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92 | } |
92 | } |
93 | |
93 | |
94 | INTERFACE_CLASS (player) |
94 | INTERFACE_CLASS (player) |
95 | struct player : zero_initialised, attachable |
95 | struct player : zero_initialised, attachable |
96 | { |
96 | { |
97 | client *ACC (RO, ns); /* Socket information for this player */ |
97 | client *ACC (RO, ns); /* Socket information for this player, ALWAYS valid when a player is on a map */ |
98 | object *ACC (RW, ob); /* The object representing the player */ |
98 | object *ACC (RW, ob); /* The object representing the player, ALWAYS valid */ |
99 | object_vector_index ACC (RO, active); |
99 | object_vector_index ACC (RO, active); |
100 | |
100 | |
101 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
101 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
102 | petmode_t ACC (RW, petmode); /* which petmode? */ |
102 | petmode_t ACC (RW, petmode); /* which petmode? */ |
103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
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201 | MTH void chargen_race_done (); |
201 | MTH void chargen_race_done (); |
202 | MTH void chargen_race_next (); |
202 | MTH void chargen_race_next (); |
203 | |
203 | |
204 | MTH void set_observe (object *ob); |
204 | MTH void set_observe (object *ob); |
205 | |
205 | |
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206 | void send_msg (int color, const char *type, const char *msg) |
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207 | { |
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208 | ns->send_msg (color, type, msg); |
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209 | } |
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210 | |
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211 | // a prominent box that can easily be escaped away or so |
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212 | // should be used for informative output such as who, maps etc. |
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213 | // will stay on-screen |
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214 | void infobox (const char *title, const char *msg, int color = NDI_BLACK) |
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215 | { |
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216 | send_msg (NDI_REPLY, LOG_CHANNEL, msg); |
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217 | } |
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218 | |
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219 | // a prominent msg that signifies some important event, |
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220 | // an improvement potion effect potion. should not be long. |
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221 | // might time out after a while |
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222 | void statusmsg (const char *msg, int color = NDI_BLACK) |
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223 | { |
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224 | send_msg (NDI_REPLY | color, INFO_CHANNEL, msg); |
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225 | } |
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226 | |
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227 | // a prominent box that signifies some error such as a failed |
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228 | // improvement potion. should not be long. |
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229 | void failmsg (const char *msg, int color = NDI_RED) |
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230 | { |
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231 | play_sound (sound_find ("generic_failure")); |
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232 | statusmsg (msg, color); |
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233 | } |
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234 | |
206 | ~player (); |
235 | ~player (); |
207 | |
236 | |
208 | private: |
237 | private: |
209 | void set_object (object *op); |
238 | void set_object (object *op); |
210 | player (); |
239 | player (); |
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216 | |
245 | |
217 | #define for_all_players(var) \ |
246 | #define for_all_players(var) \ |
218 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
247 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
219 | statementvar (player *, var, ::players [_i]) |
248 | statementvar (player *, var, ::players [_i]) |
220 | |
249 | |
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250 | inline void |
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251 | object::statusmsg (const char *msg, int color) |
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252 | { |
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253 | if (expect_true (contr)) contr->statusmsg (msg, color); |
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254 | } |
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255 | |
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256 | inline void |
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257 | object::failmsg (const char *msg, int color) |
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258 | { |
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259 | if (expect_true (contr)) contr->failmsg (msg, color); |
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260 | } |