect potion. should not be long. |
218 | // an improvement potion effect potion. should not be long. |
221 | // might time out after a while |
219 | // might time out after a while |
222 | void statusmsg (const char *msg, int color = NDI_BLACK) |
220 | MTH void statusmsg (const char *msg, int color = NDI_BLACK); |
223 | { |
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224 | send_msg (NDI_REPLY | color, INFO_CHANNEL, msg); |
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225 | } |
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226 | |
221 | |
227 | // a prominent box that signifies some error such as a failed |
222 | // a prominent box that signifies some error such as a failed |
228 | // improvement potion. should not be long. |
223 | // improvement potion. should not be long. |
229 | void failmsg (const char *msg, int color = NDI_RED) |
224 | MTH void failmsg (const char *msg, int color = NDI_RED); |
230 | { |
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231 | play_sound (sound_find ("generic_failure")); |
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232 | statusmsg (msg, color); |
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233 | } |
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234 | |
225 | |
235 | ~player (); |
226 | ~player (); |
236 | |
227 | |
237 | private: |
228 | private: |
238 | void set_object (object *op); |
229 | void set_object (object *op); |